Commented 19 years ago2005-04-10 02:22:15 UTC
in vault item: Broken RMF (fy_spikes)Comment #6707
i did just like you said. i copied YOUR map into a new one, saved in .map. it's fine now, no aaa brushes. but compiling takes forever. it slows down drastically on HLVIS/LeafTHread. i am gonna scale down the map, i.e. the walls and 'ceiling' and see if it will compile faster this time.
Commented 19 years ago2005-04-09 16:41:19 UTC
in vault item: Broken RMF (fy_spikes)Comment #6701
dude, did you make those with hammer? nice... ALTHOUGH!!! - did you check the .map? the same problem this time. i won't even try to compile it... maybe i should stick to simple designs. so many of my ideads cannot be realized. how unfortunate.
Commented 19 years ago2005-04-09 13:59:15 UTC
in vault item: de_fragfest2Comment #6698
no... anyways.... some people have complained that fps is kinda low on this map. is this normal, cause, this is a small map? hell, people DO like this map, so before releasing the next version i wanna know if the fps is really higher than it should be. no one from these forums has told me yet wether they like the map or not.
Commented 19 years ago2005-04-06 13:39:50 UTC
in vault item: de_fragfest2Comment #6641
yeah, i shoulda made this a dm_ map. it's just that fy_ maps are frowned upon and i since there is a bombsite in this map, i thought to myself: "why not make it a de_ map?". can anyone help come up with a 1337'er name for the map? dm_???