Comments

Commented 20 years ago2004-03-15 14:52:44 UTC in vault item: The Barcelona Gig [w/ source] Comment #1257
Cause he stole it from someone else, probably.
Commented 20 years ago2004-03-15 13:54:17 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1256
my bad dude you were correct i resized the map and it worked with only a leak.
Commented 20 years ago2004-03-15 13:50:07 UTC in vault item: The Lobby Comment #1255
oh forgot this, ts_lobby is my fav map in the specialist so its also based on that. and there are a lot of lobby maps out there i think. and who liek the floating shotgun in the middle??
Commented 20 years ago2004-03-15 13:48:28 UTC in vault item: The Lobby Comment #1254
thansk all, and yes i know lobby is a level in the specialist, unfortunatly i couldnt make it so that if you would jump you would go to the roof. and it just took me a day work. it was all for fun. never expected such a good reaction just because of the mirriring. i think it is used way to little. its such a good technique. and we dont have to expect there will be a mirrirng function in spirit because spirit isnt updated anymore
Commented 20 years ago2004-03-15 13:45:07 UTC in vault item: The Barcelona Gig [w/ source] Comment #1253
Why put just the source on?
Commented 20 years ago2004-03-15 13:40:29 UTC in vault item: The Lobby Comment #1252
Shiny floors are quite easy.Copy the entire room and flip it over. Attach it to the bottom on the real room and set the floor to be slightly transparent. I discovered that by noclipping on the library level of Poke646. BTW, nice work pepper!!!
Commented 20 years ago2004-03-15 09:16:33 UTC in vault item: The Lobby Comment #1251
Lobby is also map for TheSpecialist ..
Commented 20 years ago2004-03-15 09:06:23 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1250
lol, if you say so. I thought you were looking for help :)
Commented 20 years ago2004-03-15 07:49:36 UTC in vault item: Mario Land Comment #1249
OMG, Its an awsome map of the N64 version, Very nice job!!!
Commented 20 years ago2004-03-15 07:45:46 UTC in vault item: Mario Killbox Comment #1248
Lol a mario Killbox, Killbox is one of my all time favs nice job!
Commented 20 years ago2004-03-15 02:18:58 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1247
i've had that much open space before when i was testing skies so i dont think that is the problem
Commented 20 years ago2004-03-15 02:02:55 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1246
i've had that much open space before when i was testing skies so i dont think that is the problem
Commented 20 years ago2004-03-15 01:48:35 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1245
I didn't even try to compile it. Half-Life cannot deal with that much open space, you need to size the map down a lot. I think the normal visible range is about 2000 units, and that's considered huge for an open area.
Commented 20 years ago2004-03-15 00:53:41 UTC in vault item: The Lobby Comment #1244
i like this a lot i think you would do real good making cs maps i give it a 5
Commented 20 years ago2004-03-14 23:36:54 UTC in vault item: BalanceBeam Comment #1243
he probably edited the colored picture in photoshop to make it black and white
Commented 20 years ago2004-03-14 22:41:44 UTC in vault item: The Lobby Comment #1242
aww man. i saw this and i flipped out. it looks a lot like a perfect dark map i played. i thought i was gonna have to fall down and worship you.
Commented 20 years ago2004-03-14 20:26:09 UTC in vault item: The Lobby Comment #1241
Nice, Pepper, that is one shiny frickin floor! 4 stars...
Commented 20 years ago2004-03-14 13:21:05 UTC in vault item: slidez_l Comment #1240
Ignore the pic seems when the site resized the pic it took the detail with it, Will resize it myself when I get some time
Commented 20 years ago2004-03-14 03:27:22 UTC in vault item: azt_aim! Comment #1239
looks good, use lights! what really stands out to me is how there is now trim on some walls, i know it sounds strange but it makes it look so much better
Commented 20 years ago2004-03-14 02:28:11 UTC in vault item: Smallforts Comment #1238
I like it it is a good size for 3v3 and i like how you use the lighting, i give this a 5
Commented 20 years ago2004-03-14 02:20:57 UTC in vault item: ScoutzKnivez2 Comment #1237
Well I dont wanna sound like I dont like it, but the map actually got preety boring to me about the 4th time I played it. PEOPLE PLEASE DONT DOWNLOAD THIS -- I might make another hopefully some moron will stop being a hypocrit (No names, moo, no names)...
Commented 20 years ago2004-03-14 02:09:27 UTC in vault item: Aim_No_Rush Comment #1236
nothing special here.. i see you have used cs_havana, cs_office and cstrike WADs, where are the textures? i only see dust, also.. put a trigger hurt at the bottom of the hole dont just hope they will die cos stuff like sv_gravity could be low and use lights!
Commented 20 years ago2004-03-14 02:03:12 UTC in vault item: De_Dust_rush Comment #1235
include bg_bunkerhill.wad
Commented 20 years ago2004-03-14 01:59:42 UTC in vault item: fy_dustwars Comment #1234
nice texturing, map is way to small though, put more variety of weapons at start
Commented 20 years ago2004-03-14 01:57:56 UTC in vault item: ScoutzKnivez2 Comment #1233
You can, delete this and repost it. I think you should rename it. If you someone downloads this and tries joining a server with the other version they'll get a cheesy error.
Commented 20 years ago2004-03-13 15:52:25 UTC in vault item: Minimicus Comment #1232
lol
Commented 20 years ago2004-03-13 14:20:39 UTC in vault item: Op4_Ikasaka Comment #1231
op4 - Interesting.
Commented 20 years ago2004-03-13 10:56:16 UTC in vault item: Timefall (SP Mod) Comment #1230
WOOHOO! FINISHED IT! EXCELLENT MOD! WELL DONE!

5/5
Commented 20 years ago2004-03-13 08:48:42 UTC in vault item: jax_aim Comment #1229
Next Update also:
-An overview!
Commented 20 years ago2004-03-13 05:49:48 UTC in vault item: Timefall (SP Mod) Comment #1228
Fin recension på www.leveldesign.nu också :D
Commented 20 years ago2004-03-13 02:26:35 UTC in vault item: mountain Comment #1227
open ur picture in paint and save as jpeg? thats how i do it
Commented 20 years ago2004-03-12 09:08:35 UTC in vault item: jax_aim Comment #1226
Also make those big walls around the arena about 30% higher.
Commented 20 years ago2004-03-11 20:35:50 UTC in vault item: jax_aim Comment #1225
thanx guys for those good comments even tho it is an aim map.
next UPDATE will include:
-better aligned textures
-baiscally better texturing
Commented 20 years ago2004-03-11 20:06:45 UTC in vault item: de_dust7000000 Comment #1224
uh, you say its HL, isn't it CS? I didn't download it incase it was cs, not working for me now, must be virus.
Commented 20 years ago2004-03-11 17:32:23 UTC in vault item: de_dustirt Comment #1223
Clever name, and it has a nice atmosphere.
Commented 20 years ago2004-03-11 17:29:47 UTC in vault item: jax_aim Comment #1222
Actually, come to think of it, it looks pretty good. Nice job :)
Commented 20 years ago2004-03-11 16:33:25 UTC in vault item: jax_aim Comment #1221
Goodies:
+Good aim map.
+Lighting is good.

Baddies:
+Some textures don't align well.
+Nothing new

Overall score: 3
Commented 20 years ago2004-03-11 16:30:26 UTC in vault item: fy_dustwars Comment #1220
Why is there so many dust maps flooding in!?!? Anywayz, nice for an fy map. But it's SOOOO SMALLL!
Commented 20 years ago2004-03-11 13:43:11 UTC in vault item: jax_aim Comment #1219
AAAAARGH! CS FLOOD! NOOOOOOOOO!
Commented 20 years ago2004-03-11 12:24:15 UTC in vault item: jax_aim Comment #1218
lol... well its ok from the architecure but it is still lame old de_dust textures
Commented 20 years ago2004-03-11 12:21:38 UTC in vault item: ScoutzKnivez2 Comment #1217
I think that the person who makes the map should be able to delet a post like the fat cow...
Commented 20 years ago2004-03-11 12:20:42 UTC in vault item: ScoutzKnivez2 Comment #1216
yeah it was kinda a joke cause i didnt know there was a scoutz knivez 2 already lol
Commented 20 years ago2004-03-11 12:06:34 UTC in vault item: de_dust7000000 Comment #1215
Goodies:
+It's big.
+Some nice tricks.

Baddies:
+It's big.
+More like an obstacle course than a cs map!
+Loads of other mistakes and bugs.
+It's just a another de_dust map.

Overall score: 1
Sorry dude.
Commented 20 years ago2004-03-11 10:37:33 UTC in vault item: ScoutzKnivez2 Comment #1214
Goodies:
+Architecture was pretty nice.
+It's a scout map!
+Layout was good
Baddies:
+Booooring textures
+Booooring lightning
+Skybox

Overall Score: 2? (3)

Ps. Also, your comment about scoutknivez2 and 3 was really pathetic (or it was a joke? you really cannot be sure when there isn't a single smily in it)
Commented 20 years ago2004-03-11 10:09:09 UTC in vault item: de_dust7000000 Comment #1213
Arches are easy. Read the tutorial on vlatitude.
Commented 20 years ago2004-03-11 08:25:14 UTC in vault item: jax_aim Comment #1212
oh and PODbot waypoints are included!
Commented 20 years ago2004-03-11 08:19:00 UTC in vault item: de_dust7000000 Comment #1211
nice map dude! some small flaws but well done!
Commented 20 years ago2004-03-11 08:06:31 UTC in vault item: ScoutzKnivez2 Comment #1210
hey nice map on some notes, coulda been more varied on the textures and more lights than just one light_environment, good layout but
Commented 20 years ago2004-03-11 07:26:07 UTC in vault item: ScoutzKnivez2 Comment #1209
I personally think it looks alright from the screenshot davideo!
Commented 20 years ago2004-03-11 07:16:38 UTC in vault item: jax_aim Comment #1208
oh and:

-redone the texturing
-UPDATED!