Commented 16 years ago2008-06-25 18:49:26 UTC
in vault item: fy_varadoComment #16736
Hey Nice idea and NIce FY map! +brushwork +texturing (though some parts rendered strangely, could be my old computer) +Nice lighting, but i prefer more contrast--more darker and lighter areas, which usuall result in a darker map ++Great detailing! ++NIce doodads and effects like the lazers+sprites, the door and other things.
Possible suggestions: -vary the size and shape of each side's gameplay area and add cover or at least some props. -add shootable traps like hung-up power lines poised to fall, exploding barrels, etc that you can shoot on the other sides team to give them a bad day = ) -add nade shoots or small vent above the door that you can lob nades in if you get it just right (make it hard so people don't spam all game) -Improve the look of the door since it's the main focus of the map. Add trims, opaque windows, mechanisims, etch to make it more real. you could also add custom sounds or a sequence of sounds to the door opening and some steam shooting out if you want to get crazy. (be careful your effects don't make the gameplay unstable) -Lastly make the door bulletproof perhaps? i don't even know if this is possible or how you would do it, but it might add something to the map. Edit: i found this in maps for bulletproof walls: http://twhl.co.za/vault.php?map=3973 maybe it will work for doors too?
Anyway, great departure from normal FY maps and even though it's just for fun, it's clear you put some work into it and the idea is cool. That said it still feels unfinished to me or it could be better, so i'll hold off on rating. (please PM me if you update it!)
Commented 16 years ago2008-06-25 16:54:19 UTC
in journal: #5158Comment #59863
Pit Worm's Nest is a two maps chapter from Opposing Force mod. It's a mini-boss battle between you and the catepillar Pit Worm resided in the Waste Processing.
And no, I'm not working with Opposing Force 2 mod, I'm working along side with Operation Black Mesa team, a mod that seek to remake the official Opposing Force mod.
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if anyone has a scanner, they could get some real cardboard samples. The holy google failed me, I simply painted mine. Someone needs to try this with source! it'll beat the crap out of all those dev_maps
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-06-25 00:22:17 UTC
in vault item: BoredComment #16730
Ok the map is nice . But make me undestand a thing : Did you make this map for showing off your skills or for making other guyz get inspired from it ? ( I like it , and I already learnt some detailing tips from it - like the wall edges from the top of the buildings . ) Otherwise I don't understand its purpose .
nice models
PS. simehong are you german?
Stay tune for the media release on Moddb.
+brushwork
+texturing (though some parts rendered strangely, could be my old computer)
+Nice lighting, but i prefer more contrast--more darker and lighter areas, which usuall result in a darker map
++Great detailing!
++NIce doodads and effects like the lazers+sprites, the door and other things.
Possible suggestions:
-vary the size and shape of each side's gameplay area and add cover or at least some props.
-add shootable traps like hung-up power lines poised to fall, exploding barrels, etc that you can shoot on the other sides team to give them a bad day = )
-add nade shoots or small vent above the door that you can lob nades in if you get it just right (make it hard so people don't spam all game)
-Improve the look of the door since it's the main focus of the map. Add trims, opaque windows, mechanisims, etch to make it more real. you could also add custom sounds or a sequence of sounds to the door opening and some steam shooting out if you want to get crazy. (be careful your effects don't make the gameplay unstable)
-Lastly make the door bulletproof perhaps? i don't even know if this is possible or how you would do it, but it might add something to the map.
Edit: i found this in maps for bulletproof walls: http://twhl.co.za/vault.php?map=3973 maybe it will work for doors too?
Anyway, great departure from normal FY maps and even though it's just for fun, it's clear you put some work into it and the idea is cool. That said it still feels unfinished to me or it could be better, so i'll hold off on rating. (please PM me if you update it!)
Like Black Mesa, which is going to be what Half-Life: Source should've been.
And no, I'm not working with Opposing Force 2 mod, I'm working along side with Operation Black Mesa team, a mod that seek to remake the official Opposing Force mod.
here's the wad. http://www.maprookie.com/random/bored.wad
if anyone has a scanner, they could get some real cardboard samples. The holy google failed me, I simply painted mine. Someone needs to try this with source! it'll beat the crap out of all those dev_maps
Are they remaking this old film?
Welcome. Oh and the Pit Worm bit had me wondering. Is that HL or OP?
Keep us posted on those projects. :>
It already told me something I actually didn't know.
I really need to get back into TF2.
Madcow: Neo from The Matrix.
World Crafter: Haha, yes. Wanted looks terrible.
Hopefully this next Reeve's flick will be able to balance the sure-to-be-shit "wanted" movie that's coming out.
But I have no idea who Keanu Reeves is D;