Commented 18 years ago2006-04-09 09:39:19 UTC
in vault item: Freeman's TombComment #11462
Very awesome. At time I was confused where to go especially the darker areas, but I found myself around. Game play is pretty nice, scary at times. Overall great work. Only thing I am concernd about is the very dark places, but hey, makes it harder.
Commented 18 years ago2006-01-19 21:56:51 UTC
in vault item: op_airfeildComment #10558
Well Hell I do like this concept. Isnt that bad of a first map. Couple things I noticed...
Change Skybox Scale (I know, you like it that way)
Just a question... How the hell did you get max patches with this map? Anyways, you didnt have to lower the scale on the textures to fix it. If you use Batch Compiler you can change the chop value, default is 64 so if you increase the limit to say.. 84, it most likely would work. I had to do this with cargohold and it worked. Hardly any difference with the way the lighting is patched.
4 Stars
Make the scale Bigger on the textures, not smaller... Sorry.
Change Skybox
Scale (I know, you like it that way)
Just a question... How the hell did you get max patches with this map? Anyways, you didnt have to lower the scale on the textures to fix it. If you use Batch Compiler you can change the chop value, default is 64 so if you increase the limit to say.. 84, it most likely would work. I had to do this with cargohold and it worked. Hardly any difference with the way the lighting is patched.
Nice work...
3 Stars
I would like to see some improvement though.
Lastly, many of your walls are shoot threwable