func_illusionary

Half-Life HL
func_illusionary by n00b #2
Posted 17 years ago2006-07-05 19:28:44 UTC • Examples • Half-Life
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Name
func_illusionary
By
n00b #2 n00b #2
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
17 years ago2006-07-05 19:28:44 UTC
Updated
17 years ago2006-07-05 19:28:44 UTC
Views
3209
Downloads
771
Comments
6
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Here is an example on how to make light rays shining from open ceilings and you can apply these to flashlights.

im not sure if there is already an example map about this. I've searched under func_illusionary so it looks good.

6 Comments

Commented 17 years ago2006-07-06 00:33:42 UTC Comment #12471
You should make them double-sided, and show a pretty in-game screenie ;)
Commented 17 years ago2006-07-06 05:44:47 UTC Comment #12476
You should also make one sawyed one that expends as it reaches the ground. What do you mean be doble sided? I'll take a look in your map.
Commented 17 years ago2006-07-06 16:59:21 UTC Comment #12482
Captain P gave me the first introduced me to the idea of double-sided, volumetric light.

Each side of the "fade" is it's own brush. Null all the faces where each brush meets, so you can't see them when it's transparent, ans WALLOP; your're done :)
Commented 17 years ago2006-07-06 22:30:47 UTC Comment #12488
Honestly I was too lazy to take a in game screenie after i forgot to when i ran it to make sure there were no errors.

So i was like.. wtf i'll take a hammer screenie :)

But im still confused on your idea rowley?
explain it more clearly?
Commented 17 years ago2006-07-07 13:14:03 UTC Comment #12491
Oh, that's just a hollow one...
Commented 17 years ago2006-07-07 23:13:41 UTC Comment #12496
Download my compo 20 map, and in the first room is some hollowed volumetric light. (the .rmf is included in the dl)

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