This is my entry for Competition 12 - Real World Reconstruction. A warning for those who wish to check it out: it's a pretty laggy map. If you can't run it in OpenGL, you may have more luck running it in Direct3D. Sorry, but there's nothing I can do about this, it's just the nature of the map.
If you have any queries about it, feel free to ask. Extra info and screenshots can be found
here.
No problemo dude. Anytime. Now I hope I can get this freakin' homework done, since I spent most of my time helping you >:(
CURSE YOU!!!!!!!!!!1
(PS: Cool map )
Masked textures, scrollwater (stretched textures) and mod folder.
It ran laggy on my machine, on OpenGL, 1600x1200, but not as bad as I expected. I wouldn't advise Direct3D over OpenGL though, as both make use of your 3D-card but Direct3D was added later to the game as OpenGL and therefor isn't as optimized as OpenGL... Although some 3D-cards may run better with it.
But aside from that, looks like a good recreation of the bridge itself. Would be nice to see it being lit though.
I would play it all the time if it was
An excellent map, of course, since I gave it whatever-eth place in the appropriate competition. First, I think.
Excellent, excellent work.
..except.. all the cars are going the wrong way..
To you it's 5+ points
m0p removed my webspace when I switched to Rabid's. I'll fix it ASAP.
Meh!
It was pretty awesome!
Noticed some minor overlapping cases but else it was just amazing!
I mean, the map was huge!
And all those metal bars, woah.
5/5
Spectacular arhitecture . I even had some popcorn while watching it
Can you post the rmf to this creation ? Thanks . ( I think I asked too much )
anyway nice job