Comments

Commented 14 years ago2009-09-09 22:47:53 UTC in vault item: de_deadbolt Comment #6798
Just letting you and everyone know. I have and will continue to playtest this map. My honest goal is for this map to be in a competitive rotation. So wish me good luck. its like the only serious map i've ever one and i have such high goals for it. :D
Commented 14 years ago2009-08-18 19:14:45 UTC in vault item: de_betamid Comment #4450
terror just letting you know i've reuploaded an updated version.
Commented 14 years ago2009-08-15 02:34:50 UTC in vault item: de_betamid Comment #4781
thank you. finally someone noticed my map? btw i'm still working on this bugger and i've changed so much but i am in the direction that I think I will be content with. this map has changed so much and i can only expect it to change that much more. I no longer have a server anymore to test it with people but oh well...now i feel like i'm mapping in the dark, but thank you again for all your comments and criticism.
lol i really feel like i'm a noob with this whole mapping thing and i'm taking it way too seriously..but i just want to be...content with the finished product.
This comment was made on an article that has been deleted.
Commented 17 years ago2006-07-15 02:06:26 UTC in vault item: Brushwork Entry - Mini City Comment #12534
Does for me :)

Very good map, took me over an hour to map.
Great texture alignment and everything aligns to the grid as if
the whole city was planned out by a great architect :)

It's a good nice and clean map.
Parking Garage was perfect.
I loved the one building with the door that was in an inlet :)
I could crawl inside there.

That one building looks awfully familiar from.. skycity
Good Detail, yoru buildings looked very smooth.
Commented 17 years ago2006-07-14 21:46:05 UTC in vault item: "BrushoPolis" Entry HL Comment #12530
Very nice,

I love the construction area. Very neat brushwork.
Not exactly a city but its very unique.

I feel tht fire hydrant was in a random spot but it was
good.

I love that first building and its architecture :)

Really, Im impressed with this.
Commented 17 years ago2006-07-06 22:30:47 UTC in vault item: func_illusionary Comment #12488
Honestly I was too lazy to take a in game screenie after i forgot to when i ran it to make sure there were no errors.

So i was like.. wtf i'll take a hammer screenie :)

But im still confused on your idea rowley?
explain it more clearly?
Commented 17 years ago2006-07-01 20:06:37 UTC in vault item: Laser Show Comment #12429
music shooter game mmm........
Commented 18 years ago2006-01-16 11:13:25 UTC in vault item: Knife Arena - Sky City Comment #10487
hmm.. yea wish i couldt test this out but you know my story cheesy :)
Commented 18 years ago2005-12-26 23:36:17 UTC in vault item: Poltergeist Comment #10277
actually i had to make it in a sprites1 folder because the error i got was

sprites1/fire.spr not found.
Commented 18 years ago2005-12-24 13:43:27 UTC in vault item: Poltergeist Comment #10250
welli figured that out i used jedi's hl model viewer to extract the fire sprite and i made a sprites1 folder in my ctstrike folder and added teh fire sprite there.

and hence i solved the problem. :D

but overall nice map
i dont care to do those long reviews on brushwork and what not. It's very impressive i must say. I still love it when you hear footsteps.
Commented 18 years ago2005-12-24 10:17:11 UTC in vault item: Poltergeist Comment #10239
i keep getting a fire.spr error. its like

sprite1/fire.spr not found. Im trying to fix it but yea....
Commented 18 years ago2005-12-08 20:18:41 UTC in vault item: cs_assault_christmas Comment #10039
problems it seems the map lags on the server when we play it.....

maybe a vis problem iono...:( fix it!
Commented 18 years ago2005-12-07 09:19:08 UTC in vault item: cs_assault_christmas Comment #10029
Very cool.
I didnt really feel much of a christmas feeling..there were no christmas trees or presents :(

but overall the map seems well. I'll advertise it to my clan server and see if they'll like it. cuz they love that god damn cs_snow_assault4 or w/e its called -.-

I do like the map. this is my first rate so i'll give ya a 3.
I noticed lets see face splitting textures i believe thats what that's called..on the roof where the hole is. but really minor.
Commented 18 years ago2005-11-28 22:01:27 UTC in vault item: fy_dig Comment #10001
aha! I thought it was you.
hmm..you should put this map on your server man. :D

Hmm..I'm wondering what theme I'll use on my next map. any ideas people?
Commented 18 years ago2005-11-28 20:10:26 UTC in vault item: fy_dig Comment #9999
i know you dont I?....
btw its not just music from blahhh but its radiohead idioteque :D

Don't post double-posts, please. - Daubster
Commented 18 years ago2005-11-28 18:20:28 UTC in vault item: fy_dig Comment #9996
naw i didnt expect much but it is quite a fun map to play on. I know some of the texture's werent so great...after strechting them but..i have yet to extract the cs wad so im using the usual hl textures.

BTW i didnt know what else would be at a digging site besides crates for storage but yea...i know those barrels were a bit big but I didnt care. :D

but to think this map came out of nothing. it first started as a ka map where you only went into the pit but then the fy idea came up.

:D

but I know how to make pretty good gameplay.. somethign I have a knack for :D

but I will keep up my work and do know that each map I make is just me learnign more and more at a time.