Comments

Commented 18 years ago2006-04-23 19:34:35 UTC in vault item: aim_ag_texture_towers Comment #11567
"I wont rate it"...well you did...:S

"People in CSS are dumb anyway"...thats one helluva generalisation - possibly there are more noobs than in CS1.6, but that doesnt make them dumb - infact, if you play source im pretty certain it would often be for the appearance of the maps not for the gameplay which isnt as good as 1.6 (imo) - this should mean nobody for aim, fy or surf maps...and im sorry...but people play them...quite allot...

However - regardless of how harsh i myself feel your critisism is i do take it seriously - i guess i'm not made for mapping with the "clever and 1337" people on twhl...thankfully loads of other mapping pages feature mappers who arent purists in the "noble art" of mapping

cya
Commented 18 years ago2006-04-23 18:15:26 UTC in vault item: aim_ag_texture_towers Comment #11565
If you click "find servers" in CS:S and search for aim_ag_texture, you will find that at any time there are AT LEAST 20 servers playing these maps...obviously some people either think it looks good or dont care exactly what the map looks like, just that it plays well.

Brushwork...same story...and "anyone here could make that in less than a half-hour" isnt constructive critique so why did you even bother writing it...:S...

I dont mind my skills or anything else being critisized but for crying out loud...play the damn map with a couple of friggn bots before you post a comment...
Commented 18 years ago2006-04-23 17:39:56 UTC in vault item: fy_LAN Comment #11563
Thanks for the constructive critique...

I guess, if i redo the ct towers they could also be made "better" to help the balancing issue aswell as the appearance...

I will read about the lighting when i get the time and possibly post redone version.
Commented 18 years ago2006-04-23 15:10:47 UTC in vault item: de_railstation Comment #11561
Looks incredible - one of the best looking CS 1.6 maps ive seen...5/5

A bit confusing though (most new maps are, i guess) - perhaps directions to the bombsites on the walls would help (as in the dust's for example)

Also, the lights in the corridors could be breakable - why?...because breaking stuff is fun ;)
Commented 18 years ago2006-04-23 14:03:22 UTC in vault item: surf_tutorial_eng Comment #11560
Great work on the map - Its surprisingly good fun and a really good "tutorial", however its very difficult for a n00b like me :) - Has to pass the "jump even higher" section using sv_gravity 20...:D