Comments

Commented 13 years ago2011-01-29 13:11:13 UTC in journal: #7008 Comment #57283
Enough already!
Commented 13 years ago2011-01-28 13:33:48 UTC in journal: #7007 Comment #44676
I'd rather not know.
Commented 13 years ago2011-01-28 12:40:32 UTC in journal: #7007 Comment #44675
Jezus, thanks for posting. Good job.

Twisted bitch.
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Commented 13 years ago2011-01-16 17:05:10 UTC in vault item: flbattle Comment #7330
Congrats on your first release. I have nothing else to add.
Commented 13 years ago2011-01-15 20:59:26 UTC in journal: #6986 Comment #57231
Dimbark as cohost?

Please...
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Commented 13 years ago2011-01-11 20:27:49 UTC in journal: #6976 Comment #38440
Thats probably why updating worked fine, but sending a bug report did not because of port 25 being blocked by your isp. Sucks.
Commented 13 years ago2011-01-11 13:17:14 UTC in journal: #6976 Comment #38439
Do you people use proxy servers and/or firewalls? Port 25 needs to be open for email.
Or perhaps the distance between you and the contact server (themightyatom.nl) is too great causing the connection to time out. Seems pretty asumable...
Commented 13 years ago2011-01-10 21:55:53 UTC in journal: #6976 Comment #38438
:o

Seriously, wtf?
Commented 13 years ago2011-01-10 19:47:58 UTC in journal: #6976 Comment #38437
That i can't understand.
Commented 13 years ago2011-01-10 14:46:42 UTC in journal: #6976 Comment #38436
Sound usefull.

Anyway, damn you bug reporter.
Commented 13 years ago2011-01-10 13:09:32 UTC in journal: #6977 Comment #55721
Why is Lost Coast in your list? This was just a test level showcasing Source's HDR capabilities. It has not relation to the storylines.
Commented 13 years ago2011-01-10 13:07:04 UTC in journal: #6976 Comment #38435
Strange. Some of you get an error, some don't.
Yes im aware that the bug reporter form seems to hang while sending. Ill fix that.

Also Potatis, what the heck did you do with my titlebars?
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Commented 13 years ago2011-01-02 15:29:59 UTC in journal: #6966 Comment #59062
You're a nerd. You know that. :P
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Commented 13 years ago2010-12-26 10:49:28 UTC in journal: #6957 Comment #57167
:o

Just noticed I got the same message too. I only have 40 video's but i've been a YouTuber since August 13 2007.

^^
Commented 13 years ago2010-12-19 17:48:45 UTC in journal: #6941 Comment #42977
Actually, i meant HL:HS.
Commented 13 years ago2010-12-19 17:05:01 UTC in journal: #6941 Comment #42976
Ah right.
What about... You know...?
Commented 13 years ago2010-12-19 16:35:41 UTC in journal: #6941 Comment #42975
Now that we're both GoldSource mapping again
I thought you stopped mapping for GoldSource?
Commented 13 years ago2010-12-19 15:18:21 UTC in journal: #6941 Comment #42974
Even though i'd love to see more HL mapping related vlogs, like your detailing a hallway video.
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Commented 13 years ago2010-12-10 12:31:44 UTC in journal: #6927 Comment #57149
Even though i don't watch TopGear, i liked that episode. It's in my favs for months now.

Too bad the external tank didn't jettison.
Commented 13 years ago2010-12-09 20:08:46 UTC in journal: #6927 Comment #57148
I prefer these: http://www.nasa.gov/multimedia/videogallery/index.html but that's pretty interesting too!
Good find. ^^
Commented 13 years ago2010-12-03 11:46:56 UTC in journal: #6913 Comment #55203
Ok, that's enough! ENOUGH!
Commented 14 years ago2010-11-16 14:54:32 UTC in journal: #6877 Comment #48016
Hehe, funny little guy.
I know he would be very surprised if you add real special effect to it, like he's actual using a lightsaber.
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Commented 14 years ago2010-10-21 11:24:22 UTC in vault item: Ka_xen_life Comment #17715
Looks like the sky is a Xen sky.
Commented 14 years ago2010-10-18 08:33:21 UTC in journal: #6830 Comment #42925
Urby, gefeliciteerd, ouwe! :D
Commented 14 years ago2010-10-12 19:42:11 UTC in journal: #6822 Comment #52604
Perhaps i can put together a little application in which you specify the game mode, the campaign, the map and the mutation so you don't have to use the ingame console to start the game and figure out what the map names are.
Commented 14 years ago2010-10-12 17:38:55 UTC in journal: #6822 Comment #52603
Ow yeah, that's the who it's done. Forgot about the vote menu.

Just finished No Mercy on Expert in singelplayer with Gib Fest mutation. Loads of fun!
Commented 14 years ago2010-10-12 15:53:41 UTC in journal: #6822 Comment #52602
Nice find, now i can finally play mutation that i missed (and complete the achievement). To bad you can't choose a difficulty level when launching a map + mutation from the console. Tried skill 3 but it always reverts back to 1, which is the easiest difficulty level. I'd like to try Gib Fest on Advanced or even Expert difficulty. Do you know a way to play a mutation with a difficulty level?
Commented 14 years ago2010-10-09 08:46:36 UTC in journal: #6817 Comment #63164
For some reason, url's don't automatically become clickable in journals, so use [url] tags to make them clickable. I did it for you already.
Commented 14 years ago2010-10-04 11:16:40 UTC in journal: #6804 Comment #41542
Gefeliciteerd, ouwe! :D
Commented 14 years ago2010-09-24 10:46:18 UTC in vault item: Castle Disposed Comment #18552
I was trying to create a ghost scene. That room is where i quit working on the mappack so that scene was never finished.

As for the rest, you can finish the pack on hard if you're good. I did it before. You just have to make sure you charge up health before entering my mappack.
Commented 14 years ago2010-09-21 15:29:24 UTC in vault item: Castle Disposed Comment #18537
Tetsu0 this problem happens in more than one place, if you click a drink machine it's supposed to kill you but it failed to kill me every time, the screen would just fade out and reload. I think this is what happens here. I live without taking damage when the drink machine blows up, and I got an autosave as it's fading out and reloading my last game.
As i've said before this is because of my doing way back when i made that, Tetsu0 removed some entities but not all.

Tets: Look for button_target entities which are pictures/photo's on walls and remove eveything they target, then turn them into func_walls or func_illusionaries.
Commented 14 years ago2010-09-20 12:43:31 UTC in vault item: Castle Disposed Comment #18533
What was i thinking...

:D
Commented 14 years ago2010-09-19 14:13:15 UTC in vault item: Deathmatch Classic: Climax Comment #18523
Holy crap, it's FresheD! :o :D

No, i did not played it.
Commented 14 years ago2010-09-19 09:59:42 UTC in news: The Reason TWHL Will Never Die Comment #99645
That's nice!
Commented 14 years ago2010-09-19 09:55:31 UTC in vault item: Deathmatch Classic: Climax Comment #18518
You must be the only one that has DMC installed, everyone else does'nt so thats probably why you're not getting any reviews because, let's face it, nobody is going to download an old mod just to playtest your map, only to never start it again.

You have a higher chance of getting reviews if you convert/remake this for HLDM.

One thing you might want to improve on in the HLDM version is the terrain, it looks way to spikey/spiky/spikie, whatever. :D Make them more natural by smoothing them out. This requires more triangles and thus more brushes but i think you're map can take it.
Commented 14 years ago2010-09-18 19:27:08 UTC in vault item: Castle Disposed Comment #18515
Tetsuo, you forgot to remove the fadein effects. Here's what i posted in avatar 2muchvideogames' latest journal post:

Sorry about that, in the original uneditted maps, you were not allowed to shoot the pictures on the wall. If you did, the screen would fade to black, you hear an annoying sound and the game load the last autosave. Tetsu0 replaced the textured of those pictures, removed the sound, but left in the fadein effect. What was i thinking to put that in the maps in the first place?

Would you mind fixing this?
Commented 14 years ago2010-09-18 19:24:56 UTC in journal: #6778 Comment #63147
Oh, but then the screen faded and I was forced to load the last save. The third time around, I crowbarred some bird posters and the fade-load-save thing happened again. That area took me forever to figure out.
Sorry about that, in the original uneditted maps, you were not allowed to shoot the pictures on the wall. If you did, the screen would fade to black, you hear an annoying sound and the game load the last autosave. Tetsu0 replaced the textured of those pictures, removed the sound, but left in the fadein effect. What was i thinking to put that in the maps in the first place?

I'll post this in the Castle Disposed map comments as well, so Tetsu0 can fix this in the next release.