Comments

This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-12 14:47:05 UTC in vault item: Retinal Scanner Comment #1597
U R OBSEESSE D SEBASTIAN VASS
Commented 20 years ago2004-04-07 13:33:49 UTC in vault item: cs_club_axia Comment #1525
fy_party is that crazy servers own map lol
Commented 20 years ago2004-03-31 12:52:25 UTC in vault item: de_heimat Comment #1465
davideo, TFC comes with 1.1.1.0 FGS!

If you dont have it, you deleted it manually and you are yourself to blame.
Commented 20 years ago2004-03-27 20:05:16 UTC in vault item: cs_winter_city Comment #1436
He meant 24, buddy.
Commented 20 years ago2004-03-27 20:04:22 UTC in vault item: fy_dustworld3k Comment #1435
Sad...
Commented 20 years ago2004-03-26 12:44:26 UTC in vault item: The Office (No, the Dorm!) Comment #1413
essential: He uploaded it so I could download it, cause his mail wasnt working.
Commented 20 years ago2004-03-26 11:28:56 UTC in vault item: Breakaway State Comment #1411
slipi got skillz
Commented 20 years ago2004-03-26 11:04:07 UTC in vault item: de_rocket Comment #1410
Your maps look good though...
Commented 20 years ago2004-03-26 11:03:53 UTC in vault item: de_rocket Comment #1409
j00 r teh join-submit-leave guy
Commented 20 years ago2004-03-24 10:56:15 UTC in vault item: fy_dustarena Comment #1397
...and it sucked, right?
Just joking :D
Commented 20 years ago2004-03-23 12:31:34 UTC in vault item: fy_dustarena Comment #1390
im getting headaches from your mail, man...
:D
Commented 20 years ago2004-03-21 11:13:44 UTC in vault item: The Lobby v2 Comment #1356
no offence but I dont see how this is the sequel lol, its nothing like the other lobby in my opion :P

He made the first lobby, I think hes the one to decide wether its a sequel or not.
Commented 20 years ago2004-03-21 11:11:12 UTC in vault item: Lost Valve intro Comment #1355
But incredibly cool...
Commented 20 years ago2004-03-21 11:09:15 UTC in vault item: Lost Valve intro Comment #1354
Sick, tbh
Commented 20 years ago2004-03-21 09:41:41 UTC in vault item: Hotel_unfinished Comment #1350
Cant you read?
The download is invalid, resubmit it.
Commented 20 years ago2004-03-20 07:10:22 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1334
Cool.
Commented 20 years ago2004-03-20 07:04:15 UTC in vault item: Breakfree Comment #1333
Svencoop?
Commented 20 years ago2004-03-19 20:27:47 UTC in vault item: Ka_KnifeWorld Comment #1329
Well, look at that, a PROPER comment! Pads on the back and applaudes to ME!
Commented 20 years ago2004-03-19 20:27:13 UTC in vault item: Ka_KnifeWorld Comment #1328
I am going to try and write a quite proper review:

When I first saw this map(the screenie on the vault), I thought "NEWB" cause of the texturing.
When I tested it, I saw that the brushwork was quite good(better than most trash we get) and that 'playability' was not-that-bad aswell. Remember I did not test this with another player, Ill try it with jaardsi laterz.

The main problems are 1,Texturing and 2,Lighting.
Try giving more life to the walls, not just the same old repeating textures... Maybe remove the walls completely and put a fence with SKY behind and over them? Also, the wooden planks are alittle over-used aswell as that Crete texture...
You need to work with the aligning(try the 'Fit' button :D ).
The lighting is pretty much consistant of about 10-20 point-lights, which gives a pretty crappy result.
Avoid using light entities as much as possible, use the small and hand texlights! Tutorial: http://www.vlatitude.com/tutorials.php?tutID=5.

And dude, remove the armoury :( Far too much for a knifing map.

Overall score?... Dunno
Commented 20 years ago2004-03-18 11:41:33 UTC in vault item: Problem with bots Comment #1308
Its his 2nd map, the first was also too big :(
Commented 20 years ago2004-03-17 18:45:10 UTC in vault item: Problem with bots Comment #1298
For being a nutter, that is.
Commented 20 years ago2004-03-17 18:44:59 UTC in vault item: Problem with bots Comment #1297
If i told my sister not to make maps larger than 4096*4096, SHE'D smack me.
Commented 20 years ago2004-03-17 18:40:22 UTC in vault item: ka_nv-labirint Comment #1296
Dark maps = aah.,,, alittle hmm.
Commented 20 years ago2004-03-17 09:49:08 UTC in vault item: Problem with bots Comment #1285
1. If your computer makes funny noises when you add bots, you have a crappy comp.
2. DONT MAKE MAPS THAT BIG! Its far too big, dammit!
Commented 20 years ago2004-03-17 05:09:37 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1281
Very small... But I liked the indoors.
its clear that this is unfinished, but I say, dont give up on it.
Commented 20 years ago2004-03-17 05:06:06 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1280
Jax, you copier :D
Ill try it.
Commented 20 years ago2004-03-16 15:46:32 UTC in vault item: Spheres Comment #1270
Cool. Whats the FPS and wpoly for that?
Commented 20 years ago2004-03-15 14:52:44 UTC in vault item: The Barcelona Gig [w/ source] Comment #1257
Cause he stole it from someone else, probably.
Commented 20 years ago2004-03-13 14:20:39 UTC in vault item: Op4_Ikasaka Comment #1231
op4 - Interesting.
Commented 20 years ago2004-03-13 05:49:48 UTC in vault item: Timefall (SP Mod) Comment #1228
Fin recension på www.leveldesign.nu också :D
Commented 20 years ago2004-03-11 10:09:09 UTC in vault item: de_dust7000000 Comment #1213
Arches are easy. Read the tutorial on vlatitude.
Commented 20 years ago2004-03-11 04:37:28 UTC in vault item: azt_aim! Comment #1207
ieatcheese do you make non-aim map also?
Commented 20 years ago2004-03-11 04:23:12 UTC in vault item: fy_dustwars Comment #1206
Um davideo59, maybe you should rant about small maps, seing as how you just released a scoutsknivez clone...
Commented 20 years ago2004-03-10 09:57:19 UTC in vault item: de_dust7000000 Comment #1196
Im not gonna bother, too many 00000s for me to remember.
Dont vote your own map.
Commented 20 years ago2004-03-08 12:36:28 UTC in vault item: de_fusion Comment #1187
I somehow agree...
Commented 20 years ago2004-03-08 12:34:01 UTC in vault item: Awpton Comment #1186
Aggrovating Whopping Penis.
Who the heck rated it 5? thats homosexual.
Commented 20 years ago2004-03-06 06:14:39 UTC in vault item: Awpton Comment #1163
And even if I DID like noobie awp maps, I would've hated the lighting, the texturing and the fact that it is A COPY OF AWP_MAP.
Embarrasing
Commented 20 years ago2004-03-03 19:23:49 UTC in vault item: BalanceBeam Comment #1150
Rico stop using blazurban.wad this minute, young man! Or i'll have to call your father... >:D
Commented 20 years ago2004-03-01 04:48:04 UTC in vault item: Timefall (SP Mod) Comment #1137
WOOT TImefall finally!
Gonna try it after school
Commented 20 years ago2004-02-29 18:02:28 UTC in vault item: CS: Pistols at Start Comment #1133
Its cs you ph00! Look at the little greenie CS next to the name
Commented 20 years ago2004-02-28 09:08:41 UTC in vault item: co_aquatics (for Natural Selection) Comment #1119
Evo: Err, you need a server to test a map? Just create your own.

I would test this, if i had NS and steam, but since I dont...
This comment was made on an article that has been deleted.
Commented 20 years ago2004-02-25 08:45:48 UTC in vault item: "Too many light styles on a same face" Comment #1102
Its tons better than normal lighting.
Vlatitude has a good tutorial: Vlatitude: An Introduction to Lighting
Commented 20 years ago2004-02-25 07:37:15 UTC in vault item: Endlevel Boss Comment #1101
YAY! I killed the tank!
Really cool setup, it really feels like the tank is moving
Commented 20 years ago2004-02-23 09:25:49 UTC in vault item: tw_space Comment #1088
I kinda like it.
Baddies:
- Starting in crate
- Annoying teleporters :

Goodies:
+ Great brushwork
+ lots of sound
+ rounded corners (yey!)
+ Loads of guns

You should write its a HLDM map, its confusing people :D
Commented 20 years ago2004-02-21 20:58:00 UTC in vault item: Plenty of Power-ups! (Ricochet) Comment #1063
heh, you put the rc_ddot.txt instead of rc_pop
Commented 20 years ago2004-02-21 20:57:31 UTC in vault item: Plenty of Power-ups! (Ricochet) Comment #1062
yay!
Commented 20 years ago2004-02-21 16:19:39 UTC in vault item: hl_kill Comment #1061
Its a hldm map from what i can tell. All hl maps can go through cs or any other mod, they just dont contain its entities.