Commented 3 years ago2021-03-15 23:31:39 UTC
in vault item: de_dust2_2020Comment #103425
This map was epic when I tested it. Didn't check out the more closed off version yet but that's a great idea because rounds would take forever in the original open version. Hope to see a small fy map from you!
Commented 3 years ago2021-01-02 18:27:03 UTC
in vault item: TWHL Kart 2020Comment #103174
This map is epic! If this was a competition we'd have a winner.
+The amazingly detailed textures (The trim around the wheels, the dry erase board, the carts) +Animated textures (tv, and twhl sign) +Layout (nice layout and good size for func_vehicles) +Geometry (The bridge that goes over and under looks wonderful) +Colors (Red's, greys and oranges look terrific) +the TWHL shout outs like Penguin's tag
Commented 3 years ago2020-12-28 20:35:17 UTC
in vault item: de_109Comment #103156
People always comment on fixing the edges when I don't hide them. Honestly maybe I could just make a skybox that blends the edges. I'd do trees like my last map but for such a huge map, it might not be ideal because I don't want players camping on the perimeter. Dang, there's a perfect skybox I should have used now that I think of it.
Commented 4 years ago2020-10-17 16:02:18 UTC
in journal: Unity Game Dev.Comment #102961
Allowed embedding.
Thanks. I agree, the music needs to be more subtle. For now it's just a place holder though along with all the backgrounds graphics. The only thing I like from this so far is Spike's graphics and animations. Pixel art is so fun. The huge learning curve for me is learning C#. On to the tuts. :/
Also, the camera I used that follows the player is a pre built script/ tool. It works great however it distorts the pixel art so I will have to find out how to script my own from scratch.
Commented 4 years ago2020-10-15 17:10:07 UTC
in journal: Unity Game Dev.Comment #102956
Thanks for the insight Admer.
As far as i've seen, map geometry for me at least with 2d design is based on simple 2d collider boxes defined by the user that use pre built in physics in the unity engine. It's pretty easy to manipulate and from the small amount of 3d that i've seen, you can use the existing model geometry/ mesh to create colliders for 3d geometry as well.
This sounds great however if my character jumps from high enough above a 2d platform, he goes straight through the geometry. I guess it's kinda buggy.
Commented 4 years ago2020-04-04 17:14:12 UTC
in journal: I modded my robovacComment #102635
Thanks Penguinboy. In my County my job is also considered essential so i've been going to work however I took off a week vacation to try and stay away as much as possible.
Commented 4 years ago2020-03-30 05:27:59 UTC
in journal: CoronavirusComment #102607
@Striker Dont' worry about gym progress, that can all be replaced. Life is too short to worry about short term body progress. You're smater than that! I'm sure this will all come to pass soon. I lknow, it sucks as a used to be gym rat because the progress doesn't come easy. But don't worry. Just because you lose "some" progress. The trainging doesn't yield "nothing". You're body will be stronger naturally.
Commented 4 years ago2020-03-20 22:40:52 UTC
in journal: CoronavirusComment #102599
That's the spirit Stojke Face this thing with no fear!
Good luck finding groceries Urban for you and your family. Potatoes last forever and are cheap. I was able to nab a huge bag along with a few other things.
Commented 4 years ago2020-03-02 19:59:29 UTC
in vault item: de_bunkComment #102567
Thanks Stojke. Hm, those screens of cs_deliverance look cool. I'll have to dl it.
My original intention was to do a modern architectural map in a jungle and then I realized I didn't want to make a bunch of textures for it so I just made a bunker.
Commented 5 years ago2019-05-28 17:44:30 UTC
in vault item: fy_canopyComment #102024
Thanks man, nabbed it from de_airstrip. Strider made the waterfall texture for the competition we entered on gamebanana a while back and I use it in every map I make that includes a waterfall.
I would have gone into further detail with the foliage work but just wanted to slap a map together in a day for the m3 server I play in.
Commented 5 years ago2019-05-28 17:41:39 UTC
in journal: Giant DumpComment #102023
Sorry to hear all the news Ben. I hope y'all figure all this out. Life is already hard enough as it is amidst health issues. I hope Lyssa pulls through it and y'all figure everything out.
I almost took to the graphic design rout before myself but after doing a few free lancing jobs with it, I realized how picky people can be.
I work in the CAD Drafting industry and have for 5+ years now. It's very tough tedious work but I plan on shifting more towards the 3d side of things.
Currently learning Solidworks and Inventor.
I'll let you know how that goes, I know that's something you could easily do.
Commented 5 years ago2019-03-18 01:18:52 UTC
in journal: My KickstarterComment #101911
Thanks. Future models will be built with a button you push to stop the spool but for meanse of simplicity in design I went with basic thumb drag on this model.
Commented 5 years ago2019-03-11 17:47:06 UTC
in vault item: knife_mushroomComment #101887
Thanks. To make the terrain I used a new technique to quickly make it by overlapping different brushes as entities so they wouldn't collide with each other's geometries. And the architecture was made with a technique that uses all triangular shapes to make organic geometry. Glad you had fun on the map. m3 servers have been playing it some and it's a lot of fun with 32 players running around.
Yea this 3D printer is my old GMAX by G Create. Its nozzle size is bigger than most 3D printers but when I had my Ultimaker 2+ the micron level you could achieve was much much higher.
Just make sure it has a high micron level comparable to the Ultimaker 2+.
Blender is extremely powerful but for dimensioned models I recommend buying a student license of Rhino 6.0
Don't skimp on your program, and Rhino is cheap and i've used it to develop a small machine product.
Commented 6 years ago2018-09-26 18:36:22 UTC
in vault item: fy_aframeComment #101535
Thanks for the feedback. It has 32 slots. I originally didn't make the map for gameplay purposes. I wanted to design a A frame house so decided to make it into a playable map so gameplay wasn't number one. Yea I should have fixed those tree textures but oh well. For the secret, you just have to be quick with it.
+The amazingly detailed textures (The trim around the wheels, the dry erase board, the carts)
+Animated textures (tv, and twhl sign)
+Layout (nice layout and good size for func_vehicles)
+Geometry (The bridge that goes over and under looks wonderful)
+Colors (Red's, greys and oranges look terrific)
+the TWHL shout outs like Penguin's tag
-cs 1.6's bugginess
Edit: The asteroids look dope!
Messing with some other ideas:
Thanks. I agree, the music needs to be more subtle. For now it's just a place holder though along with all the backgrounds graphics. The only thing I like from this so far is Spike's graphics and animations. Pixel art is so fun. The huge learning curve for me is learning C#. On to the tuts. :/
Also, the camera I used that follows the player is a pre built script/ tool. It works great however it distorts the pixel art so I will have to find out how to script my own from scratch.
As far as i've seen, map geometry for me at least with 2d design is based on simple 2d collider boxes defined by the user that use pre built in physics in the unity engine. It's pretty easy to manipulate and from the small amount of 3d that i've seen, you can use the existing model geometry/ mesh to create colliders for 3d geometry as well.
This sounds great however if my character jumps from high enough above a 2d platform, he goes straight through the geometry. I guess it's kinda buggy.
I launched a Kickstarter and it got succesfully funded in 3 days! Guess everyone's at home on their computers buying stuff.
Here's the link to the Kickstarter if anyone that lives in the US is interested.
https://www.kickstarter.com/projects/rodlessreel/rodless-fishing-reel
Chyeah
In my city, the industry I work in was designated "essential" so I still have to go into work as normal. Traffic is nice...
That's cool Admer, glad you're getting some exercise during this crap.
Good luck finding groceries Urban for you and your family. Potatoes last forever and are cheap. I was able to nab a huge bag along with a few other things.
Bruce, you will most certainly die.
My original intention was to do a modern architectural map in a jungle and then I realized I didn't want to make a bunch of textures for it so I just made a bunker.
I would have gone into further detail with the foliage work but just wanted to slap a map together in a day for the m3 server I play in.
I almost took to the graphic design rout before myself but after doing a few free lancing jobs with it, I realized how picky people can be.
I work in the CAD Drafting industry and have for 5+ years now. It's very tough tedious work but I plan on shifting more towards the 3d side of things.
Currently learning Solidworks and Inventor.
I'll let you know how that goes, I know that's something you could easily do.
Thanks.
Ha yea Bruce, it does look like a little UFO perched up on the column.
Just make sure it has a high micron level comparable to the Ultimaker 2+.
Blender is extremely powerful but for dimensioned models I recommend buying a student license of Rhino 6.0
Don't skimp on your program, and Rhino is cheap and i've used it to develop a small machine product.
The text at startups naming the levels was awesome!
Few gripes and criticisms I could give but not worth mentioning.
Just noticed you can see into other segments of the map that are no longer playable.
Awesome!
Oh yea, don't forget to set your sv_airaccelerate to around 900 and sv_maxspeed up for the scoutzknivez style or a heavy scoutzknivezer would leave.