Comments

Commented 20 years ago2004-08-29 19:13:14 UTC in vault item: awp_squrel Comment #3693
Yes squrel dont make a dust map please. I dont want to dis anyones mapping abilities but it just wont be appreciated. There are WAY to many dust based maps, all your time will just go to waste
Commented 20 years ago2004-08-29 19:10:34 UTC in vault item: awp_kevlar Comment #3692
you mean that you didn't SEE your own post. map looks interesting from the screenshot
Commented 20 years ago2004-07-12 04:07:22 UTC in vault item: awp_court Comment #2678
humm yea i figured out the units and placed them like you said. ehhh it raised my r_speeds by about 500 and even 1000-1200 in some places. my hint brushes are the anti leet :(
Commented 20 years ago2004-07-12 02:20:59 UTC in vault item: awp_court Comment #2677
Thanks for the compliment anthony and all your help rabid
Commented 20 years ago2004-07-12 02:20:15 UTC in vault item: awp_court Comment #2676
Im am going to sound like a real noob but when you say 128 units you mean when you make the grids really really small and zoom in alot, is that 1 unit? Also ppl are always saying make a x by y by z brush to do what ever. Is there something in hammer that you can just type in the sizes and it will pop one out for you?
Commented 20 years ago2004-06-20 13:23:40 UTC in vault item: he_dagreatwall_beta4 Comment #2421
what do you mean by putting world brushs in? The leak is there is you take away skybox...
Commented 20 years ago2004-06-20 03:55:06 UTC in vault item: aim_ak_colt-icey Comment #2417
well i dled this thing and gave it some random texture all around and i dont see what your talking about. r_speeds are surpising low (300-600)for such a large map. maybe you could lower the ceiling or scale everything down a bit. you could craft the sky around the tower and that might help a little.
Commented 20 years ago2004-06-19 23:21:50 UTC in vault item: he_dagreatwall_beta4 Comment #2414
sorry about the double post
Commented 20 years ago2004-06-19 23:20:57 UTC in vault item: he_dagreatwall_beta4 Comment #2412
I updated the zip file with the rmf included this time