Comments

Commented 11 years ago2012-12-01 23:24:03 UTC in journal: #8042 Comment #59972
Hello Jimmi, welcome back. Does this mean you're going to stick around?
Commented 11 years ago2012-11-04 23:53:54 UTC in vault item: de_uprise Comment #20251
Looks good, judging by the review by Urby. Did anyone else notice the striking similarity between certain areas from Black Mesa and the bomb sites?
Commented 11 years ago2012-11-02 21:00:49 UTC in vault item: cs_skylight Comment #20144
Looks good judging by the scrn shot. I would like to try it at some point in the future when I am able to.

Btw, I read "... tourist are holding four hostages"; maybe you should consider changing it to that ;)
Commented 11 years ago2012-10-27 18:51:45 UTC in vault item: deathrun_darktemple Comment #20135
I like those lights. Up until now, I always thought that this specific effect was a distinctive UT99-thing. What are they, sprites?

Also, I would love to try it out eventually..
Commented 12 years ago2012-02-24 19:20:42 UTC in vault item: de_tombstones_v2 Comment #19805
Link is down. We really need a reliable host in this world. :)

EDIT: Found a mirror for it here http://user.tninet.se/~miw676n/de_tombstones_v2.rar
Commented 12 years ago2012-02-23 20:14:54 UTC in vault item: de_lush Comment #19801
Missing jeep.wad
Commented 12 years ago2012-02-23 18:11:31 UTC in vault item: aim_roadblock Comment #19800
Thank you for that mirror!
This comment was made on an article that has been deleted.
Commented 12 years ago2012-01-29 21:37:13 UTC in wiki page: Tutorial: Vertex Manipulation Part 2 Comment #100537
EDIT: I'll just upload the url for the image, so you can actually tell the difference: http://s15.postimage.org/8alfzr17t/transfm_tool.png
Commented 12 years ago2012-01-29 21:34:06 UTC in wiki page: Tutorial: Vertex Manipulation Part 2 Comment #100536
Okay, I was going to ignore this, but there is simply too many serious mistakes in this tutorial, some of which are just plain misstates.

First of all, vertex manipulation can NOT do pretty much anything. It's a tool you sort to in many cases when you would use the carve tool, so you got that much right. For the rest of your tutorial, you really shouldn't write things that you don't know are true. The vertex manipulation tool is something you should use carefully in cases where using a different tool would create problems. Some examples are when creating tubes (as shown above), arches, and tetrahedrons.

"Just bear in mind that the 'simple' tools, Carve, Clip, Hollow, Rotate, Shear, when used improperly, can cause far worse problems than vertex manipulation can when used improperly."

-That is an outright lie, and I hope that the fact that you have time on your side has paid off for you. The problem with vertex manipulation is, in fact, that it causes some very nasty problems, if you use it the wrong way. Brushes can get inverted, and they can easily cause many of the same issues that you describe above, when talking about carving.

However, I still hope that most people reading this tutorial is experienced enough not to believe that using vertex manipulation over any other tool is an intelligent thing to do.

ONE LAST THING, do NOT use the Transform Tool (Ctrl+M) to rotate objects, try doing so, and it will explain itself.
I guess most people won't actually go do it, so to keep it short, I have included an example with an object larger than 1 block here:
User posted image
[/URL]

Left to right: no rotate, transform tool, selection tool