Commented 20 years ago2004-06-24 14:11:15 UTC
in vault item: de_bndnd_silosComment #2469
A very small map... but i like your idea. You have a few texture problems and a few clipping problems... but nothing too drastic. The textures are kinda repetative... which makes it kinda boring... Just remember for your next map that the bomb sites should be far enough away that you dont get hurt when the bom goes off if your in the other bombsite...
Commented 20 years ago2004-06-19 11:09:28 UTC
in vault item: de_clifferyComment #2405
I had to give it a 2/5 because the texturing over all isn't that good, a very small map especially for a de_map, and the architecture... you can see lines where you have clipped stuff and haven't alligned it correctly. I do however like your spinning thing... but if you jump into it it will spin you are for a little while... and i do like your laser work, even though the circle around it you can see linees in... keep mapping...
Commented 20 years ago2004-05-22 01:14:34 UTC
in vault item: de_icepalaceComment #1969
Alright, I downloaded and checked it out and I found a few small clipping errors (the rounded curves in the hallways). Other then that I think it looks fine, it seems to me though that it repeats... maybe its the textures or all those torches... hehe. I like the idea, but maybe add a few differences... also I never really liked the bomb site under water... but that is just me... I give it a **
Commented 20 years ago2004-05-07 18:34:17 UTC
in vault item: de_underpipeComment #1820
What is up with people who think maps are too dark unless you have light entities everywhere? Some maps look just awesome dark, and this is one of them. Texturing is the thing that you should look at, unless you cant see ANYTHING in the map. This is also coming from a 4 year CS player. **
Commented 20 years ago2004-05-03 20:45:32 UTC
in vault item: pd_allyways2Comment #1783
Guys dont just rate it if you haven't tried it. There is only 1 dl and it has a rating of 2 and the comment posted wasn't bad. At least TRY the map first.
Commented 20 years ago2004-05-02 14:24:21 UTC
in vault item: aim_poker_finalComment #1767
Thank you for the comment. I made another de_ map but it wont compile right Also the bottom part I wanted to be "naturally" lit so its only light from above it
Other then that I think it looks fine, it seems to me though that it repeats... maybe its the textures or all those torches... hehe. I like the idea, but maybe add a few differences... also I never really liked the bomb site under water... but that is just me... I give it a **
Also the bottom part I wanted to be "naturally" lit so its only light from above it