Commented 14 years ago2010-03-22 11:28:46 UTC
in journal: #6459Comment #53179
multiplayer? As in the co-op? Cause I played this all the time at my friends years ago and god damn it was hard. Even harder than Jedi Power Battles and I can claim I beat that :>
Commented 14 years ago2010-03-20 15:57:43 UTC
in journal: #6456Comment #44504
Eh you'd think so but honestly I only really listen to game OST's, anime OST's, some "real music" bands like Gorillaz and sometimes some heavy metal of various bands.
My point being that I don't follow the norm of the young.
Commented 14 years ago2010-03-02 12:56:02 UTC
in journal: #6423Comment #63429
"one of my weak points is public speaking, so now I'm stressing even more."
It's easy if you have a paper to read off in front of you and it really helps to chuck in a joke if possible. For example I was explaining my horror game dissertation thesis and I explained my reasons for choosing a certain heart rate monitor. I talked about its strengths etc and said
"lastly it is waterproof to protect it from all the sweaty people when they get scared" laughs
And just enjoy uni. My first day was scary as it had been over 8 years since I went to a different education location but once you meet the people around you you'll be fine. I've made some good friends over the 2 and a half years and you should too.
Commented 14 years ago2010-02-26 16:07:32 UTC
in journal: #6417Comment #39076
Yay! Another Unity person! I have a friend!
Hey, I was using Unity before you pups were even born. I still don't trust it cause it's Apple and I hate Apple but it has some useful tech over other editors.
Actually a guy had Unity player stuff to show off his models for his portfolio. You could rotate it and shit but honestly it still took too long to buffer and no employer would wait. Also web player seriously bogs down visuals to run nicely whereas a real .exe export it much better.
There's a thread on Unity Showcase forums called Jargon or something. Now that pushes the engine. Makes even my fan overheat.
Commented 14 years ago2010-02-12 19:20:16 UTC
in journal: #6395Comment #56809
Two dreams I can recall is one at my old primary school where I was able to jump fairly high and I could sort of fly by flapping my arms. Quite a fun sensation and then there was a time where I felt I guess sort of heavy like a wave of water was hitting me but it was quite overwhelming and at the same time I felt dizzy like I was falling.
It caused me to wake up and I actually made a yelp noise.
Commented 14 years ago2010-02-09 11:28:58 UTC
in journal: #6382Comment #44493
You might laugh Srry but it's a great way to share your thoughts and be noticed by the masses.
Actually it has helped me raise my status and this whole removing the FTP means I'm stuck on how to update it.
I mean they're working on a migrate tool that moves my blog over to their servers but I'll be forced to use something like blog.habboi.co.uk which is lame. There must be a way to just upload posts with a button. That's all I use Blogger for, it uploads all the files for me just with a single button.
Commented 14 years ago2010-01-31 16:52:20 UTC
in journal: #6363Comment #44486
Real thing. I'll believe it when I see it is how I work. My parents always go on about how they had a ghost in their old house which lifted furniture around and threw it into a mirror...
Commented 14 years ago2009-12-21 20:23:34 UTC
in journal: #6285Comment #53474
Well you should learn if you're here to impress. If it's just a hobby that you don't take that seriously then that's fine but people who go "Look at my awesome map" have to take it seriously
None the less I won't be too hard but it is only to help you make it better. Remember that
Commented 14 years ago2009-12-19 15:41:44 UTC
in vault item: Random QuestComment #4397
Interesting. I'll give this a try and the MODDB comments make it sound different. Will write back after dinrar.
Ok so pretty cool. I liked the imagination of it; in fact it reminded me of the Toast Boy series because of the disturbing minds of the vorts or "masters".
I liked the level design although the levels weren?t the prettiest I've ever seen. Voice work was good for main character but others weren't although I understand how hard it is to find people with a decent mic.
I felt that the levels were a bit too quiet in places and the more open level with the custom mud texture felt a bit wasted as there wasn't much to look at.
By the way what were the cans for? I found 2 and never found a use for them.
So anyway bugs:
Lever in bloody room rotates around 360 if used 4 times. Radio trigger seems to work when use is pressed before you even get it.
Surprised your testers missed those. You need better testers.
Commented 14 years ago2009-12-13 19:21:26 UTC
in journal: #6272Comment #63534
Not sure why you have such bad luck with Adobe but they've been good to me all these years. The only thing I hated was installing Illustrator which takes so long you think it isn't working.
Good luck with it though.
My point being that I don't follow the norm of the young.
It's easy if you have a paper to read off in front of you and it really helps to chuck in a joke if possible. For example I was explaining my horror game dissertation thesis and I explained my reasons for choosing a certain heart rate monitor. I talked about its strengths etc and said
"lastly it is waterproof to protect it from all the sweaty people when they get scared" laughs
And just enjoy uni. My first day was scary as it had been over 8 years since I went to a different education location but once you meet the people around you you'll be fine. I've made some good friends over the 2 and a half years and you should too.
Hey, I was using Unity before you pups were even born. I still don't trust it cause it's Apple and I hate Apple but it has some useful tech over other editors.
Actually a guy had Unity player stuff to show off his models for his portfolio. You could rotate it and shit but honestly it still took too long to buffer and no employer would wait. Also web player seriously bogs down visuals to run nicely whereas a real .exe export it much better.
There's a thread on Unity Showcase forums called Jargon or something. Now that pushes the engine. Makes even my fan overheat.
Yeah, it is. It's a memory game really. After I passed I just lost all the knowledge.
Funny enough the real game wasn't all pretty like it is now and the creator outsourced the work to another person to transfer his vision in it.
I like it, I think it reinforces my belief that games are art and need to be admired in a different way.
"...that it was fucking overrated, and I wanted a scotch." I lol'd.
It caused me to wake up and I actually made a yelp noise.
Actually it has helped me raise my status and this whole removing the FTP means I'm stuck on how to update it.
I mean they're working on a migrate tool that moves my blog over to their servers but I'll be forced to use something like blog.habboi.co.uk which is lame. There must be a way to just upload posts with a button. That's all I use Blogger for, it uploads all the files for me just with a single button.
However after EP3 they'll probably work on something new and surprise us.
Oh well :<
Bloody killed and made it hard to game >_>
And then there's turbosquid but not all are free and you'd have to import into Source yourself.
Honestly it isn't that hard to model low poly stuff.
None the less I won't be too hard but it is only to help you make it better. Remember that
Ok so pretty cool. I liked the imagination of it; in fact it reminded me of the Toast Boy series because of the disturbing minds of the vorts or "masters".
I liked the level design although the levels weren?t the prettiest I've ever seen. Voice work was good for main character but others weren't although I understand how hard it is to find people with a decent mic.
I felt that the levels were a bit too quiet in places and the more open level with the custom mud texture felt a bit wasted as there wasn't much to look at.
By the way what were the cans for? I found 2 and never found a use for them.
So anyway bugs:
Lever in bloody room rotates around 360 if used 4 times.
Radio trigger seems to work when use is pressed before you even get it.
Surprised your testers missed those. You need better testers.