Comments

Commented 11 years ago2012-11-02 13:18:45 UTC in journal: #8 Comment #33716
This journal number is the fourth smallest grid size in Hammer.
Commented 11 years ago2012-11-02 13:18:22 UTC in journal: #16 Comment #34066
This journal number is the fifth smallest grid size in Hammer.
Commented 11 years ago2012-11-02 13:17:59 UTC in journal: #32 Comment #34463
This journal number is the fifth largest grid size in Hammer.
Commented 11 years ago2012-11-02 13:17:27 UTC in journal: #64 Comment #34958
This journal number is the fourth largest grid size in Hammer.
Commented 11 years ago2012-11-02 13:17:07 UTC in journal: #128 Comment #35569
This journal number is the third largest grid size in Hammer.
Commented 11 years ago2012-11-02 13:16:55 UTC in journal: #256 Comment #38839
This journal number is the second largest grid size in Hammer.
Commented 11 years ago2012-11-02 13:16:16 UTC in journal: #512 Comment #36160
This journal number is the largest grid size in Hammer.
Commented 11 years ago2012-11-02 13:15:19 UTC in journal: #1248 Comment #44193
If you look at this journal number, you will notice that each digit is a power of two, in ascending order.
You can make the journal number by going to the lowest grid size in Hammer, looking at the grid size number and pressing the ']' key 3 times.
Commented 11 years ago2012-11-01 22:09:53 UTC in journal: #8015 Comment #54481
Get well soon kitteh!
Commented 11 years ago2012-11-01 13:33:20 UTC in vault item: dm_ob_nightmare_church_rc2 (2013) Horror Map Comment #20143
This is my favourite map of yours. I can't wait to see the changes from the last one! =P
Commented 11 years ago2012-11-01 10:12:43 UTC in journal: #8015 Comment #54483
AWWW aw awwww awww awwwwwwwww *cutegasm
User posted image
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Commented 11 years ago2012-11-01 04:07:25 UTC in journal: #8015 Comment #54482
b'awww hi ki-ki! =P
Commented 11 years ago2012-11-01 01:02:04 UTC in journal: #8015 Comment #54485
Love it! I also have a kitten as well!
Commented 11 years ago2012-11-01 00:00:00 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #32840
9.1/10
Architecture — 9.5
Texturing — 9.2
Ambience — 9
Lighting — 9.8
Gameplay — 8

Exclusive Video Review:

"...it brings back fond memories from the artistically gory sections of Quake 3 and Doom 3."

Bottom Line:

This is one of the best-looking and one of the creepiest maps I've ever seen for Goldsource.
Commented 11 years ago2012-10-31 22:41:47 UTC in journal: #8015 Comment #54479
cute!
Commented 11 years ago2012-10-31 21:59:40 UTC in journal: #8015 Comment #54480
Jaysus, I've just noticed the curvature of my chest in that picture. Either I've got tits, or I really need to lose weight. D:
Also, awwwwwwwwwwwww.
Commented 11 years ago2012-10-31 21:51:05 UTC in journal: #8015 Comment #54486
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Commented 11 years ago2012-10-31 21:13:09 UTC in journal: #8015 Comment #54478
d'awwww.
Commented 11 years ago2012-10-31 21:00:59 UTC in journal: #8015 Comment #54484
Awwww, hope he gets better :)
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Commented 11 years ago2012-10-30 05:22:28 UTC in journal: #8002 Comment #43796
Happy really late birthday!!!
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Commented 11 years ago2012-10-30 03:52:18 UTC in journal: #8005 Comment #58173
Try to stay in touch whenever you can.
I wish I had something better to say, sorry :(
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Commented 11 years ago2012-10-30 02:32:42 UTC in journal: #8012 Comment #54476
There were more shows in the same place over the weekend, so hopefully for those ones they gave him a better spot.
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Commented 11 years ago2012-10-29 11:52:41 UTC in journal: #8012 Comment #54473
I've only ever seen one standup act from Phill Jupitus, Quadrophobia and it still slays me today. He's hilarious on Buzzcocks too. Pity they put him on first. :(
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Commented 11 years ago2012-10-29 07:07:19 UTC in vault item: de_octogon Comment #20142
Also btw for the trees, don't use a complicated shape for the shadows, just a null block or 3 above should do it; test it with cordon compile to see what works and where you have to position the block(s).

I'm having trouble remembering of a direct example map of this, maybe i will make one? (but that would mean i would have to open hammer 3.x, and i don't want to do that) =P

BTW, don't EVER use the ZHLT light flags, afaik, they cause more bugs/problems than they fix. (what compile tools are you using btw?)
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Commented 11 years ago2012-10-29 04:13:47 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #20118
I would enter this map in the Twisted Reality Contest.

It's very twisted on it's own! You do have about 10 days to add more stuff to it you wanted.

A very unique map, full of cool effects and atmosphere, but you could add even more by adding more sprite effects, to mimic HDR and the air distortion by the vents. My only complaint is these types of textures automatically remind me of natural selection, but no big deal.

Great stuff man!
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Commented 11 years ago2012-10-29 02:45:17 UTC in journal: #8012 Comment #54477
Lawl, those are some great topics, i'd love to have seen the show!
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