DM_VOIDTEMPLE
An HLDM map
By URBY
WWW.TWHL.INFO
LORE
Caught in between dimensions, the Temple of the Void is believed to have once been a place of worship, likely built within the floating city of Urbanebula. It is unknown how this holy place became so lost, nor how long it has been or will continue to be. In its current state however it seems that it has found a new purpose; pulling in the souls of those who have also lost their way, tempting them with the illusion of a safe haven only to thrust them into violent and bloody combat with one another. It is said that the victor of these brief skirmishes is then carried off on their way to the afterlife, the remaining souls absorbed into the Void Temple to power its lanterns and teleportation fonts for all eternity.
INFO
Build Time: 10 days on and off
Final Compile Time: 5 minutes
Custom Models: none
Custom Sounds: one (from blue-shift)
Custom Textures: Yes, several.
THANKS
Valve - for making all of this possible in the first place
TWHL - for support, feedback and just being downright spiffing
Archie - for being patient while I worked on this and not The Core over the past week
NO THANKS
Archie (the cat) - for jumping on my lap twice during the construction of this map, one time actually putting the computer to sleep and almost losing 2 hours work.
The whole map makes use of few textures with the same color scheme, thus making the colourful teleporters stand out as the main unique tools of the map.
And seeing where you are going to be teleporting was also a nice touch, helping new players getting to know the map a faster instead of them having to explore every part of it.
I believe it should also play well, the gun placements look solid and gravity + gauss on an open map is always fun.
Only complaints I have are that the teleporter seems a bit buggy. It repeatedly activates the sound while you are standing inside it... thus making it easy to abuse and annoy other players.
The ambience is a bit boring, triggering a few alien sounds in the distance should provide a more dynamic ambience.
In conclusion, great work! (:
Great theme, great design, great Scott!
Great.
I like how you can crouch behind every railing for cover.
I needs to get on the server to check it out! When do you guys normally play?
Love it.
@Archie: Not a bad idea... Hmmm...
Btw, any idea on how to make a beam fade at both ends?