Commented 15 years ago2008-05-23 12:54:14 UTC
in journal: #5084Comment #54802
Use -texdata 8192 when compiling. That should allow you to use more textures. By default it's set to 4096 if you are using ZHLT. If you use The Compilator it should be set to 8192 (twice as much) by default.
Commented 15 years ago2008-05-22 14:44:50 UTC
in journal: #5084Comment #54798
"Make sure you load this rad file in your compiler. If you're using Hammer, i can't tell you how" When I compile my maps using Hammer, ZHLT loads lights.rad automatically.
EDIT: @Skals: see if there is a .rad file in you Hammer Editor\tools\ folder, if there is, copy it to your ZHLT folder.
Commented 15 years ago2008-05-22 11:18:33 UTC
in journal: #5084Comment #54795
I like the new screenshots, but the top left of the space station doesn't look very space-stationish, and there also are some unnecessary (?) lights. Everything else is just perfect.
Commented 16 years ago2008-05-18 11:31:14 UTC
in journal: #5072Comment #54749
"Produced by The Asylum, a company known for it?s cheap rip-off DVD movies, which also includes: Transmorphers, Snakes on a Train, I Am Omega, Da Vinci Treasure, HG Wells? War of the Worlds, and Pirates of Treasure Island."
Commented 16 years ago2008-05-09 03:39:26 UTC
in journal: #5056Comment #35956
I like the hair the way it was before a lot more. Everything else looks great. It would look great in a game (replacing the TF2 scout model?). Maybe you could convert it to a player model for Source when you are done?
Commented 16 years ago2008-05-03 20:03:01 UTC
in journal: #5044Comment #58639
"There is no point of using break; after last case" No, but after "You shure?".
"For the ram thing its easy to use Sleep(100)" thats not what I meant. If a function calls itself, without terminating itself, some memory are still left, and it will be, always, if the instance of the function is not terminated. And every time you call the function more and more memory will be used. It's like saying "every time you think of a throw a ball, throw another one". Eventually there will be to many balls. It doesn't really matter if you hold down enter, or just use the program as you are supposed to be using it. Use a while statement instead.
Commented 16 years ago2008-05-03 17:56:34 UTC
in journal: #5044Comment #58638
Why are you calling main() at the end of main()? If you hold down enter that you will eventually run out of RAM. And I think you forgot some break; statements...
Commented 16 years ago2008-05-03 15:13:30 UTC
in journal: #5044Comment #58637
And... what's the problem? Install CygWIN and the gcc-g++ package, then open the cygwin console and write this: g++ -o /test.exe /spikes_project_main.cpp Just like you would do if you were running linux/os x.
That should allow you to use more textures.
By default it's set to 4096 if you are using ZHLT.
If you use The Compilator it should be set to 8192 (twice as much) by default.
The lights look much more realistic now.
When I compile my maps using Hammer, ZHLT loads lights.rad automatically.
EDIT:
@Skals: see if there is a .rad file in you Hammer Editor\tools\ folder, if there is, copy it to your ZHLT folder.
EDIT: Muzz beat me to it.
I guess that the #2 makes at least a little bit more sense than #1.
The new screenshot looks even better than the others, now show us the inside
Everything else is just perfect.
I never could have guessed.
That's really a weird way of making an avatar...
Looks good though.
In fact, it looks very good.
I wouldn't bother overclocking, wouldn't be fun if something went wrong.
Or:
you could buy Half-Life ($19.99) and Episode Two ($14.99).
... then buy GMod ($9.99) separately.
No.
Buy The Orange Box ($39.99):
Inkluderar: Half-Life 2, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Peggle Extreme
Or even better, the Source Premier Pack ($79.99):
Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Peggle Extreme
Then buy GMod serparately.
Now that I think about it, replacing the engineer or spy would probably be a better idea (since Scalpy looks a little geeky).
Good work, anyway, looks great.
Everything else looks great.
It would look great in a game (replacing the TF2 scout model?). Maybe you could convert it to a player model for Source when you are done?
I'll write and PM you a walkthrough soon.
Is it Home or Pro edition?
You shure?
Are you retard? you can only use N/Y!!!
"For the ram thing its easy to use Sleep(100)" thats not what I meant. If a function calls itself, without terminating itself, some memory are still left, and it will be, always, if the instance of the function is not terminated. And every time you call the function more and more memory will be used. It's like saying "every time you think of a throw a ball, throw another one". Eventually there will be to many balls.
It doesn't really matter if you hold down enter, or just use the program as you are supposed to be using it. Use a while statement instead.
If you hold down enter that you will eventually run out of RAM.
And I think you forgot some break; statements...
Install CygWIN and the gcc-g++ package, then open the cygwin console and write this:
g++ -o /test.exe /spikes_project_main.cpp
Just like you would do if you were running linux/os x.
What are ya all talking bout?