Commented 16 years ago2008-05-26 19:00:54 UTC
in journal: #5098Comment #51582
I have downloaded it, I'll see if it works with an emulator. I really hope it does I have also downloaded the PS2 version, so I have it just in case I would ever buy a PS2.
Commented 16 years ago2008-05-23 16:26:54 UTC
in journal: #5089Comment #44232
The game is okey, but I think that it would be more fun if you got more time for every insect you catch. The controls are also a bit weird, I think that the space bar would be better than the left mouse button. I think you forgot to remove the debug thingy for the spider coordinates, in the top right.
Commented 16 years ago2008-05-23 12:54:14 UTC
in journal: #5084Comment #54802
Use -texdata 8192 when compiling. That should allow you to use more textures. By default it's set to 4096 if you are using ZHLT. If you use The Compilator it should be set to 8192 (twice as much) by default.
Commented 16 years ago2008-05-22 14:44:50 UTC
in journal: #5084Comment #54798
"Make sure you load this rad file in your compiler. If you're using Hammer, i can't tell you how" When I compile my maps using Hammer, ZHLT loads lights.rad automatically.
EDIT: @Skals: see if there is a .rad file in you Hammer Editor\tools\ folder, if there is, copy it to your ZHLT folder.
Commented 16 years ago2008-05-22 11:18:33 UTC
in journal: #5084Comment #54795
I like the new screenshots, but the top left of the space station doesn't look very space-stationish, and there also are some unnecessary (?) lights. Everything else is just perfect.
Commented 16 years ago2008-05-18 11:31:14 UTC
in journal: #5072Comment #54749
"Produced by The Asylum, a company known for it?s cheap rip-off DVD movies, which also includes: Transmorphers, Snakes on a Train, I Am Omega, Da Vinci Treasure, HG Wells? War of the Worlds, and Pirates of Treasure Island."
Commented 16 years ago2008-05-09 03:39:26 UTC
in journal: #5056Comment #35956
I like the hair the way it was before a lot more. Everything else looks great. It would look great in a game (replacing the TF2 scout model?). Maybe you could convert it to a player model for Source when you are done?
That doesn't mean I like what they're doing.
cake
Skals he obviously didn't do it on purpose.
8 years is enough to be called old.
I know how it works, I once chipped my brother's PS2.
I have also downloaded the PS2 version, so I have it just in case I would ever buy a PS2.
But I would never let that asshole Vista into mah house! Never!
The controls are also a bit weird, I think that the space bar would be better than the left mouse button.
I think you forgot to remove the debug thingy for the spider coordinates, in the top right.
That should allow you to use more textures.
By default it's set to 4096 if you are using ZHLT.
If you use The Compilator it should be set to 8192 (twice as much) by default.
The lights look much more realistic now.
When I compile my maps using Hammer, ZHLT loads lights.rad automatically.
EDIT:
@Skals: see if there is a .rad file in you Hammer Editor\tools\ folder, if there is, copy it to your ZHLT folder.
EDIT: Muzz beat me to it.
I guess that the #2 makes at least a little bit more sense than #1.
The new screenshot looks even better than the others, now show us the inside
Everything else is just perfect.
I never could have guessed.
That's really a weird way of making an avatar...
Looks good though.
In fact, it looks very good.
I wouldn't bother overclocking, wouldn't be fun if something went wrong.
Or:
you could buy Half-Life ($19.99) and Episode Two ($14.99).
... then buy GMod ($9.99) separately.
No.
Buy The Orange Box ($39.99):
Inkluderar: Half-Life 2, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Peggle Extreme
Or even better, the Source Premier Pack ($79.99):
Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Peggle Extreme
Then buy GMod serparately.
Now that I think about it, replacing the engineer or spy would probably be a better idea (since Scalpy looks a little geeky).
Good work, anyway, looks great.
Everything else looks great.
It would look great in a game (replacing the TF2 scout model?). Maybe you could convert it to a player model for Source when you are done?