Comments

Commented 17 years ago2006-12-03 22:10:08 UTC in vault item: VIS freezes (de_theater) Comment #13600
i made a half arch using the arch tool
Commented 17 years ago2006-11-20 23:06:00 UTC in vault item: cs_suburb_beta15a Comment #13497
i like this map, great detail! and you must be rich! :)
Commented 17 years ago2006-11-11 20:34:55 UTC in vault item: Super Gordon Bros. Comment #13457
it was cool, cept for that anoying 1337 crap at the end
Commented 17 years ago2006-11-02 22:13:27 UTC in vault item: VIS freezes (de_theater) Comment #13412
OH MY GOD! your the best dude! thanks you so much for all you help! I'm definitely giving you credits in the finished map, i looked at the pic and that's almost EXACTLY what i was imagining in my head, you like my twin lol ;)

but anyway i think i'm gonna take your advice on the seats, i they need some massive work, also you say they weren't func_walls but how come when i go into my hammer editor and click on them they say func_wall? maybe something got lost in translation?

also about the vertex manipulation you did on my sound arches, i tried that but whenever i put the vertices on the grid it would mess up the whole shape because i wouldn't know where to put the dot, like which corner to place it...any help there?

once again thanks for ALL your help!
Commented 17 years ago2006-11-02 01:16:16 UTC in vault item: VIS freezes (de_theater) Comment #13404
hey thanks rowleybob, i took your advice but i'm not exactly sure what a transparent texture is...i looked in the tutorials but there was nothing to be found, do you mean i make the whole row like on long thick L shaped wall and skin it with a chair texture? or do you mean make it a sprite that looks like a chair?

oh and the wads I'm using are cs_747, de_aztec, and itsitaly

one last thing, what do you mean make all the chairs fun_walls, the already are....?
Commented 17 years ago2006-10-29 15:37:54 UTC in vault item: VIS freezes (de_theater) Comment #13377
yeah im using zoners, but i always get to the "leafthread" and it freezes i give it about an hour and it wont compile! did the same happen for you?
Commented 17 years ago2006-10-29 10:26:06 UTC in vault item: SweetHomeCity Comment #13372
this map is great, i played it on some server but we never finished :(
Commented 17 years ago2006-10-22 16:47:39 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13299
this is amazing! it brings me back to when i was a lil' 10 year old playing the uplink demo on a hand me down pc gamer demo disc....good times! seriously, this is very very well presented!
Commented 17 years ago2006-10-22 16:42:44 UTC in vault item: cs_castlefight Comment #13297
thanks man, why oh why didnt i back up my rmf's!! :(
Commented 17 years ago2006-10-22 11:25:16 UTC in vault item: RMFs for MINIMICUS Comment #13284
wow i only under stood like half the entites you used....but great job still! very efficent mapping and not to mention you sly almost FOX like tactics!!!
Commented 17 years ago2006-10-08 16:34:35 UTC in vault item: de_bedroom Comment #13126
great map, but you could have made some things prop_physics or better yet prop_physics_multiplayer, thiis would give the enviroment a more lifelike feel instead of just brushes, but besides that i absolutly love it!
Commented 17 years ago2006-10-06 18:27:46 UTC in vault item: The Sydney Harbour Bridge Comment #13099
ty
Commented 17 years ago2006-10-05 21:49:32 UTC in vault item: The Sydney Harbour Bridge Comment #13093
the links broke
Commented 17 years ago2006-10-02 06:12:41 UTC in vault item: cs_castlefight Comment #13063
what do you mean not fully compiled kampy?is it the full bright? if so then im not lazy just a perfectionist, but if you guys want me to so bad then ill upload one thats not full bright sheeze!
Commented 17 years ago2006-09-28 20:35:59 UTC in vault item: cs_castlefight Comment #13049
no....I'm actually positive it was my option...
Commented 17 years ago2006-09-27 20:23:59 UTC in vault item: cs_castlefight Comment #13045
thanks guys your the best, I'm working on a new map that i'm gonna put a lot more effort into..

oh and the reason i used full bright was because whenever i add lights to a map there's always dark areas and i absolutely HATE it! its just some weird thing about me but I'm like...obsessive compulsive with this stuff but my next map will not have full bright