Comments

Commented 19 years ago2005-01-31 13:24:19 UTC in vault item: Castle Rimrook Comment #5822
TR Texture? if it's not a source thing than i should prolly check it out.
Commented 19 years ago2005-01-31 11:48:33 UTC in vault item: Sandfort Comment #5821
I downloaded it and I walked around:
-textures seem kinda dull
+lighting is pretty real
+sand is real
+its addictive
+I LOVE DESERT MAPS!!

4 out of 5. I like it
Commented 19 years ago2005-01-31 11:13:57 UTC in vault item: Sandfort Comment #5820
Nice map. Simple yet addictive. Much better than all those iceworld maps around :)
Commented 19 years ago2005-01-31 11:06:15 UTC in vault item: The Factory Comment #5819
YAY! movies funny aint it? I dont know about your error chicken_man, mines not showing anything up like that.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-31 10:08:12 UTC in vault item: Sandfort Comment #5817
Level making for CS has a big problem: CS players are usually afraid of playing new maps. Take 'em out of their dust and aztec, and they'll start complaining if they lose...
That's why I only 2 of my 23 maps are for CS. I'll check this one out
Commented 19 years ago2005-01-31 09:49:10 UTC in vault item: Gyradell: Natural Victory Comment #5815
Very good, nice texture theme and ambiente sounds.
Still some minor problems with using the Fit texture tool but much better. I havent checked gameplay yet, it might be a bit confusing due to so much detail
Commented 19 years ago2005-01-31 07:47:52 UTC in vault item: _Concmap Comment #5814
wtf to you n00b lol
Commented 19 years ago2005-01-31 07:16:01 UTC in vault item: Sandfort Comment #5813
Looks lovely, I will download it and test it tomorrow after school. :)
Commented 19 years ago2005-01-31 07:13:31 UTC in vault item: _Concmap Comment #5812
wtf
Commented 19 years ago2005-01-31 00:27:02 UTC in vault item: Sandfort Comment #5811
No one here seems to!
Commented 19 years ago2005-01-31 00:08:56 UTC in vault item: Sandfort Comment #5810
Looks nice from the screenie. Pity I don't play CS:S. ;)
Commented 19 years ago2005-01-30 23:32:58 UTC in vault item: aim_cbblex Comment #5809
pimp out your terrain boy!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 23:24:05 UTC in vault item: cs_counterstrike Comment #5807
with the latest version of CS:source when you first create a server using your map and add bots it will run a series of loads creating waypoints and finding good sniper/camping positions for the bots. It should work then.
Commented 19 years ago2005-01-30 23:18:12 UTC in vault item: Nightmare Assault Comment #5806
1: This is for CS

2: DONT SPAM THE RATINGS! I got 3 5 star ratings now 7 2 star? I dont care if you rate it two stars as long as you rate it ONCE!!!!!!!! ONCE!
Commented 19 years ago2005-01-30 23:17:18 UTC in vault item: Old Ladder Technique Comment #5805
you need to put all this ladder_use and ladder_exit shit everywhere! what happen to the good old days?
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 23:02:04 UTC in vault item: The Sydney Harbour Bridge Comment #5803
You guys know damn well it deserves more than three stars.. Dam spam-raters!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-01-30 21:41:42 UTC in vault item: The Factory Comment #5801
its cool but short, could use a bit more detail :P
BTW I loved the movie that came with it :P
Commented 19 years ago2005-01-30 21:37:07 UTC in vault item: Gas Trap Comment #5800
Sweet, simple and very cool. :P now I wont have to make my own :). gj
Commented 19 years ago2005-01-30 21:10:38 UTC in vault item: Castle Rimrook Comment #5799
have you tried using those TR textures we talked about? are you working on any map right now?
Commented 19 years ago2005-01-30 20:18:24 UTC in vault item: cs_counterstrike Comment #5798
I can get bots to work, they just don't play in my map, and I posted my question in the forums (with the name of 'CSS Bots' or something like that).
Commented 19 years ago2005-01-30 19:39:56 UTC in vault item: _Concmap Comment #5797
Arr...post on cru >_>
Commented 19 years ago2005-01-30 16:11:45 UTC in vault item: Gyradell: Natural Victory Comment #5796
Heh, cool :D - I fancy the theme on this one more than the first.

Want another HLDM conversion? ;P
Commented 19 years ago2005-01-30 15:49:44 UTC in vault item: Building Jump (for The Specialists) Comment #5795
very nice
Commented 19 years ago2005-01-30 15:32:09 UTC in vault item: South Beach Comment #5794
what does monoatomic gold do to mappers?
Commented 19 years ago2005-01-30 14:04:10 UTC in vault item: Nightmare Assault Comment #5793
is this cs or hl?
Commented 19 years ago2005-01-30 11:32:49 UTC in vault item: South Beach Comment #5792
Isn't it amazing what monoatomic gold can do to mappers?
Commented 19 years ago2005-01-30 05:55:55 UTC in vault item: Castle Rimrook Comment #5791
like the water effects and the reflective floor in the throne room.
Commented 19 years ago2005-01-30 05:53:10 UTC in vault item: South Beach Comment #5790
so realistic and beatiful. nice job with the trees and such. it has a very relaxing atmosphere to it.
Commented 19 years ago2005-01-30 05:19:21 UTC in vault item: Gyradell Comment #5789
pretty unique map. kinda like a mix between human and alien maps. some areas a bit high in wpoly count but it wont matter on a fast pc.
Commented 19 years ago2005-01-30 05:04:38 UTC in vault item: Gyradell: Natural Victory Comment #5788
very creative and original. r_speeds were pretty stable even though the wpoly count went over 1000 at some spots. doesnt really matter im still struggling to lower the r_speeds on my map. overall an excellent job.
Commented 19 years ago2005-01-30 04:32:51 UTC in vault item: Castle Rimrook Comment #5787
no, this isn't the source version... sadly...
Commented 19 years ago2005-01-30 04:28:51 UTC in vault item: Gyradell: Natural Victory Comment #5786
yes im gonna play all of your maps now
Commented 19 years ago2005-01-30 04:19:12 UTC in vault item: cs_counterstrike Comment #5785
dont worry, im polishing the map to become its source counter-part. Its gonna look good, nad Lucky just create a server in counter-strike source and check the "bot" box.
Commented 19 years ago2005-01-30 04:05:49 UTC in vault item: Castle Rimrook Comment #5784
Muaah! My diabolical plan to get Rimrooks stuff back so I can rip it all off has worked! muahahahhahahahh! no just kidding.
Commented 19 years ago2005-01-30 03:55:24 UTC in vault item: Castle Rimrook Comment #5783
now i have all 3 :)
Commented 19 years ago2005-01-30 03:54:35 UTC in vault item: South Beach Comment #5782
YAY
Commented 19 years ago2005-01-30 03:53:53 UTC in vault item: Gyradell Comment #5781
HORAH
Commented 19 years ago2005-01-30 03:29:57 UTC in vault item: Castle Rimrook Comment #5780
This was in the vault a while ago, is this the source version ?
Commented 19 years ago2005-01-29 19:36:03 UTC in vault item: Visual glitch - ka_acid_bath Comment #5779
tell me if im wrong... its a ka map so its small and you got a leak... y not slap a null box around the whole map?
Commented 19 years ago2005-01-29 19:32:22 UTC in vault item: surf_city Comment #5778
sv_airaccelerate 100
Commented 19 years ago2005-01-29 19:32:08 UTC in vault item: surf_city Comment #5777
hold a on the right side and d on the left side... dont jump and dont crouch.... and just look forward.... type sv_airacce;erate 100 to make surfing alot easier
Commented 19 years ago2005-01-29 19:31:02 UTC in vault item: cs_counterstrike Comment #5776
I concur, far too boxy. All that's Sourcey is the cars. Distinct lack of cubemaps, too.
Commented 19 years ago2005-01-29 19:15:54 UTC in vault item: Nightmare Assault Comment #5775
Who rated it 5 stars 3 times? Honestly I'm glad to see someone likes it, but don't spam the ratings. Even if tis a good one.

I swear I did not rate this map myself.
Commented 19 years ago2005-01-29 18:16:05 UTC in vault item: cs_counterstrike Comment #5774
How do you make the map 'bot adapted'? I know what it means, i want to know how you got them to work.
Sorry for putting the question here.
Commented 19 years ago2005-01-29 18:10:34 UTC in vault item: TNT - Huan's Apartments (for The Specialists) Comment #5773
Nice work, pretty detailed :)
Commented 19 years ago2005-01-29 18:09:41 UTC in vault item: cs_counterstrike Comment #5772
Looks like a HL1 map in a lot of places, really - Your debris is so low-poly, no curved corners, pretty boxy. I agree with Playbus on most of his points.