Comments

Commented 16 years ago2007-12-23 23:11:21 UTC in vault item: dm_bulk Comment #16149
OMG! Thanks a lot to all of your for voting. I didn't expected to win something like this. I loved the reviews and the video.
Thanks a lot!

Happy holidays!
Fergo
Commented 17 years ago2007-10-02 19:21:08 UTC in vault item: dm_bulk Comment #15722
Yeah, as Playbus said, the rule of the contest was to use only halflife.wad textures (and one single texture create for the contest). I would probably re-texture it, but as I said earlier, I've lost the rmf/map file =/

Thanks!
Fergo
Commented 17 years ago2007-10-02 19:17:15 UTC in vault item: ts_constryard (The Specialists) Comment #15721
Humm... I see what happened. This map is for The Specialists. I've used a car model (where the sound comes from) that comes with TS, and you ran the game on HLDM, so you probably don't have the car model.
The invisible brushes you see are clipbrushes that I've used to make the car models "not passable". :D

Fergo
Commented 17 years ago2007-10-01 20:16:26 UTC in vault item: dm_bulk Comment #15714
Thanks for the comments! :D
About the clipbrushes, yeah, I didn't noticed that the players could get stucked on the details. Unfortunately I lost the .map file and can't fix this anymore :(

About thee texture alignment, I finished the map a few minutes from the deadline and didn't had so much time to notice this details =/

Regards,
Fergo
Commented 17 years ago2007-10-01 19:24:08 UTC in vault item: ts_constryard (The Specialists) Comment #15713
Thanks!
I whink you can use HLDM to see the map, as the spawn points are basically info_player_deathmatch.

Fergo