Commented 21 years ago2003-09-11 15:24:40 UTC
in vault item: Black Mesa Pre-DisasterComment #198
No offence or anything, but I really hate this. Sorry to be so negative, but it has all sorts of problems: Masked textures still having blue in them, having to duck to access the bit with the retinal scanner, a chance of dying when collecting your suit (Clip brushes, maybe?). And a leak. Also, why do the doors, propaganda ads etc. jut out of the walls? Sorry, but this needs some serious work on it.
Commented 21 years ago2003-09-08 07:48:40 UTC
in vault item: ENIGMA 7Comment #173
Bloomin' amazing. Amazing brushwork, cool custom textures, this map has it all. Well, except a single player. That'd be good. Still, this map is amazing, and I'm giving it a 5.
Commented 21 years ago2003-09-05 13:22:41 UTC
in vault item: TriggersComment #162
No, I'm using my own lights.rad file. Y'know, I found one in my Hammer directory after you sent me one. And there aren't any leaks in the level, otherwise it'd be fullbright.
Commented 21 years ago2003-09-04 14:47:53 UTC
in vault item: TriggersComment #157
Nicely done, but the lighting's terrible...with me anyway, nothing like the screenshot. Also, the map has severe lag. Sorry, 7th! I like it, but I also don't like it.
Commented 21 years ago2003-07-21 15:48:28 UTC
in vault item: Security CamerasComment #91
Use a func_pendulum for swivelling cameras. It doesn't look too bad if you get the degrees and angle right. I like the idea of a func_tank, I'm going to try that.