Comments

Commented 18 years ago2006-04-09 09:39:19 UTC in vault item: Freeman's Tomb Comment #11462
Very awesome. At time I was confused where to go especially the darker areas, but I found myself around. Game play is pretty nice, scary at times. Overall great work. Only thing I am concernd about is the very dark places, but hey, makes it harder.

4 Stars :D
Commented 18 years ago2006-01-19 21:58:42 UTC in vault item: op_airfeild Comment #10559
Sorry, Correction......
Make the scale Bigger on the textures, not smaller... Sorry.
Commented 18 years ago2006-01-19 21:56:51 UTC in vault item: op_airfeild Comment #10558
Well Hell I do like this concept. Isnt that bad of a first map. Couple things I noticed...

Change Skybox
Scale (I know, you like it that way)

Just a question... How the hell did you get max patches with this map? Anyways, you didnt have to lower the scale on the textures to fix it. If you use Batch Compiler you can change the chop value, default is 64 so if you increase the limit to say.. 84, it most likely would work. I had to do this with cargohold and it worked. Hardly any difference with the way the lighting is patched.

Nice work...
3 Stars

I would like to see some improvement though.
Commented 19 years ago2005-08-07 11:41:08 UTC in vault item: Level Change Example Map Comment #8487
Awesome dude, thanks this will be nice and useful :D
Commented 19 years ago2005-08-05 17:28:07 UTC in vault item: scoutzknivez_ks Comment #8462
Well, i'd like to see more cover in the open area's and the indoor area. The sky box could be worked on maybe.

Lastly, many of your walls are shoot threwable :(
Commented 19 years ago2005-07-25 15:51:14 UTC in vault item: Torture that Alien Comment #8276
Very interesting.... Add more aliens though :D