Commented 13 years ago2011-01-03 00:04:25 UTC
in vault item: SebastianComment #18702
Thank you for your feedback! ^_^
That prop has an alternate skin where the light is on. You just put the right number in the Skins field. I think this is skin1, so 1 is the number. You can change what Skin is used in I/O as well using the "Skin" input.
Most light fixtures have alternate skins, but I actually didn't know that one did until pretty late in the project when I was trying to get the darned thing to glow. It's used incorrectly in so many maps that I didn't think an "on" version existed. XD It's supplemented with an env_sprite too, I think.
That prop has an alternate skin where the light is on. You just put the right number in the Skins field. I think this is skin1, so 1 is the number. You can change what Skin is used in I/O as well using the "Skin" input.
Most light fixtures have alternate skins, but I actually didn't know that one did until pretty late in the project when I was trying to get the darned thing to glow. It's used incorrectly in so many maps that I didn't think an "on" version existed. XD It's supplemented with an env_sprite too, I think.