Comments

Commented 11 years ago2013-01-18 15:58:48 UTC in vault item: Carbaseus Comment #18244
Wow, guys. I didn't even know people still remembered my old maps. Thanks for all the awesome compliments.

It makes me a little sad too to think that it's difficult now to find 32 person matches, because believe it or not I never got the chance to play this map myself after beta testing in a few 4-6 player servers.

By the way, I actually made 15 other finished maps and 5 playable betas, and I don't think I ever released any of them here. If you guys are interested, I can upload them to a temporary fileshare service if you guys can handle finding a more permanent place for them. 8 of them are included in the last release of the mod Rocket Crowbar 2 if you can find it, but the others have never seen a release at all. We've played them for years at LAN parties and they're pretty fun.
Commented 16 years ago2008-04-02 19:59:49 UTC in vault item: Carbaseus Comment #18235
I just happened back across this map again while showing some friends, and I've got to say I'm amazed to see how much everyone seems to like it even four years later. One of these days I ought to go ahead and put the other ten or so maps (all of them much smaller...) that I've done on this site since the sites I used to have them reviewed on are all gone. Might do that sometime soon since I'm not doing anything else for the time being. Thanks for the support guys.
Commented 19 years ago2004-11-09 02:31:48 UTC in vault item: Carbaseus Comment #18246
Sorry it took so long for me to get back here to reply. You know how school and work is. Sure, i'd love to see my map hosted on your server. I haven't gotten to play it with more than 4 people.
Commented 19 years ago2004-09-01 13:08:44 UTC in vault item: fy_aztec Comment #3745
My friends always thought my first map, made with horrid architecture and bathed in hideous colored lighting, was the best map ever and that the community was going to go ape when they saw it. Glad I didn't release that one =

I'm not knocking your map btw, i'm just saying that friends' opinions will differ from other mappers' opinions greatly. I'd download it but I never play CS so I couldn't say how good it is. Takes me like 45 minutes of trying to kill someone in a cs game.
Commented 19 years ago2004-09-01 13:02:19 UTC in vault item: Carbaseus Comment #18252
That's odd; gave you the error report window I suppose? I tested it on 4 different machines straight from the zip file and didn't have any problems.

What are your specs and did you get any kind of details in the error message?
Commented 19 years ago2004-08-31 00:25:43 UTC in vault item: Carbaseus Comment #18254
I'm just curious, has anyone yet playtested this map with 4 or more players? If so, how did it play?
Commented 19 years ago2004-08-30 15:16:08 UTC in vault item: fy_squrel Comment #3703
Your leak is a func_wall that is exposed to the void. To use a pointfile in Hammer, just go to Map and Load Pointfile. You'll see the line in all four windows, just follow it till it goes through the walls of your map. In this case, is the bright red line going through the func_wall.
Commented 19 years ago2004-08-30 00:17:29 UTC in vault item: Carbaseus Comment #18255
If the brushwork can be ported easily then I will likely touch-up and re-release several maps including this one for HL2. I'm actually pretty pleased that the map came out as well is it did considering I was gritting my teeth in uncertainty about speeds when the design was still on paper.
Commented 19 years ago2004-08-27 11:01:14 UTC in vault item: Carbaseus Comment #18257
In all honesty I probably would if I hadn't designed all the architecture to be a single, flowing structure. I can't really think of anything I can do to lower speeds without drastically altering the map, simply because of the way it's laid out. We all know how HL appreciates football field sized areas. What speed machine are you running?
Commented 19 years ago2004-08-26 00:41:57 UTC in vault item: Carbaseus Comment #18265
I wish I could get a game going with about 16 people is the only thing; I have 6 computers in my house so I can't give it the playtest i'd really like to. I'll likely hand it over to the DOD (Den of Death, not Day of Defeat) mapping team to have it converted to AHL as well if they want to do another for the community. I recommend playing it in Oz personally, it's the most fun if you have some extra means of locomotion.
Commented 19 years ago2004-08-25 17:17:00 UTC in vault item: Carbaseus Comment #18281
Yeah, the team handed me a budget of 4000wpoly so I went to town. Maps I tried to release with 2000wpoly got "needs more detail" comments so I threw them some overkill with this one. At least the average throughout is about 1000-2000, only in that one corner looking in does it jump past 3k.
Commented 19 years ago2004-08-25 14:36:22 UTC in vault item: Carbaseus Comment #18286
Because it looked good in my opinion. I tried several different skies out of my library but the default one fit the theme well enough that i saw no reason to tack another 800kb onto the download. Give it a whirl- you won't see anything but blue and clouds unless you're up on that one high ledge anyway. Oh, and thanks for the feedback.
Commented 19 years ago2004-08-25 03:08:57 UTC in vault item: center Comment #3576
It doesn't seem at all like it's complete, but it's an interesting concept. I like the texturing and alot of the architecture, but you're right about it being more about eye candy since there are a good deal of fundamental flaws like random weapon placement, a door that's hard to get through, the stairs over the lava that you have to duck to climb, and the windowed rooms that have no doors. I do think you should continue work on it to make a more refined product though, because it could develop into something nice. Oh, and the yellow light is a bit intense. I probably wouldn't be so critical if it was in the incomplete maps area, since it seems to show some promise.
Commented 19 years ago2004-08-24 22:23:56 UTC in vault item: Carbaseus Comment #19872
I forgot to mention that I set my poly budget for P3 or better with decent acceleration. Game plays fine on the Duron 750 w/ Radeon test machine, so that's what i'll recommend as the minimum requirement. My apologies to those with older boxes.