Commented 13 years ago2011-05-05 02:31:41 UTC
in journal: #7200Comment #66361
That's super dodgy, man. There's plenty of companies that sell good server hosting. You don't even know which company this is with - why would you buy a server in-game?!
Is he telling you to pay him or are you paying the hosting company directly?
Commented 13 years ago2011-04-17 22:36:16 UTC
in journal: #7170Comment #57450
I dunno... D0G is with Kleiner, sure, but do you not think he'll fight on Alyx's side when the time comes? I mean she's still loyal to Gordon, so I doubt you'll actually fight D0G. Might be mistaken, though.
Commented 13 years ago2011-04-17 22:27:43 UTC
in journal: #7170Comment #57449
The emotion was pretty incredible in that scene, Urby. It's obvious that Kleiner was still blaming himself for Eli's death which contributed heavily to his decision. The fact that his morality core was removed also factors into it, of course.
Commented 13 years ago2011-04-13 11:35:05 UTC
in journal: #7161Comment #45173
some much ARG. Seen the recent update news for games like Audiosurf, The Ball, AAAAaaaaAAAA, Amnesia, Defense Grid, Toki Tori, BIT.TRIP BEAT, RUSH and Wonderful End of the World?
IT'S NOT FINE.
WHATEVER YOU DO, DO NOT USE ANY SUGAR.
Don't worry. Changes are here.
Console fixed and updated
Recruits fixed and updated
CHAS levels fixed and updated
Fixed update in Spanish localization
Added Stochastic Level Enrichment Process
Major new content added - 7 locally optimized test chambers made available
Includes Edgeless Artifact Cube
Any appearance of computerized objects is not part of the official testing protocols, but is an unintended side effect of the Aperture Science facilities
Temporary GLaDOS integration activated
<test> level implementation complete
<test> level accolades implemented
Cryptographic clues cleverly disguised
Evaluation of perfection within human test subjects imminent -- outcome not expected to be positive
We couldn't stop her.
Please help us. Please help us. Please help us. Please help us. Please help us. Please help us.
You would hate me if I insulted your skill by making it too easy. I certainly would Hate you.
Now with 20% more horror and 10% less cake. Enjoy this brand new flavor of canned horror - manufactured with license by Aperture Science.
(might contain traces of potatoes)
SOS
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-04-05 14:25:52 UTC
in journal: #7144Comment #43071
To see a cat in your dream symbolizes an independent spirit, feminine sexuality, creativity, and power. It also represents misfortune and bad luck. To see a fox in your dream represents insight, cleverness, cunningness and resourcefulness.
Basically the first appearance of the cat at the door represents your worry that your sexuality and/or independence is going to be locked out when you get married. An attempt to let it back in will result in it being multiplied my a great amount (see: 12), but this will seem natural to you. However, you worry that this bloated sexuality/independence will upset your fiancé (now wife) and will result in said sexuality/independence being torn to shreds. The fact that your cat is named after a drunk Scotsman throws confusing messages into this scenario, however.
Also all dreams actually mean you feel stressed at work so everything I just typed is meaningless.
Commented 13 years ago2011-03-23 01:01:24 UTC
in journal: #7121Comment #44729
Gunna be honest, we both uninstalled the Crysis 2 demo pretty shortly after making that video, and neither of us intend to buy it, or at least not until it's under a tenner.
Multiplayer is as generic as it gets. Literally exactly the same as recent CoD games with that constant reward bullshit. Singleplayer looks unlikely to be much better based on gameplay vids.
I'd hold off until it's cheaper if I was you, bruv.
Commented 13 years ago2011-03-23 00:23:06 UTC
in journal: #7120Comment #57387
Trust it to be a Scottish university to conduct such obscure, pointless research. Trust it to be Transylvania to have such mad birds in the first place.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-03-21 06:42:48 UTC
in vault item: aim_aztec_portugalComment #18910
I think what Dimbark is trying to say is that a map should have some sort of background and sense of place, but he's being a twat about it. Also how the hell did he rate twice?
Commented 13 years ago2011-03-20 03:11:58 UTC
in vault item: aim_aztec_portugalComment #18904
Why is the sky a red-rock desert? Why is there no detailing at all? What makes this map unique in any way? Why does this have 'Aztec' in the name?
helpful hint: Don't release maps which only took 20 mins to make. If you can literally count the number of brushes in the screenshot - it's not finished.
Commented 13 years ago2011-02-27 08:34:18 UTC
in journal: #7075Comment #50677
Exams are what is wrong with the education system.
I'm a competent writer, and I can analyse texts reasonably well. I got a solid 'A' in my HN English prelim (mock exam) then 2 months later I got a C in the actual exam because the question was a total curve ball. Don't want to blow my own trumpet, but I'm not a bloody C student, and it pisses me the hell off that I couldn't appeal my grade considering my prelim score.
And when I was in high school, half the classes seemed to be more about teaching you how to pass the exam, rather than actual useful knowledge in the subject.
It's nonsense. All I can say is thank fuck I'm in college now and almost all my assessments are practical, not theory.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-02-21 06:37:56 UTC
in journal: #7056Comment #66330
"When pushed to it's limits the Goldsource engine can be pretty amazing for how old it is."
No, it can't. Sorry. Honestly, I've been taking it to its limit a lot lately and all I can think about when I hit that brick wall of having to sacrifice detailing in order to ensure a map runs is "God damn this would be easier in Source."
That said, for the most part I've enjoyed going back to Goldsource. Its simplistic charm does make it fun to develop content for... Right up until you hit that limit.
And the text review (just a more formal version of what I say in the video):
After I pretty savagely reviewed gm_beachplay, I was worried that I'd been too harsh and would have offended Samurai Jack - but no, he bounced right back and let me know that he had taken all my criticism on board and was working on a new map which would be much, much better. It was made under the working title "Abandoned Field" and was released recently as gm_nightfield. At first glance it seems to be a great improvement on Samurai Jack's previous work, especially in terms of detailing and lighting. There are some very atmospheric areas and it's obvious that a lot of time and effort was put in to give this more of a sense of place - rather than just a level in the middle of nowhere. Well, I say that, but while it's definitely an improvement that there is a 3D skybox at all, it's very minimalistic and doesn't have any ground, so the world still just falls into the sky at the edges of the playable space and buildings are almost pitch black. Lights work in the skybox as well, so use them! There are also a few bugs with the skybox, for example this group of trees which seem to be fullbright. There is plenty of playable space, and even some football goal posts for games although I'm not entirely sure where that idea came from considering the rest of the map seems to be based on some sort of oil refinery. It sounds like a Billy Connolly gag - a football pitch in the middle of a working class factory. Annoyingly though, unlike beachplay, the sky is quite low in nightfield removing any chance of tall constructions, which is pretty surprising considering how tall some of the structures in the map itself are. This platform, for example is only a few metres under the limits of the sky. Texturing is pretty bland throughout, and I think that now you've gotten really good at lighting, you should concentrate on improving your texturing. There are some pretty odd choices for some textures like the bottom of the ramp which looks pretty terrible or the water next to it which I'm pretty sure is DX7 water considering it doesn't seem to cast any reflections. Even in some of the best looking parts of the map you can see texturing issues. Take a look at this for a second. You've got this neat, seemingly Portal-inspired area and the metal block texture the walls are made of is divided into squares which fit neatly in the Hammer grid, yet you've cut this big hole out of them in odd places when aligning it to the edges of the texture would have been fairly easy. Displacements are quite jaggy in places, and here they don't even come close to touching the ground and seriously - what is up with these stairs? That's just lazy. Once again there're no AI nodes, so NPCs are pretty useless and can you tell me what is meant to be casting this light? There are just a bunch of really obvious bugs that leave this map feeling unfinished that should have been noticed during testing. I? Hmm? Uh, so as I was saying - this is probably the best Gmod map I've ever played. The interactive bits are great, like the totally over-the-top teleport system which sends the player flying out of the building and the floodlights with Crossfire-esque alarm system. Really nice touches which give the map a real edge. The lighting outside is really atmospheric and I can see this being really fun to play on with a bunch of mates. There's even a bunch of easter-eggs to find and more places to explore than you can shake a stick at, although I feel the subtle art of stick shaking is somewhat lost in Garry's Mod. Seriously, though. This is a pretty damn good map - it just needed to be tested more before release.
Is he telling you to pay him or are you paying the hosting company directly?
That's awesome, satchmo
Speaking of Alyx, is that new hair sexy or what?
Also, am I mistaken or do the vorts have new voice actors as well? They sound weird.
That's almost half the price of games like Black Ops, which didn't have nearly as much love put into them.
Valve could quite easily have charged £20 more for portal 2 and people would have bought it.
Seen the recent update news for games like Audiosurf, The Ball, AAAAaaaaAAAA, Amnesia, Defense Grid, Toki Tori, BIT.TRIP BEAT, RUSH and Wonderful End of the World?
Basically the first appearance of the cat at the door represents your worry that your sexuality and/or independence is going to be locked out when you get married. An attempt to let it back in will result in it being multiplied my a great amount (see: 12), but this will seem natural to you.
However, you worry that this bloated sexuality/independence will upset your fiancé (now wife) and will result in said sexuality/independence being torn to shreds.
The fact that your cat is named after a drunk Scotsman throws confusing messages into this scenario, however.
Also all dreams actually mean you feel stressed at work so everything I just typed is meaningless.
Texturing — 7.5
Ambience — 6
Lighting — 8.5
Gameplay — 8.5
Video Review
Bottom Line
It might just be the nostalgia talking, but this map has just fallen short in my view.+rep
(to be added when a rep system is maybe introduced)
The problem is people who never out-grow it.
Welcome to the community.
Multiplayer is as generic as it gets. Literally exactly the same as recent CoD games with that constant reward bullshit.
Singleplayer looks unlikely to be much better based on gameplay vids.
I'd hold off until it's cheaper if I was you, bruv.
Also how the hell did he rate twice?
Why is there no detailing at all?
What makes this map unique in any way?
Why does this have 'Aztec' in the name?
helpful hint:
Don't release maps which only took 20 mins to make. If you can literally count the number of brushes in the screenshot - it's not finished.
+1
edit:
oh wait, it seems to be in a playable beta 5!
I'm a competent writer, and I can analyse texts reasonably well. I got a solid 'A' in my HN English prelim (mock exam) then 2 months later I got a C in the actual exam because the question was a total curve ball.
Don't want to blow my own trumpet, but I'm not a bloody C student, and it pisses me the hell off that I couldn't appeal my grade considering my prelim score.
And when I was in high school, half the classes seemed to be more about teaching you how to pass the exam, rather than actual useful knowledge in the subject.
It's nonsense.
All I can say is thank fuck I'm in college now and almost all my assessments are practical, not theory.
+1 Party!
And this is a modding website, so thoughts regarding mods should be a bonus.
No, it can't. Sorry. Honestly, I've been taking it to its limit a lot lately and all I can think about when I hit that brick wall of having to sacrifice detailing in order to ensure a map runs is "God damn this would be easier in Source."
That said, for the most part I've enjoyed going back to Goldsource. Its simplistic charm does make it fun to develop content for... Right up until you hit that limit.
Here's the video review:
https://www.youtube.com/watch?v=tu_cbgB25FE
And the text review (just a more formal version of what I say in the video):
After I pretty savagely reviewed gm_beachplay, I was worried that I'd been too harsh and would have offended Samurai Jack - but no, he bounced right back and let me know that he had taken all my criticism on board and was working on a new map which would be much, much better. It was made under the working title "Abandoned Field" and was released recently as gm_nightfield.
At first glance it seems to be a great improvement on Samurai Jack's previous work, especially in terms of detailing and lighting. There are some very atmospheric areas and it's obvious that a lot of time and effort was put in to give this more of a sense of place - rather than just a level in the middle of nowhere.
Well, I say that, but while it's definitely an improvement that there is a 3D skybox at all, it's very minimalistic and doesn't have any ground, so the world still just falls into the sky at the edges of the playable space and buildings are almost pitch black. Lights work in the skybox as well, so use them! There are also a few bugs with the skybox, for example this group of trees which seem to be fullbright.
There is plenty of playable space, and even some football goal posts for games although I'm not entirely sure where that idea came from considering the rest of the map seems to be based on some sort of oil refinery. It sounds like a Billy Connolly gag - a football pitch in the middle of a working class factory.
Annoyingly though, unlike beachplay, the sky is quite low in nightfield removing any chance of tall constructions, which is pretty surprising considering how tall some of the structures in the map itself are. This platform, for example is only a few metres under the limits of the sky.
Texturing is pretty bland throughout, and I think that now you've gotten really good at lighting, you should concentrate on improving your texturing. There are some pretty odd choices for some textures like the bottom of the ramp which looks pretty terrible or the water next to it which I'm pretty sure is DX7 water considering it doesn't seem to cast any reflections.
Even in some of the best looking parts of the map you can see texturing issues. Take a look at this for a second. You've got this neat, seemingly Portal-inspired area and the metal block texture the walls are made of is divided into squares which fit neatly in the Hammer grid, yet you've cut this big hole out of them in odd places when aligning it to the edges of the texture would have been fairly easy.
Displacements are quite jaggy in places, and here they don't even come close to touching the ground and seriously - what is up with these stairs? That's just lazy.
Once again there're no AI nodes, so NPCs are pretty useless and can you tell me what is meant to be casting this light? There are just a bunch of really obvious bugs that leave this map feeling unfinished that should have been noticed during testing.
I? Hmm?
Uh, so as I was saying - this is probably the best Gmod map I've ever played. The interactive bits are great, like the totally over-the-top teleport system which sends the player flying out of the building and the floodlights with Crossfire-esque alarm system. Really nice touches which give the map a real edge. The lighting outside is really atmospheric and I can see this being really fun to play on with a bunch of mates.
There's even a bunch of easter-eggs to find and more places to explore than you can shake a stick at, although I feel the subtle art of stick shaking is somewhat lost in Garry's Mod.
Seriously, though. This is a pretty damn good map - it just needed to be tested more before release.