Commented 13 years ago2011-01-11 13:17:14 UTC
in journal: #6976Comment #38439
Do you people use proxy servers and/or firewalls? Port 25 needs to be open for email. Or perhaps the distance between you and the contact server (themightyatom.nl) is too great causing the connection to time out. Seems pretty asumable...
Commented 14 years ago2010-10-12 19:42:11 UTC
in journal: #6822Comment #52604
Perhaps i can put together a little application in which you specify the game mode, the campaign, the map and the mutation so you don't have to use the ingame console to start the game and figure out what the map names are.
Commented 14 years ago2010-10-12 15:53:41 UTC
in journal: #6822Comment #52602
Nice find, now i can finally play mutation that i missed (and complete the achievement). To bad you can't choose a difficulty level when launching a map + mutation from the console. Tried skill 3 but it always reverts back to 1, which is the easiest difficulty level. I'd like to try Gib Fest on Advanced or even Expert difficulty. Do you know a way to play a mutation with a difficulty level?
Commented 14 years ago2010-09-24 10:46:18 UTC
in vault item: Castle DisposedComment #18552
I was trying to create a ghost scene. That room is where i quit working on the mappack so that scene was never finished.
As for the rest, you can finish the pack on hard if you're good. I did it before. You just have to make sure you charge up health before entering my mappack.
Commented 14 years ago2010-09-21 15:29:24 UTC
in vault item: Castle DisposedComment #18537
Tetsu0 this problem happens in more than one place, if you click a drink machine it's supposed to kill you but it failed to kill me every time, the screen would just fade out and reload. I think this is what happens here. I live without taking damage when the drink machine blows up, and I got an autosave as it's fading out and reloading my last game.
As i've said before this is because of my doing way back when i made that, Tetsu0 removed some entities but not all.
Tets: Look for button_target entities which are pictures/photo's on walls and remove eveything they target, then turn them into func_walls or func_illusionaries.
You must be the only one that has DMC installed, everyone else does'nt so thats probably why you're not getting any reviews because, let's face it, nobody is going to download an old mod just to playtest your map, only to never start it again.
You have a higher chance of getting reviews if you convert/remake this for HLDM.
One thing you might want to improve on in the HLDM version is the terrain, it looks way to spikey/spiky/spikie, whatever. Make them more natural by smoothing them out. This requires more triangles and thus more brushes but i think you're map can take it.
Commented 14 years ago2010-09-18 19:27:08 UTC
in vault item: Castle DisposedComment #18515
Tetsuo, you forgot to remove the fadein effects. Here's what i posted in avatar 2muchvideogames' latest journal post:
Sorry about that, in the original uneditted maps, you were not allowed to shoot the pictures on the wall. If you did, the screen would fade to black, you hear an annoying sound and the game load the last autosave. Tetsu0 replaced the textured of those pictures, removed the sound, but left in the fadein effect. What was i thinking to put that in the maps in the first place?
Commented 14 years ago2010-09-18 19:24:56 UTC
in journal: #6778Comment #63147
Oh, but then the screen faded and I was forced to load the last save. The third time around, I crowbarred some bird posters and the fade-load-save thing happened again. That area took me forever to figure out.
Sorry about that, in the original uneditted maps, you were not allowed to shoot the pictures on the wall. If you did, the screen would fade to black, you hear an annoying sound and the game load the last autosave. Tetsu0 replaced the textured of those pictures, removed the sound, but left in the fadein effect. What was i thinking to put that in the maps in the first place?
I'll post this in the Castle Disposed map comments as well, so Tetsu0 can fix this in the next release.
Twisted bitch.
Please...
Or perhaps the distance between you and the contact server (themightyatom.nl) is too great causing the connection to time out. Seems pretty asumable...
Seriously, wtf?
Anyway, damn you bug reporter.
Yes im aware that the bug reporter form seems to hang while sending. Ill fix that.
Also Potatis, what the heck did you do with my titlebars?
Just noticed I got the same message too. I only have 40 video's but i've been a YouTuber since August 13 2007.
^^
What about... You know...?
Too bad the external tank didn't jettison.
Good find. ^^
I know he would be very surprised if you add real special effect to it, like he's actual using a lightsaber.
Just finished No Mercy on Expert in singelplayer with Gib Fest mutation. Loads of fun!
As for the rest, you can finish the pack on hard if you're good. I did it before. You just have to make sure you charge up health before entering my mappack.
Tets: Look for button_target entities which are pictures/photo's on walls and remove eveything they target, then turn them into func_walls or func_illusionaries.
No, i did not played it.
You have a higher chance of getting reviews if you convert/remake this for HLDM.
One thing you might want to improve on in the HLDM version is the terrain, it looks way to spikey/spiky/spikie, whatever. Make them more natural by smoothing them out. This requires more triangles and thus more brushes but i think you're map can take it.
Sorry about that, in the original uneditted maps, you were not allowed to shoot the pictures on the wall. If you did, the screen would fade to black, you hear an annoying sound and the game load the last autosave. Tetsu0 replaced the textured of those pictures, removed the sound, but left in the fadein effect. What was i thinking to put that in the maps in the first place?
Would you mind fixing this?
I'll post this in the Castle Disposed map comments as well, so Tetsu0 can fix this in the next release.