Comments

Commented 16 years ago2008-03-08 11:02:44 UTC in journal: #4925 Comment #54690
Heh ok.
ps. i added some fence poles like you said i should do...
Commented 16 years ago2008-03-08 09:53:07 UTC in journal: #4924 Comment #49797
Hehe gool luck... to win ull have to beat this: http://twhl.co.za/journals.php?id=4925
Commented 16 years ago2008-03-08 09:20:49 UTC in journal: #4925 Comment #54689
The width of the cargo containers is 8 units per wall... should i change that to 4 maybe? :)
Commented 16 years ago2008-03-08 09:16:35 UTC in journal: #4925 Comment #54688
oh yea... well ive only made this small bit that i posted and the spawn house (left side of screenie 3)

im just modifying that small bit there at the moment :) so ill fix that
Commented 16 years ago2008-03-08 07:36:08 UTC in journal: #4925 Comment #54687
Thanx espen :D
Commented 16 years ago2008-03-06 04:58:14 UTC in journal: #4920 Comment #49853
No ant! I WIN!! hahaaa :)
Commented 16 years ago2008-03-06 04:54:40 UTC in journal: #4920 Comment #49852
Hmmm... nice change
Commented 16 years ago2008-03-01 16:06:01 UTC in vault item: war_coop1 Comment #16478
xX1gr01Xx stop rating ur own maps!!!

Kyle1212: xX1gr01Xx .... sucha newb.
Commented 16 years ago2008-02-28 04:47:46 UTC in vault item: Flat-Life IP - Operation Iceflow Comment #16470
i wasnt talking about the bullsquid i was talking about the headcrabs and turrets :)

and im not talking about the black which wont let u see ahead, im talking about the black on the cliff faces......
Commented 16 years ago2008-02-27 16:51:32 UTC in vault item: Flat-Life IP - Operation Iceflow Comment #16467
Very nice map. why are the faces of the walls/cliffs facing u all black? when you go trough doors it all goes black and that sux. also at one place the map went all black for some reason. had to walk further to get light. except for that and some monsters that werent properly aligned (i couldnt shoot em) it is very very nice. 3.8 stars
Commented 16 years ago2008-02-27 16:36:22 UTC in vault item: De Fizzy Comment #16466
striker = spammer lord!!! "skals bows"

lol so why are u posting 4 year old maps any way....
Commented 16 years ago2008-02-23 16:47:46 UTC in vault item: Awp_2tabere_v2 Comment #16461
Hehe i had fun in ur map <: nice work.
Texturing and gameplay was fun.The only thing that sucked was the spawn areas :) and you could have places a buy zone sowhere... lets say the middle, on the bridge :)

good job anyway
Commented 16 years ago2008-02-22 15:28:40 UTC in vault item: DM_Levitation Comment #16452
It worked fine for me on that mod...
Commented 16 years ago2008-02-22 10:42:51 UTC in vault item: DM_Levitation Comment #16449
Its a dm map. atleast it worked for me on dm....
Commented 16 years ago2008-02-22 06:28:39 UTC in vault item: DM_Levitation Comment #16446
This is a nice small dm map ;) still there were some problems, like when u fall off the map, you dont die, you fall on the skybox. that sux, you should use a trigger_hurt there.

it's also a little boring because the textures are all the same.

Texturing 7/10
Brushing 6/10
Layout 8/10
Entity Placement 7/10
Ambience 5/10 - i didn't really hear anysounds... you might place an alienwind sound there. would make it much better ;)

Overall 7/10 - 3.5 stars, if you'd add that sound and more textures i'd make that 4 stars :)
Commented 16 years ago2008-02-22 06:18:32 UTC in vault item: The Dark Tower (Flat-Life) Comment #16445
Thanx ;) The next update will be dued to this sunday
Commented 16 years ago2008-02-21 17:09:26 UTC in vault item: aim_oldzone Comment #16437
Wow spike u've gota do better than that...
Commented 16 years ago2008-02-19 12:30:13 UTC in vault item: The Dark Tower (Flat-Life) Comment #16431
kk ty :P
Commented 16 years ago2008-02-18 17:55:42 UTC in vault item: The Dark Tower (Flat-Life) Comment #16420
Well there were the messages, they pretty much tell the story. SOOOO. and ideas on how to update my map? or should i just continue on making it?

When i said destruction i ment what do u think about all of the explosions and stuff :) but yeah. if i lower the trigger_hurt, the player can get stuck into one of the cliffs and he wont reach the trigger, and besides the delay is already somwhere at 2
Commented 16 years ago2008-02-17 06:00:15 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16408
hehe, you gota have skill for it :) i did it at 30 hp no cheats :P (the whole thing)
Commented 16 years ago2008-02-16 08:36:09 UTC in vault item: ka_pitchblack Comment #16399
Not double post. but Fourple-Post.

Whats the point of having a pitch black map? atleast give them some light, so they know where to go when they get spawned. and if tt was on, then people would tk each other.
Commented 16 years ago2008-02-14 15:13:46 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16384
Ok :) ill add that the next time.
Commented 16 years ago2008-02-13 15:24:08 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #16381
What the hell is wrong with you. why do u love h2d files? why the fuck would i need one anyway
Commented 16 years ago2008-01-26 18:15:12 UTC in vault item: aim_sewerz Comment #16294
I could... Tomorrow tho
Commented 16 years ago2008-01-26 12:50:21 UTC in vault item: ancients_temple Comment #16291
it looks nice, but can i ask something? why are there windows and that sort of modern stuff in an "Ancient Temple" ?
Commented 16 years ago2007-11-23 08:08:47 UTC in vault item: SilentFear v1.4 Comment #16035
Thanx :P
Commented 17 years ago2007-11-22 05:02:48 UTC in vault item: SilentFear v1.4 Comment #16031
Thanx playbus.
Commented 17 years ago2007-11-21 15:40:21 UTC in vault item: SilentFear v1.4 Comment #16029
K. Ill fix them right away, well maybe not right away, coz i just ordered ASAP pizza ;)
Commented 17 years ago2007-11-12 16:22:34 UTC in vault item: de_hospital Comment #15955
Man, you rate all of my maps 3.

Well that effect is a func_ilusionart - textured - 15 :P

and that on the floor is a decal...

Sooo... if i get the light right, and the brushwork more exciting i'd get 5 stars? :)
Commented 17 years ago2007-11-12 15:33:58 UTC in vault item: de_hospital Comment #15953
Yes. Those ones suck. At that moment i hadnt finished this part of it yet so those were the best i could make, and that place is updated now anyways.
Commented 17 years ago2007-11-12 11:08:40 UTC in vault item: de_hospital Comment #15949
Damn i done the link wrong, let me do it again plz.

Ill update
Commented 17 years ago2007-11-12 09:40:41 UTC in vault item: de_hospital Comment #15947
lolz :D... i'm not that good at english sorry. but i wanned it to sound cool :( and besides i cant find a way to turbn the spell check on :/
Commented 17 years ago2007-11-11 14:58:28 UTC in vault item: Ka_Naglis Comment #15929
One question. What does Ka stand for?
Commented 17 years ago2007-11-10 06:28:00 UTC in vault item: dm_vapour Comment #15918
Nice. This might even get the first place in the compo (Judging from every one elses screenshots).

Realy nice new texturing, what language are they in? :P

And the futuristic car models cool. Tho, i hope the future wont be that demolished ;) 4.5 stars.
Commented 17 years ago2007-07-21 06:09:52 UTC in vault item: cs_napal2 Comment #15397
its jsut you.
Commented 17 years ago2007-07-20 14:31:34 UTC in vault item: he_glass_extended Comment #15391
What will hapen if we fall down? :P
Commented 17 years ago2007-07-20 14:23:27 UTC in vault item: Cs_UrbanBend Comment #15390
No, I'm just telling you it will.
Commented 17 years ago2007-07-20 13:59:51 UTC in vault item: Cs_UrbanBend Comment #15388
i assure you, it will. it really will. Lets make it a bet? :P
Commented 17 years ago2007-07-20 12:12:25 UTC in vault item: Cs_UrbanBend Comment #15385
:P thanks. I'll make sure that my next map will get 5 stars :P
Commented 17 years ago2007-07-20 04:37:05 UTC in vault item: Cs_UrbanBend Comment #15381
:P i wont be here tomorrow. ill be in an air plain by then.
Commented 17 years ago2007-07-20 03:11:46 UTC in vault item: Annihilation Comment #15379
Abviuosly :P
Commented 17 years ago2007-07-19 08:41:26 UTC in vault item: fy_m4a1-vs-ak47 Comment #15376
The map is kinda crappy, but still better than your old ones. id say you fix those bad looking crates and those breakable + pushable giant crates. also, you dont need to include your name in so mutch places :P, want to be famous eh? :D

if youd give me a link to the rmf, i could fix it if you want.
Commented 17 years ago2007-07-19 08:36:57 UTC in vault item: fy_m4a1-vs-ak47 Comment #15375
another map? :D uhh, well atleast its some 8 days apart from the last one. will check it out :P
Commented 17 years ago2007-07-12 15:54:19 UTC in vault item: Half-Life: Emergency Comment #15343
=P the fact that makes me shocked, is that there is someone from my country mapping :D
Commented 17 years ago2007-07-12 15:50:10 UTC in vault item: dm_scrap Comment #15342
They layout is good. but as i said. i didn't really enjoy it....
Commented 17 years ago2007-07-11 04:30:56 UTC in vault item: dm_scrap Comment #15328
I checked out your map. its OK but i think it still needs to go a long way to finish.

+ You got a health charger there.
+ Many good guns.

- Nothing interesting there! the same textures over and over again.
- Most parts of the map are dark. maybe more lights?
- No HEV charger
- There is nothing wrong with the windows, but maybe make them breakable?
- No props!!!!

i say you use more than those textures. and also put in loads of props
Commented 17 years ago2007-07-08 12:53:45 UTC in vault item: mini_dust2007 Comment #15304
By: Ghetto
19 May 07 13:58

By: Ghetto
12 Jun 07 18:59

By: Ghetto
16 Jun 07 14:01

By: Ghetto
26 Jun 07 17:51

By: Ghetto
06 Jul 07 17:06

You big fat fr00b's!
Commented 17 years ago2007-07-08 12:50:55 UTC in vault item: mini_dust2007 Comment #15303
lol thatxs a dry lie
Commented 17 years ago2007-07-08 09:02:15 UTC in vault item: mini_dust2007 Comment #15299
How come? why did u laugh? hmm...
Commented 17 years ago2007-07-08 05:53:17 UTC in vault item: mini_dust2007 Comment #15297
uhh... mirasa... uv already made 3 small maps in 2 days... isnt it a bit too mutch? maybe put like 3 day effort into one so it can be GOOD?