Commented 13 years ago2011-03-26 15:52:35 UTC
in journal: #7125Comment #44743
Thanks for all the feedback!
I am going to stick with the silhouette visuals. It's much simpler to create, easier to make things look good, and on a functional level it communicates very clearly to the player. It also allows me to focus more time on making the gameplay better.
The art style was actually inspired by some older games, but Limbo is a more recent one that did it very well too. Limbo was completely black and white though, while Luminesca will have a bit more colour.
The aspect ratio is something I can change very easily with Unity so that's certainly open to change.
I am going to stick with the silhouette visuals. It's much simpler to create, easier to make things look good, and on a functional level it communicates very clearly to the player. It also allows me to focus more time on making the gameplay better.
The art style was actually inspired by some older games, but Limbo is a more recent one that did it very well too. Limbo was completely black and white though, while Luminesca will have a bit more colour.
The aspect ratio is something I can change very easily with Unity so that's certainly open to change.
@Strider: What's stopping you?