Comments

Commented 17 years ago2006-06-25 18:02:46 UTC in vault item: StarsBreakClanMap Comment #12378
Fullbright is _always_bad.

env_lights for the win.
Commented 19 years ago2005-05-06 10:23:23 UTC in vault item: CSS_Melawan Comment #7158
Updates !
Commented 19 years ago2005-01-06 21:05:29 UTC in vault item: CSS_Melawan Comment #5520
Those surfaces are made by displacement surfaces, if that's what you mean. That involves toying with vertexes. The wooden structures were also made by vertex manipulation.
Commented 19 years ago2005-01-03 19:32:17 UTC in vault item: CSS_Melawan Comment #5463
I replaced it with stairs now, looks better. Now, I'm going to map some more buildings tomorrow, because I've spent waay to long on this piece. :-)
Commented 19 years ago2005-01-03 16:32:56 UTC in vault item: CSS_Melawan Comment #5448
it's Orpheus, and yes, I'll change that thing to stairs. The terrain is doen by using displacement surfaces, but its temporary. I need more triangles in it :P