Comments

Commented 19 years ago2005-01-27 23:28:00 UTC in vault item: Reflections 1 Comment #5749
Kind of a cheap trick, isn't it? Makes me feel....dirty.

Nifty effect anyways.
Commented 19 years ago2005-01-27 23:10:50 UTC in vault item: Peephole Comment #5746
That's a damn cool idea, BL. Great for stealth maps, perhaps? Or getting that little extra information out of the backstory? Very good idea.
Commented 20 years ago2004-05-30 03:40:02 UTC in vault item: The Playtest Comment #2124
Ok, I dunno if this is the secret, but I found some crazy keybindings!

'm' - drops a longjump module
'i' - drops a grenade for the MP5
'k' - voicerecord...?
'n' - toggles noclip
'8' - toggles gl_wireframe 2
'9' - toggles gl_wireframe 1
'0' - toggles gl_wireframe 0

What the heck?
Commented 20 years ago2004-05-30 02:46:28 UTC in vault item: The Playtest Comment #2122
Hey, great job on the architecture - really pretty looking, and great flow. I liked it a lot, but a few things confused me. I hear the talking, but I have no clue where it's coming from, or where I'm supposed to think it's coming from. And why am I randomly running through this area? But yeah, I like the looks, but I feel the map has little or unclear purpose.