Commented 19 years ago2005-07-08 15:49:57 UTC
in vault item: Attacking BeamsComment #8085
Player wont work because the player can have random names and the player is not actually called the "player" when it comes to target values. Valve wouldve done it if it was possible. You cant give a specified player a name from the editor
Commented 19 years ago2005-07-08 15:46:43 UTC
in vault item: Attacking BeamsComment #8084
player is an incorrect name for a beamtarget, and random strike is obviously random, it doensnt strike towards the player. Now valve created this program, since they used it to create the half-life campaign they would have made the beam in map c1a2 target the player, but they actually put the flag "random strike" and put a trigger hurt next to the beam to give the effect that the beam killed you.
Huh? But did you have to clip off the ends of the road? Thought you said you couldnt add anything outside of the original floorplan (but put things on.)
Commented 19 years ago2005-07-07 21:05:48 UTC
in vault item: Example ridesComment #8071
It can't be rated! And check out what seventh told me in my first example map-destroyable mines-allmost every commet says that it's the most usefull example map!
Commented 19 years ago2005-07-07 20:49:18 UTC
in vault item: H.E.V Suits RequiredComment #8070
No the door targets a trigger_changetarget that changes a trigger once that after the change will target a scripted_sequance! Download it it's usefull!
Commented 19 years ago2005-07-07 08:07:43 UTC
in vault item: Example ridesComment #8065
@Elon: Dude, check the example mapvault out... It's full of rated example maps! Besides, you didn't complain when I rated yer example map... Btw I didn't know it was forbidden... :
Commented 19 years ago2005-07-06 17:07:30 UTC
in vault item: Attacking BeamsComment #8059
And also, putting player in the target value wont target the player. Valve wouldve done that for Half-life if so. They created the program anyways, look at it yourself, go to map "c1a2" and go run at the beam. It wont target you, it just goes beserk because the beam has a flag set to random strike.
Commented 19 years ago2005-07-06 17:06:07 UTC
in vault item: Attacking BeamsComment #8058
If you made the beam target the info_player_start entity it targets where it was placed at, not at the player I know, an info_player_start doesnt have a name space available, to give it a name, exit smartedit and add the key "targetname" and in value, put the name of it. The beam will reach out at the player spawn point, not the player
Commented 19 years ago2005-07-06 06:08:42 UTC
in vault item: da_schoolComment #8055
Weel... I feel a little embarrassed... I discovered that the problem whas caused by a detail...(it was the drawer, on the tables (big ones...) anyway, thanks
Commented 19 years ago2005-07-06 00:07:28 UTC
in vault item: Example ridesComment #8052
Who rated this map it's forbbiden to rate example maps! Anyway seventh said so! And this map is stupid and not helpfull! Try posting examples on more complex stuff! And of course if you didn't make it hurt you then it wont hurt you!
Commented 19 years ago2005-07-05 19:11:24 UTC
in vault item: Attacking BeamsComment #8049
It isn't that difficalt to do that! Just in the end targt value write the name of the monster! It's easy to do it and thats why I wont download it! Try making examples on harder stuff!
Commented 19 years ago2005-07-05 18:11:01 UTC
in vault item: Attacking BeamsComment #8047
actually, if you put in player as the thing, then you will be the target. (like if you put a target for a beam it should work, I remember theres a way to get it to target yourself though...)
Commented 19 years ago2005-07-05 16:02:22 UTC
in vault item: Example ridesComment #8045
try getting in its way, where i put the "stand here" and it wasn't meant to be special, as it is only a box with a rapidly rotating 'thing'. This map was mainly for the fun of it, i couldnt stop laughing how my view was turned on its side, and how you just fly and dont get hurt by standing in its way
I have removed most of them so you would shut up.
The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
I have removed most of them so you would shut up.
The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
I have removed most of them so you would shut up.
The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
I have removed most of them so you would shut up.
The maps remaining are maps I have spent time on and believe that they are high quality or have excellent/unique gameplay.
and its random because a real random electrical current would just strike at random towards whatevers nearby
I know, an info_player_start doesnt have a name space available, to give it a name, exit smartedit and add the key "targetname" and in value, put the name of it. The beam will reach out at the player spawn point, not the player
But it did make me dizzy!