Comments

Commented 12 years ago2007-08-05 15:42:08 UTC in vault item: fy_caerla Comment #15507
There are other good fy_ maps on the map vault.

Regarding our conversation on IRC, not everyone is a noob like Mirasa here. There are VERY good mappers here, and you shouldn't judge the quality of this site by one crappy fy map you saw.

On the map:

This looks very nice, I'll D/L it when I'm at my main computer.

Why not upload the DE version of this map?
Commented 12 years ago2007-07-20 11:48:17 UTC in vault item: Half-Life: Emergency Comment #15383
Tried to D/L, but the hosting page is down ATM, says they're having some technical difficulties..
Commented 12 years ago2007-07-08 13:07:18 UTC in vault item: dm_court Comment #15305
This looks like crap, but I will try it before i rate it

but:
  • for standard desert sky
  • for blocky cliff faces
Commented 12 years ago2007-07-08 11:36:33 UTC in vault item: mini_dust2007 Comment #15302
Lulz ghetto: you were a map spammer not long ago.
Commented 12 years ago2007-06-28 12:37:19 UTC in vault item: Ex_coolrivers Comment #15246
Hai bro,

Thanks for making it.

PS: I was the guy who asked!
Commented 12 years ago2007-05-26 22:03:02 UTC in vault item: DE_Tent Comment #14996
I haven't played, only fired it up on BSP viewer.

You can see every part of the floor was made with the utmost care. The sand actually looks like sand, and i loved the part with the buried box. The map was pretty big, also, that's a big plus for me.
One free internet for you!
But, i have to point out one thing i dislike. The walkable areas are too narrow. That doesn't make for a very good game of CS. But i haven't played it yet, so disregard my opinion if you wish.

That's 4 stars for you sir. One of them exclusively for the terrain.

Points to improve:

Some more detail, apart from sand.
Sometimes i got the idea that the sand "bumps" are too big. That might cramp the gameplay, no?
Commented 12 years ago2007-05-26 05:48:58 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #14994
This is awesome.

I've played through the whole mod, and... WOW... It belongs in a museum... The scripted sequences were OMG... I remember (I played this a while ago) the zombie pulling the grunt, you know, on the top of the ladder...Man...

Great Great Great: 20 stars, nicely rounded to 5
Commented 12 years ago2007-05-25 21:14:32 UTC in vault item: de_barren Comment #14986
I've played a few rounds vs. bots and I don't like this map at all.

-Not very realistic lighting... Try upping the brightness and turning the light slightly more orange-ish.

-Boring, boring, boring... No obstacles... no nothing... (when there are obstacles, they're badly placed (bombsites)...

-Your attempts at detailing are useless... try adding depth, don't just make other brushes with different textures...(does anybody understand what i'm trying to say here?)

-You used what, three textures?

-Repetitive, you forget where you are because all areas look the same...

Also, don't be an asshole, We're trying to give you fair reviews and constructive criticism.
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EDIT: Play de_tent by espen180 and look at the mtf'ing terrain he has there.
Commented 12 years ago2007-05-21 17:58:27 UTC in vault item: Minicompo: hallway Comment #14958
I think it's pro. But maybe that's because i haven't seen that much mapping in my life. The textures are a bit rimrooksy
Commented 12 years ago2007-05-21 17:51:07 UTC in vault item: aim_oldzone Comment #14957
For the record

Some pro-players play on 640x480, they say it improves aiming.
Commented 12 years ago2007-05-03 11:39:53 UTC in vault item: PacManHL Comment #14784
I'm going to remake this map from scratch for CS.

Hasta