Commented 16 years ago2008-08-30 07:52:47 UTC
in vault item: Texture_TowersComment #16800
Oh im well aware its me. I wasn't blaming anything else.
Ive been making model with Maya and so switching to Hammer again screwed up how I did alot of things. There UI's are completely different and it was the worse experience possible. I kept trying to use WASD in Maya which is silly because you can't @_@
Commented 16 years ago2008-08-29 14:59:36 UTC
in vault item: Texture_TowersComment #15767
"The" Hunter, thanks for the in depth review. I agree with everything that you mentioned. (even though I like my work :P). As I said before this map is my first CS:S Map, and also been 6 years since Ive used Worldcraft/Hammer. It took a while to remember how it worked. So I understand why you would not find it to be very good. Practice makes perfect. I'm at least relieved that I've start on a 2 star ratnig ratehr then 1 star...or worse... no stars (ohnoez!) I hope I can look foreword to more reviews from you in the near future.
One thing that I don't understand is that you mentioned something about changing the "lightmap grid on the floor to 1". What exactly do you mean by that? If you don't want to post on here you can pm if you like. Thanks!
Commented 16 years ago2008-08-27 07:26:05 UTC
in vault item: Texture_TowersComment #15853
Strider, I can see where your going with that, it isn't the best dev texture placements in the world and some of the architexture is meh. That I can easily agree with you with. But i've clocked in more time on this then I originally wanted to and so basically i'm sick of working on lol. I'm just gonna leave it as it is and start up a project. My next project is gonna use displacement so I am not going to be kinding anyone if I just have displaced dev textures all over the place. Satchmo, I wouldn't say dev texture maps are bett er then any other maps. Nor am I saying adding textures to map is less fun. I think dev textures are fun because you can focus more on the game then eye candy. That might be a bad way to put but it is hard to explain. It could also be that the games feel slightly more intense because the character models colors compared to the dev textures are opposites thus it is easier to spot each otehr faster. This does not mean I don't play office or dust once in awhile those maps are awesome maps no matter how you look at them.
Remember this is just my opinion. I can't speak for everyone. I just happen to enjoy dev texture maps and that's why I made one. I don't see why I am going though so much criticism about the map having no textures then I am about the maps design and such. Yes, I understand the map has not textures people! Even if I was to add textures, the way I designed the map, textures wouldn't look very good in the long run.
Commented 16 years ago2008-08-26 20:40:33 UTC
in vault item: Texture_TowersComment #15849
maybe to your surprise there are lots of people who just enjoy the non texture look. The reason? its simple and fun. At least that is my take on it. Sure, maybe the guy was lazy but, that's fine as long as people can enjoy it.
(im not trying to get in an argument if this is where its going >_<)
Commented 16 years ago2008-08-26 18:01:18 UTC
in vault item: Texture_TowersComment #15847
but its suppose to be aim_ag_texture map >_< the point is to only have dev texures. though i am experimenting to see if it would look good with textures
Commented 18 years ago2005-12-20 13:48:33 UTC
in vault item: The DiscombobulatorComment #10167
I played it like 3 times and the little touches were good. The ending wasnt great but i cant blame you since you said you started in the miidle of the compo. I didnt quite understand what i was stepping into but other than that good. 4 stars
Commented 18 years ago2005-12-20 13:42:36 UTC
in vault item: HLywoodComment #10165
It was pretty cool but when i didnt have barney the first time and i walked up to the door it would fade out then reposition me and it kept doing that even when i wasnt near the door. but as i figured it out it was pretty cool the hownd eyes that say NI was the greatest. 4 stars
Commented 18 years ago2005-12-20 13:38:34 UTC
in vault item: Five Ways to DieComment #10164
I thought it was really stupid because i went through all the right doors the first time until i reached poor little barney. Then i replayed it and went through the oppisite doors and its was fun. i felt like i really was screwed. 4 stars only because the textures wernt so great. you should make another map that is more of a game and you get through as many doors in one try.
Soundscapes? is that like...sounds in the level? probably a stupid question lol
Ive been making model with Maya and so switching to Hammer again screwed up how I did alot of things. There UI's are completely different and it was the worse experience possible. I kept trying to use WASD in Maya which is silly because you can't @_@
Ok so thats why my I thought my shadows were bleh. Thanks for tge tip
Ah, I see now..well..i'll just have to do just that then
One thing that I don't understand is that you mentioned something about changing the "lightmap grid on the floor to 1". What exactly do you mean by that? If you don't want to post on here you can pm if you like. Thanks!
Well thanks for apologizing...The Hunter I look forward for a review. Now onto the next project, away!
Satchmo, I wouldn't say dev texture maps are bett
er then any other maps. Nor am I saying adding textures to map is less fun. I think dev textures are fun because you can focus more on the game then eye candy. That might be a bad way to put but it is hard to explain. It could also be that the games feel slightly more intense because the character models colors compared to the dev textures are opposites thus it is easier to spot each otehr faster. This does not mean I don't play office or dust once in awhile those maps are awesome maps no matter how you look at them.
Remember this is just my opinion. I can't speak for everyone. I just happen to enjoy dev texture maps and that's why I made one. I don't see why I am going though so much criticism about the map having no textures then I am about the maps design and such. Yes, I understand the map has not textures people! Even if I was to add textures, the way I designed the map, textures wouldn't look very good in the long run.
(im not trying to get in an argument if this is where its going >_<)
5 star