Comments

Commented 1 year ago2023-07-21 07:54:37 UTC in vault item: GoldSrc Map2Prop Comment #105423
After trying it I gotta say it is incredibly simple to set-up and use.
The models look indistinguishable from their brush counterparts.

Amazing job with the program <3
Commented 1 year ago2023-07-14 20:21:54 UTC in vault item: GoldSrc Map2Prop Comment #105397
Earlier today I was thinking about trying the maps to models process and low and behold I see this.
I haven't had a chance to try the tool out yet, but I am endlessly grateful that you're working on it! :heart:
Commented 1 year ago2023-06-07 05:58:18 UTC in vault item: Sykhiv_yards_b1.5 (Update!) Comment #105341
A bit dark in some areas, but I am loving the dusk vibes!
Commented 2 years ago2022-10-07 06:09:40 UTC in vault item: Area-based screen tint Comment #104838
This is really neat, thanks for the tutorial!
Commented 3 years ago2021-02-16 11:59:07 UTC in vault item: Gunner Gargantua Comment #103323
^ Sure is. It's the "Gunner" enemy model that has been rigged to the default Garg animations.
Commented 4 years ago2020-03-17 21:17:32 UTC in vault item: A Dozen Map Sources Comment #102588
Thank you for sharing Admer, I am sure some of us will make good use of these when in need of examples.
Commented 4 years ago2020-02-15 10:46:50 UTC in vault item: Office Chairs Comment #102539
Quite an improvement over the vanilla ones, thank you for sharing them!
Commented 5 years ago2019-10-08 13:01:14 UTC in vault item: Half-Life: Under Maintenance Comment #102315
Here's another gif - https://i.imgur.com/VKBaHFE.gif
Commented 5 years ago2019-09-09 08:13:02 UTC in vault item: Half-Life: Under Maintenance Comment #102263
@Admer456 Yeah, after lots of hard work I was able to find and fix all leaks, it took me a good 2 hours to resolve that matter.

For consistency, I will try, hopefully I wont let anyone down.
Commented 5 years ago2019-09-03 23:42:01 UTC in vault item: Half-Life: Under Maintenance Comment #102248
@Windawz Yeah, I noticed that the box kills the compile time but I must have seams somewhere on the map and as a result not having the box means that the map will be in full-bright. I have tried fixing it many times but I can not find this seam.
Regarding game_text I agree and have already considered it's reduction or entire removal.
And as for consistency, I do acknowledge the issue however I am afraid that I am not entirely sure how to resolve it. My only hope would be to check-out other maps/mods and learn from them.

I do thank you for the feedback though, it is a well needed wake-up call I will try to make some improvements based on it for the next file upload.
Commented 5 years ago2019-09-03 17:01:33 UTC in vault item: Half-Life: Under Maintenance Comment #102246
@Admer456 Thank you for the warm welcome.
Commented 5 years ago2019-09-03 02:00:43 UTC in vault item: Half-Life: Under Maintenance Comment #102244
Sadly Gifs are not supported so I will have to plot this here https://imgur.com/3DSEdas