A Dozen Map Sources

Half-Life HL
A Dozen Map Sources by Admer456
Posted 3 weeks ago2020-03-17 19:00:52 UTC • Examples • Half-Life
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Name
A Dozen Map Sources
By
Admer456 Admer456
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
3 weeks ago2020-03-17 19:00:52 UTC
Updated
3 weeks ago2020-03-17 19:00:52 UTC
Views
232
Downloads
26
Comments
4

I've had this idea on my mind for a while, to release the map sources of ts_untergrund19 as an example of a finished map.
But then, I asked myself: why not release more than that?

Maps

Released

In this pack, there are examples of 3 finished maps:

Unreleased/unfinished

And a lot of other, unfinished maps:
  • fun_kobbl (CS 1.6)
  • pustinya (CS 1.6)
  • sc_kobbl (SC 5.0)
  • sc_zvezde (SC 5.0)
  • sandstorm (SC 5.0)
  • jungle_mission (SC 4.8)
  • acdm_roomwar (from my old mod, applies to maps below too)
  • c1e1p1
  • c1e2p1
  • c1e2p2
  • c1e3p1
  • fd_intro

Other

There are also some maps from my tutorials: Other than map sources, there are some model sources + textures:
  • reflective glass hemisphere, using additive chrome
  • helicopter model
  • terrain model, fake 3D skybox

Examples

There are quite some examples in the provided maps, from brushwork samples to entity setups and sequences.
Most of these are adequate for beginner mappers, although some examples are slightly more complicated (e.g. the mortar launch panel in de_kobbl).
Entity setupMap
Moving terrain setupsandstorm_0
Osprey getting destroyed mid-flight, pulling the players out of itselfsandstorm_0
Human grunts getting down in an elevator and running forward via scripted sequencesacdm_roomwar
Breakable computer CRT monitors with gibs flying out of themacdm_roomwar
Large explosion sequenceacdm_roomwar
Air jump fans similar to Xen jump padsts_untergrund
Breakable map design, also demonstrating a deforming floor piecets_untergrund
Breakable projector setupts_untergrund
Laser scanning sequencesc_zvezde
Tractor beam elevatorsc_zvezde
(Rather amateur) car chase sequencejungle_mission
Barrel that explodes only in a specific spotjungle_mission
Teleportation sequence after healingfun_kobbl and sc_kobbl
Manual mortar launch table using func_trains, func_doors, multi_managers etc.fun_kobbl and sc_kobbl
Crate lid that falls off to reveal weapon pickupssc_kobbl
A continuous cycle of several ambient_generics using a func_train and 4 path_cornersde_kobbl
Zombie breaking a wallc1e2p1
Happy mapping! -Admer

To-do: maybe I should write tutorials for some of the complicated entity setups. Hmm...

4 Comments

Commented 2 weeks ago2020-03-17 21:17:32 UTC Comment #102588
Thank you for sharing Admer, I am sure some of us will make good use of these when in need of examples.
Commented 2 weeks ago2020-03-17 22:15:48 UTC Comment #102589
I guess it can serve 2 purposes: as example maps and copy-paste material, hahah! :walter:
Commented 2 weeks ago2020-03-17 22:33:25 UTC Comment #102590
Finish yer maps ya gaylord.
Commented 2 weeks ago2020-03-19 23:01:50 UTC Comment #102591
Your contents are very helpful.

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