The Playtest

Half-Life HL
The Playtest by Captain P
Posted 16 years ago2004-05-29 07:00:06 UTC • Completed • Half-Life
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Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
The Playtest
Captain P Captain P
Mod files
16 years ago2004-05-29 07:00:06 UTC
3 weeks ago2021-02-07 21:48:58 UTC
Download (2.63mb)

My entry for the 'Talking Scientists' competition in 2004. It's a small single-player map/mod where you take on the role of a scientist that's playtesting the map of a fellow scientist (admittedly a rather far-fetched interpretation of the competition theme). The map itself was made in 2 weeks time, using textures from a map that I had abandoned earlier.

To install and play this map, put the 'cp_compo' folder in your Half-Life folder and start hl.exe with the -game cp_compo command-line argument, or restart Steam and look for 'Captain P - The Playtest' in your games list.
  • Fixed download (as of February 2021).


Commented 16 years ago2004-05-29 08:31:36 UTC Comment #2108
i must say wow!:) usualy i dont play hl, but i've tested this map. this map made me understand that mapping for hl can be as fun (or even more better) as for cs. offcource gamplay is very short (not more than 4-5 mins), but map is for compo, isnt it? i know nothing about compos, but i liked this map, architecture, textures, etc. only thing i missed is lots of guns and enemies :))oh, btw too many concret, could be more metal (the grates over pipes could sound as metal when you run over it). i wish your maps ware for cs :)
Commented 16 years ago2004-05-29 08:46:30 UTC Comment #2109
It's short, indeed. 2 weeks is little time for such a map, so I had to let some things go and just finish it. Indeed, I would've made some textures for this if I had more time, I feel I've overused the concrete. Some little things like the step sound and auto-save spots, as well as an end_game trigger and some texture alignment could've done better but there was little time left for such tweaking. Next map better! :)

BTW: Nice you liked it!
Commented 16 years ago2004-05-29 08:48:20 UTC Comment #2110
As for lots of enemies, I wanted to experiment with few enemies instead of masses. I think proper use of few can make a map much more fun to play, it adds tension whereas a map that features grunts around every corner loses the surprise effect pretty soon.

Oh, did you found the secret bytheway?
Commented 16 years ago2004-05-29 10:32:07 UTC Comment #2113
nope, where i should look 4 it? and what the secret supposed to be? bazooka? :)) or secret room?
Commented 16 years ago2004-05-29 11:36:56 UTC Comment #2114
Wow. I wish I could map like you, lol. You are going to blow my map away! I found the secret, yes. Nothing wrong with this map exept that the pipes should sound like metal, but who cares, it's awesome!
Commented 16 years ago2004-05-29 11:53:08 UTC Comment #2115
This was a real treat to play :), even if it was small. GJ
Commented 16 years ago2004-05-29 15:40:45 UTC Comment #2119
Hey man I really liked your map, and I agree completely with essential, maps like these make non-hl people hl people (w/e that means) lol. I didn't find the secret in this but it was very enjoyable. I don't really know or care about rspeeds, but my graphics got a little choppy in some big areas. +Architecture +Textures +Gameplay :)
Commented 16 years ago2004-05-30 02:46:28 UTC Comment #2122
Hey, great job on the architecture - really pretty looking, and great flow. I liked it a lot, but a few things confused me. I hear the talking, but I have no clue where it's coming from, or where I'm supposed to think it's coming from. And why am I randomly running through this area? But yeah, I like the looks, but I feel the map has little or unclear purpose.
Commented 16 years ago2004-05-30 03:35:53 UTC Comment #2123
If you played trough the end you'll see where the talking's coming from... :)
Commented 16 years ago2004-05-30 03:40:02 UTC Comment #2124
Ok, I dunno if this is the secret, but I found some crazy keybindings!

'm' - drops a longjump module
'i' - drops a grenade for the MP5
'k' - voicerecord...?
'n' - toggles noclip
'8' - toggles gl_wireframe 2
'9' - toggles gl_wireframe 1
'0' - toggles gl_wireframe 0

What the heck?
Commented 16 years ago2004-05-30 05:46:05 UTC Comment #2125
I also noticed those strange keybindings. Now onto the map. That was brilliant. :) Great Architecture, texturing and the great gameplay. I say ***. And i found your secret. hard to get to though... im not goin to say what it is but it really isnt much. definetly not a bazooka :P "you found my secret" (its not a secret room).lol great effort. I wish i could map like you.

Commented 16 years ago2004-05-30 07:04:35 UTC Comment #2126
/me quotes:
"Ok, I dunno if this is the secret, but I found some crazy keybindings!"

Heh, CP has send in his own config.cfg file, with all of his keybindings. It was to late to fix, since he allready submitted his map. So here's mij advise for everyone:

Never send your config.cfg file with your mod.
Commented 16 years ago2004-05-30 08:24:25 UTC Comment #2127
It was Muzzle that told me not to send it. Too bad I had already send it in...

Heh, it's my developers keybindings, I can check r_speeds with a few keys, wireframes, godmode, noclip, suit, impulse 101, and so on. Heh, little fault... sorry! :)
Commented 16 years ago2004-05-30 08:27:51 UTC Comment #2128
I thought it was pretty good but there weren't many scis talking to each other apart from at the end. I would of expected more of that for this kind of contest because that was what it was about
Commented 16 years ago2004-05-30 10:43:52 UTC Comment #2129
The sci's talking is integrated with the rest of the map. Maybe it's not so clear because of the, in my opinion, bad voice-acting. But the voices you hear are the scientists babbling about the map.
Commented 16 years ago2004-05-30 17:16:37 UTC Comment #2137
Don'y u use ambient generics though in most of the map instead of scis using sentances :D

+ whats this secret :D
Commented 16 years ago2004-05-31 02:35:06 UTC Comment #2144
who wants to know what the secret is????!!!! coz i know! (this map should be 5 stars... but i never rate more than once)
Commented 16 years ago2004-05-31 04:33:34 UTC Comment #2145
Heh, I was surprized it was rated down to 4 but had no extra comments. Maybe I'm too suspicious after what happened with Detention... :(

Whether I use scripted_sentences or ambient_generics, they still represent the sci's talking. Although you can not see them doesn't mean that it's not them who talk. Meh, I had to do the voice-acting better, it may be somewhat unclear I see now...
Commented 16 years ago2004-05-31 11:44:59 UTC Comment #2156
I wish I was as good as this...nice job.
Commented 16 years ago2004-05-31 15:16:24 UTC Comment #2159
Its small, short and is boxy. Atlease the lighting is practical. Not too great of a deathmatch, I played it with 2 other mapping friends and they did not like the gameplay.
Commented 16 years ago2004-05-31 15:33:51 UTC Comment #2161
Deathmatch??? This map isn't a deathmatch map, it's singelplayer! My competition entry! Heh, I though at least that was clearly stated...
Commented 16 years ago2004-05-31 15:34:30 UTC Comment #2162
So, of course it makes for a bad deathmatch map. If you want deathmatch, take a look at my map 'Detention'...
Commented 16 years ago2004-05-31 23:47:25 UTC Comment #2168
the download link isn't working. :(
Commented 16 years ago2004-06-01 02:45:36 UTC Comment #2170
Works fine for me now. Maybe that was because I was busy with my portfolio website...
Commented 16 years ago2004-06-01 06:02:55 UTC Comment #2174
u overused that crete wall texture but it was still nice
Commented 16 years ago2004-07-06 09:59:48 UTC Comment #2599
From the pic I'd say that the architecture and design of the place looks pretty sound -- Just downloading it
Commented 16 years ago2004-07-07 16:47:00 UTC Comment #2621
I played it through, I like the end sequence, very well put together -- I'm pretty useless with scripting
Commented 16 years ago2004-07-27 15:10:56 UTC Comment #2961
EXTREMELY NICE, This is a extremely nice map, 2 weeks you say!! GOOD JOB!!
Commented 14 years ago2006-03-21 23:17:35 UTC Comment #11320
Some great stuff, and it looks really good!

Funny voice acting--superb!

Does it end at the rotating button?
Commented 14 years ago2006-03-22 04:42:26 UTC Comment #11323
Nope, there's a little more to this - the button opens the route to the end. :)
Commented 4 years ago2016-09-17 03:24:10 UTC Comment #14497
this link is dead, but you can get this MOD at
Commented 1 week ago2021-02-23 00:09:59 UTC Comment #103341
Wow! I remember playing this years ago.

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