Comments

Commented 17 years ago2006-10-22 09:08:29 UTC in vault item: dms_pacmanhl (HLDM: Source) Comment #13277
Well I would test it if I had HLDM Source. I seriously suggest HL2DM because I doubt many people went to the trouble of buying HL Source since there aren't all that many changes from HL with the old engine.
Commented 18 years ago2006-02-28 05:32:12 UTC in vault item: sf_levetation (for SourceForts) Comment #11042
Ahem As always, constructive criticism is appreciated.
Commented 18 years ago2005-11-10 12:35:00 UTC in vault item: PHW Comics Comment #9816
Because this is for Gmod and just posing models, it wouldn't hurt to make the map extremely detailed. Lag and framerates obviously don't matter so much when your taking screenshots rather than trying to line up headshots.
Commented 18 years ago2005-09-10 16:39:24 UTC in vault item: Canyon Warehouse Comment #8947
Very nice! About the canisters in that fence, just use a clip brush on top. Unless of course you intended to have curious players get stuck there. The only other problems I encountered were R_speeds and that many of the weapons on the floor were basically unlit and black (could just be my PC). But the R_speeds got up to almost 2000 wpolys in certain areas such as outside where the RPG is on the wooden platform.
Commented 19 years ago2005-04-26 19:28:03 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #7014
Cool, keep at it, and good luck as well.
Commented 19 years ago2005-04-26 00:29:40 UTC in vault item: ENIGMA 7 Comment #7008
Nice texturing and good flowing layout.
Commented 19 years ago2005-04-25 23:49:48 UTC in vault item: hal Comment #7007
Pretty blue. Tried something like that once but had to stop because I was overdoing it with the evil carve tool (didn't know how to use vertex manipulation then)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.