Comments

Commented 3 weeks ago2024-11-08 13:45:15 UTC in vault item: Airlock Prefab Comment #106494
Cool!
IMHO, simpler option:
  • two func_door (door1, door2): speed - 50, lip - 4, toggle;
  • trigger_changetarget (door1) to change the target of func_button (airlock_button) to multimanager (a_but2);
  • trigger_changetarget (door2) to change the target of func_button (airlock_button) to multimanager (a_but1);
  • multimanager (a_but1): door1 - 0, door2 - 2;
  • multimanager (a_but2): door1 - 2, door2 - 0;
  • button (on right side, near info_player_start): target - door1;
  • buttun (on the left side): target - door2;
  • button in the middle (airlock_button), target - (empty).
Commented 3 weeks ago2024-11-08 13:35:30 UTC in wiki page: Tutorial: Airlock system (that works in multiplayer) Comment #106493
Cool!
IMHO, simpler option:
  • two func_door (door1, door2): speed - 50, lip - 4, toggle;
  • trigger_changetarget (door1) to change the target of func_button (airlock_button) to multimanager (a_but2);
  • trigger_changetarget (door2) to change the target of func_button (airlock_button) to multimanager (a_but1);
  • multimanager (a_but1): door1 - 0, door2 - 2;
  • multimanager (a_but2): door1 - 2, door2 - 0;
  • button (on right side, near info_player_start): target - door1;
  • buttun (on the left side): target - door2;
  • button in the middle (airlock_button), target - (empty).
This comment was made on an article that has been deleted.
Commented 8 months ago2024-04-03 12:36:56 UTC in vault item: Headcrab Hunt Comment #106103
IMHO, very good, but:
  • a very high w_poly;
  • the map needs additional optimization;
  • it is advisable to make changes that improve gameplay;
  • fix small shortcomings of texture.
Commented 8 months ago2024-03-10 12:41:05 UTC in vault item: dm_deltalabs Comment #106055
Very neatly.
In some parts of the map, quite empty.
I would suggest considering the option of using luminous textures instead of lights (imho - more realistic lighting).