Comments

Commented 8 years ago2012-12-31 05:00:46 UTC in vault item: W0A0A-W0A0B func_trackautochange Issues Comment #16915
EDIT: Alright, it's fixed! I merged A and B together, and the trackchange now works as I planned. New .BSP attached.
Commented 8 years ago2012-12-31 02:28:53 UTC in vault item: W0A0A-W0A0B func_trackautochange Issues Comment #17322
-_-
I've been trying to fix the damned thing. But I seem to have made it worse because now it crashes outright when it's supposed to trigger the trackchange.
Commented 8 years ago2012-06-27 12:42:10 UTC in wiki page: Tutorial: Customising the HUD colour Comment #100674
Wait nevermind. I totally overlooked it. I'm just unable to open it. (vc++ 2008)
Commented 8 years ago2012-06-27 12:38:18 UTC in wiki page: Tutorial: Customising the HUD colour Comment #100673
Er, there's no "cl_util" file anywhere in the SDK.
Commented 8 years ago2012-06-22 06:40:04 UTC in wiki page: Tutorial: Coding NPCs in GoldSrc Comment #101016
"Let's close off the switch statement now. Add this right afterwards.

default:
CBaseMonster::HandleAnimEvent( pEvent );
break;
}
} "

Right after what exactly??
Commented 9 years ago2011-11-06 17:38:54 UTC in vault item: Surfacerun Comment #19540
I played this map & couldn't find a way to end it. Is there a way to end it or is it one of those 'incomplete' maps?
Commented 9 years ago2011-08-26 23:13:12 UTC in vault item: level change "z0a0f" to "z1a0" somewhat less than fubar Comment #19424
*fixed. thanks guys. :) I just had to make the bottom of the trigger_changelevel touch the floor. My 1st iteration went one unit through, causing the "stickiness". And, the landmark was named the same & placed the same distance in both maps. It, like I said, was just an issue with the size of the trigger zone.
Commented 9 years ago2011-08-22 17:14:49 UTC in vault item: (problem) Office Cutscene Comment #19289
It doesn't start facing the origin. I want it to face 180* from where it starts (facing the paper on the desk, then turning to face the back wall). Only problem is, it keeps turning, and it's tilted down a bit. I want the camera to turn to the right of where it starts, move forward so it clears the chair, then turn to the right again and move towards the back wall.
Commented 9 years ago2011-08-20 07:30:22 UTC in wiki page: trigger_changelevel Comment #101106
What's "No Intermission"?