Peephole

Half-Life HL
Peephole by BrattyLord
Posted 20 years ago2004-06-21 13:51:48 UTC • Examples • Half-Life
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Name
Peephole
By
BrattyLord BrattyLord
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
20 years ago2004-06-21 13:51:48 UTC
Updated
20 years ago2004-07-27 14:30:27 UTC
Views
3496
Downloads
1036
Comments
15
Download

This is an example map on how to make peepholes, a great new thing. To use the peephole in this map, walk up to the crack in the wall and press e, the action key. next will be your view, peeping through the crack. You can use this skill for doing hotel room peepholes, peepcracks, and even the looking thing on top of a subwarine.

15 Comments

Commented 20 years ago2004-06-21 16:03:12 UTC Comment #2427
its a good idea which could lead to some great things. just one thing off topic i noticed is that you dont use texlights. theres probably a tut somewhere. still, nice concept.alot like that thing in cz...
Commented 20 years ago2004-06-22 01:01:05 UTC Comment #2435
Yeah I really think thats cool, nice idea :)
Commented 20 years ago2004-06-22 02:30:08 UTC Comment #2436
Nice use of the trigger_camera. It's also used for security cameras in some maps, for example in BleuShift. But I like this implemention... :)
Commented 20 years ago2004-06-22 03:12:39 UTC Comment #2440
There is indeed a texture lighting tutorial - it's in the "beginner" section!

It's called a periscope ;)
Commented 20 years ago2004-06-22 10:35:15 UTC Comment #2441
yeah, my mind blanked out on the periscope. This is just a small example map to show a peephole, so don't complan about the lighting.
Commented 20 years ago2004-06-22 10:36:27 UTC Comment #2442
why use tex lighting? it look fine anyway, and I'm lazy!
Commented 20 years ago2004-06-23 14:13:55 UTC Comment #2457
texlighting is better. it is lazier cos u dont hav 2 mak a light ent with all ur light brushes, and texlights have the colour settings built in so you dont ahve to change them on every neww ent. trust me, its better.
Commented 20 years ago2004-06-23 18:14:59 UTC Comment #2464
I'll experiment, and see which I like better.
Commented 20 years ago2004-06-23 19:50:02 UTC Comment #2465
hmm... 52 views, and 5 downloads.... do people not trust me?
Commented 20 years ago2004-06-24 19:08:48 UTC Comment #2472
It's probably because they already have an idea on how to do it, but don't want to put it in there maps yet.
Commented 20 years ago2004-06-27 20:51:24 UTC Comment #2511
well, since I have an idea about how to do this, I wont dl it. nice idea though.
Commented 20 years ago2004-07-07 18:15:54 UTC Comment #2623
I just discovered the map vault, and saw this.

Where would someone put this in a map?

BTW, are you a very bratty person?
Commented 20 years ago2004-07-25 19:58:16 UTC Comment #2878
no, I'm not really a bratty person. hmmm.. it seems like the downloads are going down, lol.
Commented 20 years ago2004-08-27 11:34:23 UTC Comment #3643
The effect is not bad. Maybe some seconds more...

The CZ effect is something like the fiber-optic camera in Splinter-cell, not a mapping trick. Is just the mapper (or level designer) that decide when and where the player can use the f-o camera.
Commented 19 years ago2005-01-27 23:10:50 UTC Comment #5746
That's a damn cool idea, BL. Great for stealth maps, perhaps? Or getting that little extra information out of the backstory? Very good idea.

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