Okay, I was going to ignore this, but there is simply too many serious mistakes in this tutorial, some of which are just plain misstates.
First of all, vertex manipulation can NOT do pretty much anything. It's a tool you sort to in many cases when you would use the carve tool, so you got that much right. For the rest of your tutorial, you really shouldn't write things that you don't know are true. The vertex manipulation tool is something you should use carefully in cases where using a different tool would create problems. Some examples are when creating tubes (as shown above), arches, and tetrahedrons.
"Just bear in mind that the 'simple' tools, Carve, Clip, Hollow, Rotate, Shear, when used improperly, can cause far worse problems than vertex manipulation can when used improperly."
-That is an outright lie, and I hope that the fact that you have time on your side has paid off for you. The problem with vertex manipulation is, in fact, that it causes some very nasty problems, if you use it the wrong way. Brushes can get inverted, and they can easily cause many of the same issues that you describe above, when talking about carving.
However, I still hope that most people reading this tutorial is experienced enough not to believe that using vertex manipulation over any other tool is an intelligent thing to do.
ONE LAST THING, do NOT use the Transform Tool (Ctrl+M) to rotate objects, try doing so, and it will explain itself.
I guess most people won't actually go do it, so to keep it short, I have included an example with an object larger than 1 block here:
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Left to right: no rotate, transform tool, selection tool
Btw, I read "... tourist are holding four hostages"; maybe you should consider changing it to that
Also, I would love to try it out eventually..
EDIT: Found a mirror for it here http://user.tninet.se/~miw676n/de_tombstones_v2.rar
First of all, vertex manipulation can NOT do pretty much anything. It's a tool you sort to in many cases when you would use the carve tool, so you got that much right. For the rest of your tutorial, you really shouldn't write things that you don't know are true. The vertex manipulation tool is something you should use carefully in cases where using a different tool would create problems. Some examples are when creating tubes (as shown above), arches, and tetrahedrons.
"Just bear in mind that the 'simple' tools, Carve, Clip, Hollow, Rotate, Shear, when used improperly, can cause far worse problems than vertex manipulation can when used improperly."
-That is an outright lie, and I hope that the fact that you have time on your side has paid off for you. The problem with vertex manipulation is, in fact, that it causes some very nasty problems, if you use it the wrong way. Brushes can get inverted, and they can easily cause many of the same issues that you describe above, when talking about carving.
However, I still hope that most people reading this tutorial is experienced enough not to believe that using vertex manipulation over any other tool is an intelligent thing to do.
ONE LAST THING, do NOT use the Transform Tool (Ctrl+M) to rotate objects, try doing so, and it will explain itself.
I guess most people won't actually go do it, so to keep it short, I have included an example with an object larger than 1 block here:
Left to right: no rotate, transform tool, selection tool