Commented 15 years ago2009-09-09 22:47:53 UTC
in vault item: de_deadboltComment #6798
Just letting you and everyone know. I have and will continue to playtest this map. My honest goal is for this map to be in a competitive rotation. So wish me good luck. its like the only serious map i've ever one and i have such high goals for it.
Commented 15 years ago2009-08-15 02:34:50 UTC
in vault item: de_betamidComment #4781
thank you. finally someone noticed my map? btw i'm still working on this bugger and i've changed so much but i am in the direction that I think I will be content with. this map has changed so much and i can only expect it to change that much more. I no longer have a server anymore to test it with people but oh well...now i feel like i'm mapping in the dark, but thank you again for all your comments and criticism. lol i really feel like i'm a noob with this whole mapping thing and i'm taking it way too seriously..but i just want to be...content with the finished product.
This comment was made on an article that has been deleted.
Very good map, took me over an hour to map. Great texture alignment and everything aligns to the grid as if the whole city was planned out by a great architect
It's a good nice and clean map. Parking Garage was perfect. I loved the one building with the door that was in an inlet I could crawl inside there.
That one building looks awfully familiar from.. skycity Good Detail, yoru buildings looked very smooth.
Commented 18 years ago2005-12-24 13:43:27 UTC
in vault item: PoltergeistComment #10250
welli figured that out i used jedi's hl model viewer to extract the fire sprite and i made a sprites1 folder in my ctstrike folder and added teh fire sprite there.
and hence i solved the problem.
but overall nice map i dont care to do those long reviews on brushwork and what not. It's very impressive i must say. I still love it when you hear footsteps.
Commented 18 years ago2005-12-07 09:19:08 UTC
in vault item: cs_assault_christmasComment #10029
Very cool. I didnt really feel much of a christmas feeling..there were no christmas trees or presents
but overall the map seems well. I'll advertise it to my clan server and see if they'll like it. cuz they love that god damn cs_snow_assault4 or w/e its called -.-
I do like the map. this is my first rate so i'll give ya a 3. I noticed lets see face splitting textures i believe thats what that's called..on the roof where the hole is. but really minor.
Commented 18 years ago2005-11-28 18:20:28 UTC
in vault item: fy_digComment #9996
naw i didnt expect much but it is quite a fun map to play on. I know some of the texture's werent so great...after strechting them but..i have yet to extract the cs wad so im using the usual hl textures.
BTW i didnt know what else would be at a digging site besides crates for storage but yea...i know those barrels were a bit big but I didnt care.
but to think this map came out of nothing. it first started as a ka map where you only went into the pit but then the fy idea came up.
but I know how to make pretty good gameplay.. somethign I have a knack for
but I will keep up my work and do know that each map I make is just me learnign more and more at a time.
lol i really feel like i'm a noob with this whole mapping thing and i'm taking it way too seriously..but i just want to be...content with the finished product.
Very good map, took me over an hour to map.
Great texture alignment and everything aligns to the grid as if
the whole city was planned out by a great architect
It's a good nice and clean map.
Parking Garage was perfect.
I loved the one building with the door that was in an inlet
I could crawl inside there.
That one building looks awfully familiar from.. skycity
Good Detail, yoru buildings looked very smooth.
I love the construction area. Very neat brushwork.
Not exactly a city but its very unique.
I feel tht fire hydrant was in a random spot but it was
good.
I love that first building and its architecture
Really, Im impressed with this.
So i was like.. wtf i'll take a hammer screenie
But im still confused on your idea rowley?
explain it more clearly?
sprites1/fire.spr not found.
and hence i solved the problem.
but overall nice map
i dont care to do those long reviews on brushwork and what not. It's very impressive i must say. I still love it when you hear footsteps.
sprite1/fire.spr not found. Im trying to fix it but yea....
maybe a vis problem iono...:( fix it!
I didnt really feel much of a christmas feeling..there were no christmas trees or presents
but overall the map seems well. I'll advertise it to my clan server and see if they'll like it. cuz they love that god damn cs_snow_assault4 or w/e its called -.-
I do like the map. this is my first rate so i'll give ya a 3.
I noticed lets see face splitting textures i believe thats what that's called..on the roof where the hole is. but really minor.
hmm..you should put this map on your server man.
Hmm..I'm wondering what theme I'll use on my next map. any ideas people?
btw its not just music from blahhh but its radiohead idioteque
Don't post double-posts, please. - Daubster
BTW i didnt know what else would be at a digging site besides crates for storage but yea...i know those barrels were a bit big but I didnt care.
but to think this map came out of nothing. it first started as a ka map where you only went into the pit but then the fy idea came up.
but I know how to make pretty good gameplay.. somethign I have a knack for
but I will keep up my work and do know that each map I make is just me learnign more and more at a time.