Commented 20 years ago2004-07-11 23:07:26 UTC
in vault item: awp_courtComment #2672
They probably don't work because it is an open map. Hint brushes are only really useful in indoor areas. Try placing hint brushes every 128 units or so, strecthing from floor to ceiling, vertical and horizontal, and you may see a little speed increase.
Commented 20 years ago2004-07-10 23:12:31 UTC
in vault item: Courtyard2Comment #2664
No problem. It was nice to play, my detail complaints are just minor things I tend to look at as a mapper. I like the crates in the courtyard, they have some variety, rather than being all the same, and are good hiding spots.
Commented 20 years ago2004-07-10 14:33:31 UTC
in vault item: The Big Tower of DeathComment #2662
OMG was that supposed to be a multiplayermap? cos i found it hard enough gettin up the stairs neway and if ur gettin shot at that woyuld be impposible sorry but tis true
Commented 20 years ago2004-07-10 02:25:52 UTC
in vault item: Courtyard2Comment #2657
I will get a screenshot of it. Texture behind building = bad = yes! I will see if I can put some brush details in it. Courtyard is really non-descript, but nothing says this has to be also. Thanks for checking it out.
Commented 20 years ago2004-07-10 02:13:16 UTC
in vault item: Courtyard2Comment #2656
It was fun to play. I liked it. The textures were a bit repetitive, and that wood texture behind the big building looked out of place and odd. Otherwise, it looked OK. Maybe some more brush details like columns and supports would look nice. And upload a screenie, not many people will d/l it otherwise.
Commented 20 years ago2004-07-09 18:10:02 UTC
in vault item: de_sandmonkeyComment #2652
i got it fixed but now theres a new problem.. my doors fly off when i try to open them.. then they fly back :/ o, and the compiling took more than 1 minute
Commented 20 years ago2004-07-09 10:08:13 UTC
in vault item: de_sandmonkeyComment #2645
Ok, here goes nothing. I'm the guy who helped u last time. 1.Be patient while compiling, it takes a while. Watch TV, play playstation, do something to fill in the time 2.SKYBOXES ARE EVIL. DO NOT BOX YOUR MAP IN A MASSIVE HOLLOW BOX. THEY MAKE YOUR COMPILING REALLY LONG AND SHOCKING R_SPEEDS! LOOK UP THE CORRECT WAY ON GOOGLE! 3.Thats all I can tell from the screenie, its getting late here so I cbf downloading it, maybe 2morrow and I might be nice and fix it for you.
Nah, i won't make a real mod out of it. I can talk about it with Sharak, who was a great supporter, but i don't think i will make a real mod out of it.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-08 21:35:33 UTC
in vault item: Intruder: CliffhangerComment #2641
try recompiling it without non-standard half life wads and re-upload to save us the trouble. And if you did use any textures from non-standard wads, wadinclude them
Commented 20 years ago2004-07-08 16:57:01 UTC
in vault item: Intruder: CliffhangerComment #2637
SHit... i screwed up.... you need cs_office.wad and hl.wad for this map to work... so youl have to do a little handy work yourself. and download cs_office.wad and add it to your half life folder. or move your cs office.wad from the cs files (if you have the game CS) sorry guyz... when i was makin this map, in the Hammer config one of the wads was cs_office.wad i forgot to get rid of it. But please do the hassle and get the game working. it is worth your time.
Commented 20 years ago2004-07-08 16:03:47 UTC
in vault item: WallClimberComment #2635
and make sure you can see the first horizontal ladder. it was completely invisible. i think im going to make a map like this to. just with alot more textures and things to do
The quality is really good. But it way too short. You could try to make a real mod out of it. I don't know the TV show, but I think you could use it to extend the mod.
Commented 20 years ago2004-07-08 08:37:06 UTC
in vault item: T.S. Eliot - PreludesComment #2631
I doubt that it's because of my pc. The fps is quite ok before the tunnel, only the camera moves strangely. A tip to reduce your r_speeds: Your second level has quite dense fog, the actual distance of view is very short. The zhlts have a feature called 'maxvisdistance' use it with the same distance of the fog to reduce the r_seeds.
Commented 20 years ago2004-07-08 03:20:20 UTC
in vault item: cs_repairyardtestComment #2628
One thing I noticed after playtesting was the horrid r_speeds. 3000 w_poly is unacceptable, and began to lag on my high-end rig. Consider learning hint brushes and applying them, or adding more visblocks.
Commented 20 years ago2004-07-08 00:43:26 UTC
in vault item: T.S. Eliot - PreludesComment #2625
The movie is my vision of what 'Preludes' the poem would look like. Read the poem. It describes a twisted world in which human emotions, such as love and compassion are obliterated by monotony. The world depicted in Eliot's poems is grimy and sordid ruled by the parameters of mundane routine and robotic movements. His poems are set during and after the industrial revolution. I am aware of the r_speeds issue. It runs fine on most computers. I did however forget to remove the save and config files and I apoligise for that. Your're entitled to your own opinion.
but in some areas, i felt dwarfed. There was a door that was like 2 times the size of a person(the panic bar was up to my head!)
(And it's the minor things I'd like to know about. I'm trying to improve... really I am!)
Hm, I'm afraid that's a bug.
cos i found it hard enough gettin up the stairs neway and if ur gettin shot at that woyuld be impposible
sorry but tis true
Texture behind building = bad = yes!
I will see if I can put some brush details in it. Courtyard is really non-descript, but nothing says this has to be also. Thanks for checking it out.
but now theres a new problem.. my doors fly off when i try to open them.. then they fly back :/
o, and the compiling took more than 1 minute
the error says something about entity, but when i click "go to" it wont show it
1.Be patient while compiling, it takes a while. Watch TV, play playstation, do something to fill in the time
2.SKYBOXES ARE EVIL. DO NOT BOX YOUR MAP IN A MASSIVE HOLLOW BOX. THEY MAKE YOUR COMPILING REALLY LONG AND SHOCKING R_SPEEDS! LOOK UP THE CORRECT WAY ON GOOGLE!
3.Thats all I can tell from the screenie, its getting late here so I cbf downloading it, maybe 2morrow and I might be nice and fix it for you.
Nah, i won't make a real mod out of it. I can talk about it with Sharak, who was a great supporter, but i don't think i will make a real mod out of it.
But it way too short. You could try to make a real mod out of it.
I don't know the TV show, but I think you could use it to extend the mod.
The fps is quite ok before the tunnel, only the camera moves strangely.
A tip to reduce your r_speeds: Your second level has quite dense fog, the actual distance of view is very short. The zhlts have a feature called 'maxvisdistance' use it with the same distance of the fog to reduce the r_seeds.
I am aware of the r_speeds issue. It runs fine on most computers. I did however forget to remove the save and config files and I apoligise for that. Your're entitled to your own opinion.
Where would someone put this in a map?
BTW, are you a very bratty person?