Commented 16 years ago2008-05-29 14:25:19 UTC
in vault item: cs_mountainhomeComment #16687
Do you really think it's big? My impression is that the CT's spawn is much too close to the Ts and rescuing hostages is far too easy. I do agree that I don't need to add any more large open areas, but I certainly will find a way to move the CT spawn farther out.
As for the tunnels, I meant the hallways in the side of the mountain. I think you are talking about the ventilation shafts in the house. I do not plan to add to that.
I'm glad you commented, maybe I'll finally pick this back up and finish it. Then I can start playing around with CSS and PVKII maps!
As for the tunnels, I meant the hallways in the side of the mountain. I think you are talking about the ventilation shafts in the house. I do not plan to add to that.
I'm glad you commented, maybe I'll finally pick this back up and finish it. Then I can start playing around with CSS and PVKII maps!
i tried it in software mode as well as opengl and it lagged up repeatedly in software..
not enough weapons man!!!
nice detail i guess, but i don't see what the big fuss is abotu this map, its not near as involving as even the standard HL deathmatch maps
hmmmm
do you realize how annoying all those boxed are just with 8 players??????? lol
but what do i know, according to thje critics of my map i dont' know anything about map making