Comments

Commented 14 years ago2010-09-30 18:07:21 UTC in journal: #6795 Comment #38424
AMAZING
Commented 14 years ago2010-09-28 00:19:03 UTC in journal: #6792 Comment #49151
Thanks
Commented 14 years ago2010-09-27 20:55:20 UTC in journal: #6791 Comment #63150
So nothing fancy happened with thirdperson mode - and the mod itself was decent. those damn monstermakers though... pissing me right the hell off.
The handjob scene was just absurd, and that model sucks (no pun intended)

i give it a solid 3 out of 5
Commented 14 years ago2010-09-26 23:32:40 UTC in journal: #6792 Comment #49150
Luke, i gotta know what that is!
Have a link?
Commented 14 years ago2010-09-26 19:07:00 UTC in journal: #6791 Comment #63149
where do we download this i have to see thirdperson for myself.
Commented 14 years ago2010-09-26 18:01:49 UTC in journal: #6792 Comment #49149
Thanks everyone!
Commented 14 years ago2010-09-26 14:06:45 UTC in journal: #6792 Comment #49148
22 feels a lot like 21. Only now i'm more comfortable with buying liquor and such.

And from now on, call me brewmaster
Commented 14 years ago2010-09-25 17:46:48 UTC in vault item: City 11 Comment #18567
I can tell you what's wrong, but im not fixing it.
What use is it to grow as a mapper if everyone else fixes your mistakes?
Learn from them and try to fix it, else you're never going to get any better.

And what bugs are in the map?

That poker face has ZERO to do with the map.
More descriptions / screenshots of bugs or something would help immensely.

It's like asking us to go on a scavenger hunt without a list of items to find.
It wont work.
Commented 14 years ago2010-09-25 15:26:59 UTC in journal: #6788 Comment #57059
Vaguely...
Commented 14 years ago2010-09-25 15:26:15 UTC in journal: #6790 Comment #39113
uhh.. ok?
Commented 14 years ago2010-09-25 14:35:08 UTC in journal: #6790 Comment #39112
a while = 6 days, btw
Commented 14 years ago2010-09-25 09:18:42 UTC in journal: #6790 Comment #39111
That was posted a while back
Freaking weird.
Commented 14 years ago2010-09-24 21:41:40 UTC in journal: #6787 Comment #41532
hell yeah man that's how you stick it to em.
and nice do
but not pose, that's creepy..
also.. contacts?
Commented 14 years ago2010-09-24 21:38:30 UTC in journal: #6788 Comment #57058
I meant that in all seriousness.
There are a lot of people who come onto the site with broken english and through their stay here at TWHL have vastly improved their communications skills.

Apologies if anyone took that the wrong way
Commented 14 years ago2010-09-24 17:36:34 UTC in journal: #6788 Comment #57057
found this: clicky
teaches you english

:)
Commented 14 years ago2010-09-24 16:45:56 UTC in vault item: Castle Disposed Comment #18556
hence castle disposed! =]
Commented 14 years ago2010-09-24 12:10:20 UTC in vault item: Castle Disposed Comment #18553
helps to know the triggers too. thanks for the vote and review skals
Commented 14 years ago2010-09-23 09:53:59 UTC in journal: #6785 Comment #47963
well when this one is obsolete you could donate it to the next compo winner, or just give it zeeba because he will probably win next time too
Commented 14 years ago2010-09-23 09:14:22 UTC in vault item: Castle Disposed Comment #18542
the big Door in the middle does not open. try using everything!! - it's a puzzle
Commented 14 years ago2010-09-22 21:56:51 UTC in journal: #6785 Comment #47962
didnt you just get one last year?
Commented 14 years ago2010-09-21 20:18:34 UTC in journal: #6784 Comment #57047
lol
That's some funny stuff.
I agree with jeffmod. hope you can get to sleep at a good hour tonight.
Commented 14 years ago2010-09-21 18:09:53 UTC in vault item: Castle Disposed Comment #18538
ahh crap. see i never went around really exploring the levels beacuse i knew their layout from hammer.... that could def cause some issues.

ok version 2.1 of castle disposed is up!
Commented 14 years ago2010-09-20 10:44:35 UTC in vault item: Castle Disposed Comment #18531
which map? details please? - this nod has just been a nightmare:(
Commented 14 years ago2010-09-20 07:03:53 UTC in news: The Reason TWHL Will Never Die Comment #99653
Yeah. Grim speaks nothing but the truth.
Commented 14 years ago2010-09-20 07:03:00 UTC in journal: #6780 Comment #53197
Why am i just now seeing this?
Happy - belated - birthday!
Commented 14 years ago2010-09-20 06:39:15 UTC in vault item: Castle Disposed Comment #18529
I'm uploading [again] the files. try the download again
Commented 14 years ago2010-09-19 19:22:04 UTC in vault item: Castle Disposed Comment #18525
chill I know it's broken I haven't had the time to do anything with it.
I tested the mod on my machine before I released it. I guess( and didn't know before ) the mod still references stuff in the default valve folders- wads... sprites... ect..
Commented 14 years ago2010-09-19 18:03:50 UTC in journal: #6781 Comment #44588
I agree. movie idea was fantastic. but not pulled off well at all.
I was disappointed
Commented 14 years ago2010-09-19 10:26:45 UTC in news: The Reason TWHL Will Never Die Comment #99646

]

Commented 14 years ago2010-09-18 20:23:55 UTC in journal: #6778 Comment #63148
2muchvideogames, The Mighty Atom,
I appreciate the review, first of all; its always nice to know that somebody out there appreciates my work =]
Secondly, as i only release a map once in a blue moon, I'm not too familiar with mod layouts, and as a newb when it comes to this ,i have made a LOT of mistakes with this mod.

The last leg of the mod is noticeably rushed, which i am not proud of, and i really should have noted that the mod is primarily a steam mod.

I plan on fixing this mod as soon as possible. While i am logged in right now, and responding to this journal, it takes many hours to trouble shoot and fix all the issues presented..
It takes people like you to play the mod and find the problems in order for the whole thing to get fixed.

all in all this whole experience has been a great learning experience for me, and i really hope that i can avoid these mistakes in the future.

People learn more by failing than succeeding. =]
Commented 14 years ago2010-09-18 09:19:02 UTC in vault item: Castle Disposed Comment #18507
half broken? its like full broken:)
im sorry guys.
Commented 14 years ago2010-09-16 23:48:06 UTC in journal: #6776 Comment #62027
That's freaking cool stu!
Commented 14 years ago2010-09-16 17:37:17 UTC in journal: #6774 Comment #57044
Multisim - from national instruments.
You can download the student edition and its a trial for 30 days then you gotta reinstall it
But it's a amazing program.
The only downside to Multisim student is the parts database lacks completeness. But it has a full range of transistors and diodes and some ic's like op amps etc..
Commented 14 years ago2010-09-16 16:43:02 UTC in journal: #6774 Comment #57043
does tiny cad do simulations as well?
Commented 14 years ago2010-09-15 23:18:17 UTC in journal: #6773 Comment #44583
Wicked.
Glad you found one you love
Commented 14 years ago2010-09-15 21:16:56 UTC in vault item: JeffMOD's Map graveyard Comment #18491
how are there 158 [at present] downloads ? lol
Commented 14 years ago2010-09-14 16:58:21 UTC in vault item: awesomemap Comment #18482
My first map was a horrible attempt at my highschool
Commented 14 years ago2010-09-13 20:56:43 UTC in journal: #6771 Comment #57038
Nice work striker!
Good to see another person on TWHL who is handy with a soldering iron!
Commented 14 years ago2010-09-13 18:29:32 UTC in vault item: Combine Ether Comment #18476
torch is created- tricky entity work:)
Commented 14 years ago2010-09-11 22:03:33 UTC in journal: #6768 Comment #55151
Lol penguin. I do not mean to spread lies.
I did not know that they were not as good as vendor drivers. A friend recommended them to me a few years back and i had no problems with them, so i forwarded the information here.
My apologies, i only intended to help.
Commented 14 years ago2010-09-11 09:13:38 UTC in journal: #6768 Comment #55150
Any way you can grab the old drivers?
And check out Omega Drivers
Usually they're better than the real drivers anyway.
Commented 14 years ago2010-09-10 10:44:19 UTC in vault item: Combine Ether Comment #18473
Nope. They're smokestacks. I just changed the sprite it uses.
And put a laser inside it lol.
I plan on releasing the RMF's after the compo is done.
Commented 14 years ago2010-09-09 20:33:18 UTC in journal: #6766 Comment #49127
? Ferrari? what?
And that picture is just some random google pic i found.
Commented 14 years ago2010-09-09 20:32:10 UTC in journal: #6767 Comment #57032
coolbeans dude.
Commented 14 years ago2010-09-09 20:08:57 UTC in journal: #6766 Comment #49126
Yeah i agree that i should have been in some photos, but photos weren't taken - that i know of.
Commented 14 years ago2010-09-09 11:47:24 UTC in journal: #6766 Comment #49125
:) thanks guys
Commented 14 years ago2010-09-08 17:45:06 UTC in journal: #6764 Comment #49106
Guess what? Procedure was a great success!
More details later, when im not using an on-screen keyboard.
Commented 14 years ago2010-09-07 19:26:41 UTC in journal: #6764 Comment #49105
Thanks all for the wishes.
I need to be at the hospital for 6:30AM Which means we have to leave my house at 5:30.. which means i probably need to wake up at 5:00, or close to it.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-09-05 13:26:01 UTC in journal: #6758 Comment #62020
Seems vertices from the square meet at a steeper angle than those of the pyramids.