Commented 20 years ago2004-03-09 22:56:36 UTC
in vault item: fy_dustwarsComment #1194
ok shutup man... anyway to the person who made the map - I know it was an fy_map but its awfly small aint it? Im guessing its one of ur first maps cause there are some slight maping errors and the lighting was (crap), otherwise good job 2 stars
Commented 20 years ago2004-03-09 18:53:52 UTC
in vault item: fy_dustwarsComment #1193
omg. i thought i was gonna die unless i got another fy or aim map. they're soooo hard to come by these days.
I'm sorry, but even as a cs mapper, i'm not going to put any more cs crap in a vault MADE FOR HL. maybe there should be just a seperate section for cs entirely.
Commented 20 years ago2004-03-09 08:43:29 UTC
in vault item: Timefall (SP Mod)Comment #1188
Finally finished. 5 Days it took and what a great time I had!!!! Well done. Difficult, but not impossible. No need to cheat either. This is the essence of HL mapping.
Commented 20 years ago2004-03-08 08:08:58 UTC
in vault item: AwptonComment #1185
I don't even know what AWP stands for! Seriously. But still, the texturing is bad! Read some tutorials or somethin. But don't bully the guy. It is his first ever map! Hey pooman, a lil tip, dont ever post ur first map!
Commented 20 years ago2004-03-08 08:05:03 UTC
in vault item: Aim_No_RushComment #1184
Oh FFS, not another bloody aim map! Never release your first map! I only did because I had worked on it for ages before release. I could have made this in like 2 minutes! I'm not puttin ya down though. It's just the truth. Sorry if I offended you.
Commented 20 years ago2004-03-07 22:33:46 UTC
in vault item: AwptonComment #1180
Lets not gang up on him here, hes just a lonly peice of Poo! LITERALLY! IF hes not experience, he will become experianced, since he is now a member of the best HL mapping community, TWHL.
I managed a fix using a multimanager and a trigger_push... it seems doors / walls / whatever get stuck if the sci is standing on it. A tiny properly timed push, and bye-bye sci guy!
Commented 20 years ago2004-03-07 15:07:49 UTC
in vault item: Timefall (SP Mod)Comment #1177
Cheat!!!!! It's not that difficult. You just have to use your surroundings to your advantage...:D....use the ledge to reach the crowbar. It takes a while, but it's not that hard to work out.
Commented 20 years ago2004-03-07 04:17:31 UTC
in vault item: Timefall (SP Mod)Comment #1175
Oh. I actually did everything like getting the HEV suit. Only after that did the problem arise. I got desparate and looked around but found nothing. Eventually I just skipped it all and did a changelevel fall7g
Commented 20 years ago2004-03-07 04:07:06 UTC
in vault item: Timefall (SP Mod)Comment #1173
I read and I understand but I don,t agree, the problem for you is, you have noclip! If you do what you miss important things weapon, hev-suit and so on.
Someone else had a problem like this.. with a TFC map I am assuming you are talking about the cage. Func_brushes and model entities interact strangely. To fix this you are going to have to think outside the cage... Try placing a clip or monsterclip? brush under the Sci and killing it at the same time the door opens. Not a good fix, and prone to problems, but it might work. Or put an invisible func_door under the sci and trigger it to move quickly...
Commented 20 years ago2004-03-07 01:07:05 UTC
in vault item: fy_flybyComment #1170
You are trying to get the plane_drone going? First fix: 1. Your sky is a trigger_hurt. 2. Some of your brushes are coplaner and need fixing. 3. No precache is normally associated with a sound that the engine expects to use, but isn't there. In your case it is a sound that is there, but doesn't have an associated monster. Try giving it a name and triggering it. But Fixing the above problems might be a good start.
Commented 20 years ago2004-03-07 01:03:11 UTC
in vault item: Timefall (SP Mod)Comment #1169
I am sorry man. But I have spent probably over an hour in Elevator Level trying to figure out what to do next. I got the crowbar only by noclip because Barney wouldnt open the doors, and I also had to use noclip to get around to otehr places where there would be no other way! And Now I'm stuck here because every path leads to the same place. I have checked the whole map via noclip and have found nothing productive. 2 stars, for extreme complications.
Commented 20 years ago2004-03-06 05:21:55 UTC
in vault item: AwptonComment #1162
I call shennanigans! Pooman, please delete this and repost it to clear the rating. If you don't I hope a moderator will. Actually, don't repost it. A golden rule you will see over and over: Never publish your first map!
Commented 20 years ago2004-03-05 23:12:15 UTC
in vault item: AwptonComment #1161
DUDE! NO one downloaded it yet, but still 4 people rated it with 5 stars. This should be regulated, and not let happen. I'll have to vote a 1 star 4 times to even it. CHeater!
Commented 20 years ago2004-03-04 23:13:49 UTC
in vault item: BulybrawlComment #1154
Ok my friend Carrion Clown made maps before he quit playing cs I was kind of like you but he wouldnt quit i thought it was boring anyways when you play for instantce italy or office walls arent always stright they arent plain they have texture they bring you into the game wich make its fun to play you can some what imagine the scene so do like he did take the advise i know it takes a while to load into hl espically when you have alot of stuff in your map, but make use of the 3d cam with hammer and fix as you make just a little hint always after you cut see what is still there or it looks like crap
Commented 20 years ago2004-03-03 18:25:02 UTC
in vault item: BalanceBeamComment #1148
Wait! dont go directly to skinshack! I put the website on my favorites list and apparently I forgot the full name because somenone else logged on and I tried to type in www.skinshack.com and it's... err.... let's just say its NOT cs models.
Commented 20 years ago2004-03-03 18:19:12 UTC
in vault item: BalanceBeamComment #1147
Woah! How did you get everythin in black and white? Dude, you should get the Dragon lord knife model. Get it at skinshack.com. Its an awesome knife model.
I'm sorry, but even as a cs mapper, i'm not going to put any more cs crap in a vault MADE FOR HL. maybe there should be just a seperate section for cs entirely.
+It's fun!
+Architecture
Baddies:
-Guns at the beginning (Change that tmp to mac!)
-Some lighting bugs
-Texture aligning
2 and half stars (= 3)
changed it now.
5 Days it took and what a great time I had!!!!
Well done.
Difficult, but not impossible.
No need to cheat either.
This is the essence of HL mapping.
Who the heck rated it 5? thats homosexual.
Hey pooman, a lil tip, dont ever post ur first map!
I'm not puttin ya down though. It's just the truth. Sorry if I offended you.
IF hes not experience, he will become experianced, since he is now a member of the best HL mapping community, TWHL.
If you do what you miss important things weapon, hev-suit and so on.
I am assuming you are talking about the cage.
Func_brushes and model entities interact strangely.
To fix this you are going to have to think outside the cage...
Try placing a clip or monsterclip? brush under the Sci and killing it at the same time the door opens. Not a good fix, and prone to problems, but it might work.
Or put an invisible func_door under the sci and trigger it to move quickly...
First fix:
1. Your sky is a trigger_hurt.
2. Some of your brushes are coplaner and need fixing.
3. No precache is normally associated with a sound that the engine expects to use, but isn't there. In your case it is a sound that is there, but doesn't have an associated monster. Try giving it a name and triggering it. But Fixing the above problems might be a good start.
Embarrasing