Commented 11 years ago2012-11-02 13:15:19 UTC
in journal: #1248Comment #44193
If you look at this journal number, you will notice that each digit is a power of two, in ascending order. You can make the journal number by going to the lowest grid size in Hammer, looking at the grid size number and pressing the ']' key 3 times.
Commented 11 years ago2012-10-29 11:52:41 UTC
in journal: #8012Comment #54473
I've only ever seen one standup act from Phill Jupitus, Quadrophobia and it still slays me today. He's hilarious on Buzzcocks too. Pity they put him on first.
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Commented 11 years ago2012-10-29 07:07:19 UTC
in vault item: de_octogonComment #20142
Also btw for the trees, don't use a complicated shape for the shadows, just a null block or 3 above should do it; test it with cordon compile to see what works and where you have to position the block(s).
I'm having trouble remembering of a direct example map of this, maybe i will make one? (but that would mean i would have to open hammer 3.x, and i don't want to do that) =P
BTW, don't EVER use the ZHLT light flags, afaik, they cause more bugs/problems than they fix. (what compile tools are you using btw?)
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
It's very twisted on it's own! You do have about 10 days to add more stuff to it you wanted.
A very unique map, full of cool effects and atmosphere, but you could add even more by adding more sprite effects, to mimic HDR and the air distortion by the vents. My only complaint is these types of textures automatically remind me of natural selection, but no big deal.
Great stuff man!
This comment was made on an article that has been deleted.
You can make the journal number by going to the lowest grid size in Hammer, looking at the grid size number and pressing the ']' key 3 times.
Texturing — 9.2
Ambience — 9
Lighting — 9.8
Gameplay — 8
Exclusive Video Review:
"...it brings back fond memories from the artistically gory sections of Quake 3 and Doom 3."
Bottom Line:
This is one of the best-looking and one of the creepiest maps I've ever seen for Goldsource.Also, awwwwwwwwwwwww.
I wish I had something better to say, sorry
I'm having trouble remembering of a direct example map of this, maybe i will make one? (but that would mean i would have to open hammer 3.x, and i don't want to do that) =P
BTW, don't EVER use the ZHLT light flags, afaik, they cause more bugs/problems than they fix. (what compile tools are you using btw?)
It's very twisted on it's own! You do have about 10 days to add more stuff to it you wanted.
A very unique map, full of cool effects and atmosphere, but you could add even more by adding more sprite effects, to mimic HDR and the air distortion by the vents. My only complaint is these types of textures automatically remind me of natural selection, but no big deal.
Great stuff man!