Commented 15 years ago2009-01-03 22:26:27 UTC
in journal: #5544Comment #47118
Unfortunately, considering half the world's population agree that the meaning of life is as simple as continuing one's family genes, i doubt many want to step down from that task. It wouldn't be fair to decide which families deserve children and which don't. (Although Striker makes it easier to decide.)
"At least I'm not drunk almost all the time like you are." I lol'd =]
"I want his first words to be "Hello, world!"" win. I want mine to say "WELCOME TO THE WOOOORLD OF TOMORROW!" to the other babies in the hospital.
Commented 15 years ago2008-12-05 07:39:04 UTC
in journal: #5487Comment #52328
or "This is Hotmail Staff. We've had reports of e-mails which violate our terms of service being sent from your account. We believe you may have fallen suspect to a hacker. To redeem your account, please send your e-mail address and password within 1 week or we will be forced to delete all hotmail accounts assosciated with your IP address and warn other e-mail providers you may be with to do the same. Thankyou for your cooperation."
Commented 15 years ago2008-12-03 14:26:12 UTC
in vault item: de_stroikesComment #6330
I really don't know how to review this without sounding too harsh. I do like it, but I'm worried that's simply because it reminds me of vertigo which always has a place in my heart.
Architecture is completely un-notable. While i see you were trying to replicate the feeling of Vertigo, and you did that very well, I can't help but feel that replicating a map that's probably 8 years old by now is a bad idea. I would have preferred to see your own graphical interpretation of the classic map, rather than something so similar.
Texturing is bland and in some cases quite odd. The concrete vent and exceptionally dull staircase are the two cases that stood out most for me. Your use of decals was quite nice, but more would have been better to add variety unless you used more varied textures.
Lighting is just as bland. The job of lighting is to amplify, compliment and add variety to the brushwork and texturing. Your lighting does none of these. Repeated use of the same dull off-cream colour just makes everything look bland. Probably the worst point.
As far as atmosphere is concerned, I noticed you only added sound in one area (bombsite B, i think.) This makes the sound stand out rather than be in the background like it should be. There shouldn't be a notable transition between silence and sound. Put some ambience in the inside areas too.
I wont bother commenting on gameplay since the map from base was far too small to make a decent game, but you at least did try to make an interesting layout in the limited space you had.
I like it. I really do... I just don't know why. sorry ):
Commented 15 years ago2008-11-22 11:22:24 UTC
in journal: #5472Comment #48763
I can map for HL1, but not with as much ease as I used to be able to, due to the OpenGL preview window in 3.5. I can preview the map fine, but can't select brushes in 3D. It's a pain in the arse, so I'll just wait until a certain sollution comes along.
However, I only actually want to map for HL1 to finish HS. Source is infinitely better in every way. It's got a ridiculously better system for handling entities and triggers, is sexier and allows you to do so much more.
People who don't make the plunge (I used to be one of them until i was forced to change) are kidding themselves.
Source is better. end of.
This comment was made on an article that has been deleted.
Remove shit maps from the top maps section.
The method:
rate 1 star.
Remove shit maps from the top maps section.
The method:
rate 1 star.
mp_allowmonsters 1
17.
D
1 is excessively fat and the other is excessively hot.
i think it's a name of extremes, but biased to neither.
These wounds, they will not heal
Fear is how I fall
Confusing what is real
;]
I just got the 360 for when mates are round.
I was considering picking one up to replace my much-loved G3 laser mouse, but i don't think i'll bother.
It wouldn't be fair to decide which families deserve children and which don't. (Although Striker makes it easier to decide.)
"At least I'm not drunk almost all the time like you are."
I lol'd =]
"I want his first words to be "Hello, world!""
win.
I want mine to say "WELCOME TO THE WOOOORLD OF TOMORROW!" to the other babies in the hospital.
Pants is an awesome insult. You'll find it used in such classics as Monty Python
enjoy your gallons and gallons of whiskey
it's a conspiracy!
mephs =]
g_kid =]
the bending part behind the hand-grip would be a real nuisance. Perhaps thin it there?
Andy?
the stuff of legends!
Truly it's a christmas miracle!
i want to see improvement or i intercept your cake supply
sorry i can't help with the equation. I'm awful at maths.
Fix'd your typo there - Daub
Architecture is completely un-notable. While i see you were trying to replicate the feeling of Vertigo, and you did that very well, I can't help but feel that replicating a map that's probably 8 years old by now is a bad idea. I would have preferred to see your own graphical interpretation of the classic map, rather than something so similar.
Texturing is bland and in some cases quite odd. The concrete vent and exceptionally dull staircase are the two cases that stood out most for me. Your use of decals was quite nice, but more would have been better to add variety unless you used more varied textures.
Lighting is just as bland. The job of lighting is to amplify, compliment and add variety to the brushwork and texturing. Your lighting does none of these. Repeated use of the same dull off-cream colour just makes everything look bland. Probably the worst point.
As far as atmosphere is concerned, I noticed you only added sound in one area (bombsite B, i think.) This makes the sound stand out rather than be in the background like it should be. There shouldn't be a notable transition between silence and sound. Put some ambience in the inside areas too.
I wont bother commenting on gameplay since the map from base was far too small to make a decent game, but you at least did try to make an interesting layout in the limited space you had.
I like it. I really do... I just don't know why. sorry ):
Took me fucking years to find the easter egg.
now quit your bitchin'
was great fun, albeit pretty nastily blocky :3
compile.
yes, i can see the challenge.
However, I only actually want to map for HL1 to finish HS. Source is infinitely better in every way. It's got a ridiculously better system for handling entities and triggers, is sexier and allows you to do so much more.
People who don't make the plunge (I used to be one of them until i was forced to change) are kidding themselves.
Source is better. end of.