Commented 10 years ago2014-11-17 13:23:46 UTC
in journal: #8468Comment #58461
Jamie and Adam from Mythbusters have a Youtube Channel called "Tested". There are some other guys on there who get together and talk about coming trends in technology and new gadgets. They also discuss "Making" - the art of crafting pretty much anything. They talk about anything from making movie prop knockoffs to cosplays to different tools they use and techniques. There's also some interesting 1-day builds that Adam does - those are my favorite.
It's an interesting channel to watch sometimes and they do mirror podcasts of their longer videos. They're usually between 20 minutes and 1 hour long.
And i feel your pain on the commute times. Though my original one was a short 15 minute drive, it's now double that and more stressful thanks to the idiots rushing to work in the mornings XD
Commented 10 years ago2014-11-16 16:14:06 UTC
in journal: #8465Comment #52802
So my general idea will not work. I've been trying different variations over the last hour and my main hurdle is this: Two trigger relays cannot target a multisource.
It seems multisource is reading active states from the things that trigger it. Instead of activating or deactivating itself. (if that makes sense) So if you have two trigger_relays targeting a multisource, one with an ON state and one with an OFF state, it will never fire because the relay with the OFF state will always negate the multisource.
The plot thickens....
EDIT!
I figured it out. It's actually much simpler. I'll upload an example map and a write-up on the logic
All in all, i'm using a trigger_relay inbetween the door and the master that acts like a not. So when the map loads, it triggers the 'inverter' relay to be normally 1. When you open a door, it toggles that relay so it's now in a zero state. So door A triggers door c's master normally, but there's an inverter relay between door b and door c's master.
Commented 10 years ago2014-11-14 16:51:35 UTC
in journal: #8465Comment #52801
func_doors have 2 fields that fire triggers 1) trigger: activates the target when opened or closed 2) fire on close: activates the target when closed only
So you can probably use the target field to trigger an event, but use the 'fire on close' field to reset a trigger relay to a wanted state.
Door A: Trigger: Trigger Relay > ON > Door_C_Multisource Door A: Fire on Close: Trigger Relay > OFF > Door_C_Multisource
Door B: Trigger: Trigger Relay > OFF > Door_C_Multisource Door B: Fire on Close: Trigger Relay > ON > Door_C_Multisource
Door C: Trigger: Trigger Relay > OFF > Multimanager > Doors A+B multisource Door C: Fire on Close: Trigger Relay > ON > Multimanager > Doors A+B Multisource
So by my best guess without actually trying it, here's what's going on: Door A, when opened, is enabling 1/2 of door c's multisource. Door A, when closed, is disabling door c's multisource. Door B, when opened, is disabling door c's multisource. Door B, when closed, is enabling the other half of door c's multisource
You'll need a trigger_auto in there to set your initial values. For example: doors A and B both have masters which you would need to enable by default.. there's probably more but i can't test ATM.
Once door C opens, it targets a multimanager that will fire 'off' state relays to disable door a and door b masters.
Once door C closes, it does the opposite.
Seeing as how the 'target' field fires in both open and close states, fire that first (delay of 0). I would put a 0.5s delay onto the "Fire on close" field so that will override any triggering done by the target field.
Commented 10 years ago2014-10-25 09:32:10 UTC
in journal: #8453Comment #58453
Thats why i bought a Nexus 5 straight from google. No custom apps, no non- uninstallable bloatware... Its a wonderful phone. I had an S4 but it had sim card detection problems. Couldn't get through a day without it restarting because it couldn't detect it. Ugh. Android is the way to go though. I had an S3 (which was stolen) but I loved the camera filters. Blue point for the win!
Commented 10 years ago2014-09-19 18:20:56 UTC
in journal: #8435Comment #48373
Hey archie, you're welcome to crash in the USA We need better graphics people anyway. You could do sports graphics for ESPN - I work under a mile away from them.
I had no idea you lost your democracy in this vote - to be honest I didn't do my own research aside from what I heard here. The US media stations are barely covering it.
Commented 10 years ago2014-09-12 10:26:55 UTC
in vault item: Tank PrefabComment #20704
I started with the top, then moved to the sides, front and back.
Step 1: Create block the size of tank base, fit the top texture to the tank base. Step 2: Make 2 cuts lengthwise where the tracks meet the body Step 3: Angle the front and rear hulls Step 4: Pick a side and fit the tread pattern to it. Step 5: Cut the sides to fit the texture Step 6: Apply tread patterns on sides Step 7: Clone and flip treads to other side of tank
Commented 10 years ago2014-09-10 19:10:01 UTC
in vault item: Tank PrefabComment #20699
Thanks Archie. I heeded your advice and made some tweaks. I also Included the .rmf for those who don't have/use Sledge. No guarantee that everything will look nice in the .rmf though, I made some sloppy cuts.
Commented 10 years ago2014-09-09 17:31:43 UTC
in vault item: Tank PrefabComment #18103
Thanks Capt! I scaled it to be about medium size, and modified the brushwork to fit the texture. If anything, it has a body resembling an American Patton and a turret of a German Tiger.
Commented 10 years ago2014-09-04 15:03:32 UTC
in journal: #8426Comment #46006
Obama bypasses the Senate on some major issues. He has on multiple occasions just ignored democracy. He doesn't follow the rules and his healthcare bill is plain dumb.
Commented 10 years ago2014-08-31 15:17:34 UTC
in journal: #8425Comment #58448
I like the wi-fi transfer for android. You sign into a website that acts as a file browser for your phone. Then you can just drag and drop onto your computer. It's not so much a sync application, but at least you don't need to plug it in.
Commented 10 years ago2014-08-29 23:12:07 UTC
in vault item: mc2_kachitoComment #18356
Wonderful atmosphere. Loved the scanner hallway. That blew my mind once I saw the screenshots. The env_fade kept re-triggering but i really enjoyed everything!
Commented 10 years ago2014-08-29 23:06:43 UTC
in vault item: mc2_cryptComment #18362
WILD! I get a sense of a Star Trek holo-deck. I also get some jitter and the sense that I have no idea what is happening. +the color fade in the random hallway thing +lines flowing along the walls
Commented 10 years ago2014-08-29 23:04:19 UTC
in vault item: mc2_victorpaivaComment #18361
I like the sense of depth you created with the far buildings. I think the map could have benefited from some faux shading - making some faces darker than others. This would have really helped the cars. Otherwise, well done!
You can probably grab a Used / Refurb for $100-$150(USD) since they're 2 gens old now.
It's an interesting channel to watch sometimes and they do mirror podcasts of their longer videos. They're usually between 20 minutes and 1 hour long.
And i feel your pain on the commute times. Though my original one was a short 15 minute drive, it's now double that and more stressful thanks to the idiots rushing to work in the mornings XD
It seems multisource is reading active states from the things that trigger it. Instead of activating or deactivating itself. (if that makes sense)
So if you have two trigger_relays targeting a multisource, one with an ON state and one with an OFF state, it will never fire because the relay with the OFF state will always negate the multisource.
The plot thickens....
EDIT!
I figured it out. It's actually much simpler.
I'll upload an example map and a write-up on the logic
All in all, i'm using a trigger_relay inbetween the door and the master that acts like a not.
So when the map loads, it triggers the 'inverter' relay to be normally 1.
When you open a door, it toggles that relay so it's now in a zero state.
So door A triggers door c's master normally, but there's an inverter relay between door b and door c's master.
SOLUTION
1) trigger: activates the target when opened or closed
2) fire on close: activates the target when closed only
So you can probably use the target field to trigger an event, but use the 'fire on close' field to reset a trigger relay to a wanted state.
Door A: Trigger: Trigger Relay > ON > Door_C_Multisource
Door A: Fire on Close: Trigger Relay > OFF > Door_C_Multisource
Door B: Trigger: Trigger Relay > OFF > Door_C_Multisource
Door B: Fire on Close: Trigger Relay > ON > Door_C_Multisource
Door C: Trigger: Trigger Relay > OFF > Multimanager > Doors A+B multisource
Door C: Fire on Close: Trigger Relay > ON > Multimanager > Doors A+B Multisource
So by my best guess without actually trying it, here's what's going on:
Door A, when opened, is enabling 1/2 of door c's multisource.
Door A, when closed, is disabling door c's multisource.
Door B, when opened, is disabling door c's multisource.
Door B, when closed, is enabling the other half of door c's multisource
You'll need a trigger_auto in there to set your initial values. For example: doors A and B both have masters which you would need to enable by default.. there's probably more but i can't test ATM.
Once door C opens, it targets a multimanager that will fire 'off' state relays to disable door a and door b masters.
Once door C closes, it does the opposite.
Seeing as how the 'target' field fires in both open and close states, fire that first (delay of 0). I would put a 0.5s delay onto the "Fire on close" field so that will override any triggering done by the target field.
Let me know if it works
For all who have it, It's on Netflix!
The S4 doesn't have them unfortunately.
I have zero troubles with my Nexus 5 Battery, and the performance leaves nothing to be desired (for me, anyway).
Android is the way to go though. I had an S3 (which was stolen) but I loved the camera filters. Blue point for the win!
happy birthday urby!!!!
We need better graphics people anyway.
You could do sports graphics for ESPN - I work under a mile away from them.
I had no idea you lost your democracy in this vote - to be honest I didn't do my own research aside from what I heard here. The US media stations are barely covering it.
You must be devastated.
Long live freedom.
Best of luck, Archie!
one cat can already cause a lot of damage
""
Which is why I have only one.
Kinda wish my cat had a playmate.
Step 1: Create block the size of tank base, fit the top texture to the tank base.
Step 2: Make 2 cuts lengthwise where the tracks meet the body
Step 3: Angle the front and rear hulls
Step 4: Pick a side and fit the tread pattern to it.
Step 5: Cut the sides to fit the texture
Step 6: Apply tread patterns on sides
Step 7: Clone and flip treads to other side of tank
Repeat these steps for the Turrett.
I heeded your advice and made some tweaks.
I also Included the .rmf for those who don't have/use Sledge.
No guarantee that everything will look nice in the .rmf though, I made some sloppy cuts.
I scaled it to be about medium size, and modified the brushwork to fit the texture. If anything, it has a body resembling an American Patton and a turret of a German Tiger.
He doesn't follow the rules and his healthcare bill is plain dumb.
If we get a president that's worse than Obama, I might leave.
You sign into a website that acts as a file browser for your phone. Then you can just drag and drop onto your computer.
It's not so much a sync application, but at least you don't need to plug it in.
Loved the scanner hallway. That blew my mind once I saw the screenshots.
The env_fade kept re-triggering but i really enjoyed everything!
I get a sense of a Star Trek holo-deck. I also get some jitter and the sense that I have no idea what is happening.
+the color fade in the random hallway thing
+lines flowing along the walls
Creative!
I think the map could have benefited from some faux shading - making some faces darker than others. This would have really helped the cars.
Otherwise, well done!
I love the faux lighting.
I know the rules stated visuals only but some interactivity would have been amazing to see.
Bravo
I've had my fair share of electrical shocks but never had that experience with lightning.
Glad you're ok!
]
Hangover: Glasgow
Looks like you had a blast shooting these.
Awesome.
Hope they're cuteness outweighs their poops!