Commented 14 years ago2010-09-26 10:23:49 UTC
in vault item: CyberpunkocityComment #18570
A lot of parts from this map were recycled from another map of mine that I made for a competition.
Never got finished. But, that's where most of this map came from. I agree about the dead ends part, but than again it's based off of an older map and a map called "Stranded" with an airlock system.
Commented 14 years ago2010-09-02 09:34:46 UTC
in vault item: Combine EtherComment #18408
YES! I finished it today!
++THANK GOD you fixed that crash glitch in the map that you use the car. +excellent brushwork +antlion minigame +pretty good challenges (i had to go god for that fucking gunship, until i found rpg ammo in the box :>) +stalker scare scene +/-funny sequences, but sounded a bit weird. -where'd my prize go in the antlion minigame? -one part of the minigame it's almost impossible to get past. The pipe requires jumping but you have to speed jump to get past. -more windows need to be breakable. (just from my destructive mind though)
Commented 14 years ago2010-08-31 23:44:46 UTC
in journal: #6747Comment #63139
azure sheep - good story, shitty mapping poke646 - best mod, hands down sweet hl - pretty good, too many anime references, terrible voice acting for hwg. they hunger - pioneer of half-life modding (although USS darkstar was underrated as hell) residual point - pretty epic mapping.
Commented 14 years ago2010-07-31 00:37:44 UTC
in vault item: Aquatos: Aqua LabsComment #18304
Yeah, I am aware of the cloth glitch.
Thanks for the awesome review.
The pressure chamber can't be fixed seeming as how the door is a func_rot_button.
I already tried the security scanner thing but it's not exactly the best. and the sound will not stop even though i toggled not looped.
Sorry about the wall, it's a clip brush and i wanted it there to make it more of a dangerous mission to get the egon and rpg. I made air pockets so people don't have to die.
we have the same birthdays.
Never got finished. But, that's where most of this map came from. I agree about the dead ends part, but than again it's based off of an older map and a map called "Stranded" with an airlock system.
I'll keep that in mind for my next map.
i planned on making an hldm conversion
EDIT: wait wait wait, you played it? AND NO REVIEW??!?!?!
u lie
++THANK GOD you fixed that crash glitch in the map that you use the car.
+excellent brushwork
+antlion minigame
+pretty good challenges (i had to go god for that fucking gunship, until i found rpg ammo in the box :>)
+stalker scare scene
+/-funny sequences, but sounded a bit weird.
-where'd my prize go in the antlion minigame?
-one part of the minigame it's almost impossible to get past. The pipe requires jumping but you have to speed jump to get past.
-more windows need to be breakable. (just from my destructive mind though)
All around great entry! Five stars.
poke646 - best mod, hands down
sweet hl - pretty good, too many anime references, terrible voice acting for hwg.
they hunger - pioneer of half-life modding (although USS darkstar was underrated as hell)
residual point - pretty epic mapping.
But, I agree. You should practice more before posting stuff like this.
but yeah, your face needs to be edited more
Anyway, good luck!
Looks awesome, vintage mapping must be your thing! One thing though, needs more ambience.
I have my eyes on the first two though.
The first one probably for a map made with Blazeer's mistral.wad (been meaning to use that one forever)
and the third looks almost like the beerfort-like layout
"I have a shortened amount of time to work on my compo map."
yep. i remember now.
I've never seen it used ever.
i changed it though, seeming as how it didn't work as good as i thought
thanks
(EDIT) well i tested it, not bad. although a bit buggy.
I'll post my "water" sand method tomorrow.
so it's not clipping.
but yeah you're right, i'll fix the errors later on tonight
@zeeba, but then that would be impractical, people just want to play the game not go through that stuff. (icky comment)
Thanks for the awesome review.
The pressure chamber can't be fixed seeming as how the door is a func_rot_button.
I already tried the security scanner thing but it's not exactly the best. and the sound will not stop even though i toggled not looped.
Sorry about the wall, it's a clip brush and i wanted it there to make it more of a dangerous mission to get the egon and rpg. I made air pockets so people don't have to die.
thanks again for the criticism.
here, i'll rate for you.
I was impressed. You managed to use texlights and mortars. a few suggestions..
- make the mortar controllable to where you launch it.
- tile the lab walls with other textures instead of one continuous texture.
- add a little more detail here and there.
Good job!You get 3.6 stars which means a 4 in the current system.
You're back anyway.