Comments

Commented 14 years ago2009-07-24 09:54:25 UTC in news: Competition Done! Comment #99305
aw damn there was a contest? Thats what I get for not going on mappers block :P
Commented 15 years ago2008-08-31 19:33:20 UTC in vault item: Texture_Towers Comment #15489
I didn't realize it was such a big deal <_<

Soundscapes? is that like...sounds in the level? probably a stupid question lol
Commented 15 years ago2008-08-30 07:52:47 UTC in vault item: Texture_Towers Comment #16800
Oh im well aware its me. I wasn't blaming anything else.

Ive been making model with Maya and so switching to Hammer again screwed up how I did alot of things. There UI's are completely different and it was the worse experience possible. I kept trying to use WASD in Maya which is silly because you can't @_@
Commented 15 years ago2008-08-29 19:27:19 UTC in vault item: Texture_Towers Comment #16056
Ah yes I did start in the humble HL1 engine...(ah the memories)...

Ok so thats why my I thought my shadows were bleh. Thanks for tge tip :D

Ah, I see now..well..i'll just have to do just that then
Commented 15 years ago2008-08-29 14:59:36 UTC in vault item: Texture_Towers Comment #15767
"The" Hunter, thanks for the in depth review. I agree with everything that you mentioned. (even though I like my work :P). As I said before this map is my first CS:S Map, and also been 6 years since Ive used Worldcraft/Hammer. It took a while to remember how it worked. So I understand why you would not find it to be very good. Practice makes perfect. I'm at least relieved that I've start on a 2 star ratnig ratehr then 1 star...or worse... no stars (ohnoez!) I hope I can look foreword to more reviews from you in the near future.

One thing that I don't understand is that you mentioned something about changing the "lightmap grid on the floor to 1". What exactly do you mean by that? If you don't want to post on here you can pm if you like. Thanks!
Commented 15 years ago2008-08-27 23:23:20 UTC in vault item: Texture_Towers Comment #15827
LoL I hadn't realized devtex mappers were all like that.

Well thanks for apologizing...The Hunter :P I look forward for a review. Now onto the next project, away!
Commented 15 years ago2008-08-27 07:26:19 UTC in vault item: Texture_Towers Comment #15829
wow... i wrote alot! sorry i should have reread my post before i posted. Sorry for butchering the english language it is really early in the morning.
Commented 15 years ago2008-08-27 07:26:05 UTC in vault item: Texture_Towers Comment #15853
Strider, I can see where your going with that, it isn't the best dev texture placements in the world and some of the architexture is meh. That I can easily agree with you with. But i've clocked in more time on this then I originally wanted to and so basically i'm sick of working on lol. I'm just gonna leave it as it is and start up a project. My next project is gonna use displacement so I am not going to be kinding anyone if I just have displaced dev textures all over the place.
Satchmo, I wouldn't say dev texture maps are bett
er then any other maps. Nor am I saying adding textures to map is less fun. I think dev textures are fun because you can focus more on the game then eye candy. That might be a bad way to put but it is hard to explain. It could also be that the games feel slightly more intense because the character models colors compared to the dev textures are opposites thus it is easier to spot each otehr faster. This does not mean I don't play office or dust once in awhile those maps are awesome maps no matter how you look at them.

Remember this is just my opinion. I can't speak for everyone. I just happen to enjoy dev texture maps and that's why I made one. I don't see why I am going though so much criticism about the map having no textures then I am about the maps design and such. Yes, I understand the map has not textures people! Even if I was to add textures, the way I designed the map, textures wouldn't look very good in the long run.
Commented 15 years ago2008-08-26 20:40:33 UTC in vault item: Texture_Towers Comment #15849
maybe to your surprise there are lots of people who just enjoy the non texture look. The reason? its simple and fun. At least that is my take on it. Sure, maybe the guy was lazy but, that's fine as long as people can enjoy it.

(im not trying to get in an argument if this is where its going >_<)
Commented 15 years ago2008-08-26 18:01:18 UTC in vault item: Texture_Towers Comment #15847
but its suppose to be aim_ag_texture map >_< the point is to only have dev texures. though i am experimenting to see if it would look good with textures
Commented 15 years ago2008-08-26 15:22:59 UTC in vault item: Texture_Towers Comment #9507
roughly yes. mainly because its had about 8 different designs. Lets just say it went though a whole lot of tweaking.
Commented 17 years ago2006-04-01 00:42:27 UTC in vault item: de_simc Comment #11402
I have a question...why is this school better than my actual school itself?
5 star
Commented 18 years ago2005-12-20 13:48:33 UTC in vault item: The Discombobulator Comment #10167
I played it like 3 times and the little touches were good. The ending wasnt great but i cant blame you since you said you started in the miidle of the compo. I didnt quite understand what i was stepping into but other than that good. 4 stars
Commented 18 years ago2005-12-20 13:42:36 UTC in vault item: HLywood Comment #10165
It was pretty cool but when i didnt have barney the first time and i walked up to the door it would fade out then reposition me and it kept doing that even when i wasnt near the door. but as i figured it out it was pretty cool the hownd eyes that say NI was the greatest. 4 stars
Commented 18 years ago2005-12-20 13:38:34 UTC in vault item: Five Ways to Die Comment #10164
I thought it was really stupid because i went through all the right doors the first time until i reached poor little barney. Then i replayed it and went through the oppisite doors and its was fun. i felt like i really was screwed. 4 stars only because the textures wernt so great. you should make another map that is more of a game and you get through as many doors in one try.
Commented 18 years ago2005-12-18 18:07:07 UTC in vault item: Lamda Train Comment #10123
ya... i know
Commented 18 years ago2005-12-13 15:49:10 UTC in vault item: RMFs for MINIMICUS Comment #10059
Im going to use the lab for my project but im going to tweak it abit.
Commented 18 years ago2005-12-01 14:30:45 UTC in vault item: Train Comment #10010
u should put my train car in "uncompleted" section on this site. its called lamda train itsw empty so use it for what ever u like
Commented 18 years ago2005-11-22 15:37:41 UTC in vault item: Sancefar Comment #9949
Wow i can tell it took alot of work just by lokking at it kudos