Commented 20 years ago2004-02-17 17:31:22 UTC
in vault item: Camera PuzzleComment #1035
Good idea - poorly executed
The first one is too hard, i was just running around on em till I made noclip and flew over. The 2nd one was boring - Stacking crates? The 3rd one was lame - Walking through a maze of clips isnt really... Puzzling. The 4th one was probably the easiest, but kinda repetetive.
To round it all of, the texturing was boring, and the camera was HORRIBLE.
Commented 20 years ago2004-01-20 12:53:12 UTC
in vault item: aim_smgComment #788
At first, i thought this was just gonna be a crappy wrappy cs aim map, like most noob-cs-geeks make. But, when i played it, it seemed kind of good actually(there are ofcourse flaws). Positives: + Good, iceworld-like, architecture. + Stairs to a camping spot + Cool lights on the wall + low r-speeds Negatives: - The stairs look like SHIT - "made by JAW"-text is white/black(make it with the Decal tool) - Un-breakable glass
Commented 20 years ago2003-12-09 13:03:47 UTC
in vault item: big_cityComment #537
a really cool map with relatively low r_speeds, could be cool with lots of plrs on internet. Ill take teh positvie first: +good open-stle +lots of weapons +rooftops!
and the inevitable: -Ugly texturing -not-see-throughable ladders or fences. -too many weapons :/
Commented 20 years ago2003-11-27 09:28:04 UTC
in vault item: dm_scoutingComment #491
ummm, Replace ALL the light entities with 1 light_enviroment and set its pitch to -90, that will work like a sun. Down in the water put some texture lights in... And also, no lights in the floor And theres no need for those .p0 files. But could be a good map if you fix all the errors.
Commented 20 years ago2003-11-22 16:42:59 UTC
in vault item: cs_tiesComment #470
This is your FIRST MAP? I liked it... Cant really find any errors, but its small, yeah. Runs really smooth(most of the time like 300 in r_speeds), and is textured nice. The terrors might have an advantage too, like in assault. but i liked it, overall
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
the really big problem was that you textured SKY brushes with multiple textures... never do this, allways have the SKY texture on all sky-brushes, or itll crash. Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.
Im not even gonna try. DO IT FOR US
The first one is too hard, i was just running around on em till I made noclip and flew over.
The 2nd one was boring - Stacking crates?
The 3rd one was lame - Walking through a maze of clips isnt really... Puzzling.
The 4th one was probably the easiest, but kinda repetetive.
To round it all of, the texturing was boring, and the camera was HORRIBLE.
Sorry. You can do better.
Quality, dude.
lol
and use tex-lights instead of point (cant be triggered tho
Only i saw the yellowy flying things round 1 of the scis.
Looks cool, make it "playable"
well the screenie is cool, if that helps
And another thing, its not good to carve cylinders.
Put walls around the map with the texture SKY.
But, when i played it, it seemed kind of good actually(there are ofcourse flaws).
Positives:
+ Good, iceworld-like, architecture.
+ Stairs to a camping spot
+ Cool lights on the wall
+ low r-speeds
Negatives:
- The stairs look like SHIT
- "made by JAW"-text is white/black(make it with the Decal tool)
- Un-breakable glass
a... 2.5... But we can say 3 cause im nice.
Tis a game_player_equip
PS. I flew up using a jetpack. Im not sarcastic. really. You can have screenies
Ill take teh positvie first:
+good open-stle
+lots of weapons
+rooftops!
and the inevitable:
-Ugly texturing
-not-see-throughable ladders or fences.
-too many weapons :/
Keep teh good work up!
BTW you cant fit a info_player_start in those small cockpits in the planes...
try making it smaller, and make the planes less detailed...
Down in the water put some texture lights in...
And also, no lights in the floor
And theres no need for those .p0 files.
But could be a good map if you fix all the errors.
I liked it...
Cant really find any errors, but its small, yeah.
Runs really smooth(most of the time like 300 in r_speeds), and is textured nice.
The terrors might have an advantage too, like in assault. but i liked it, overall
But thanx for letting me be in readme :D(only spelled wrong)
never do this, allways have the SKY texture on all sky-brushes, or itll crash.
Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.