-_- I've been trying to fix the damned thing. But I seem to have made it worse because now it crashes outright when it's supposed to trigger the trackchange.
*fixed. thanks guys. I just had to make the bottom of the trigger_changelevel touch the floor. My 1st iteration went one unit through, causing the "stickiness". And, the landmark was named the same & placed the same distance in both maps. It, like I said, was just an issue with the size of the trigger zone.
Commented 13 years ago2011-08-22 17:14:49 UTC
in vault item: Office Cutscene ProblemComment #19289
It doesn't start facing the origin. I want it to face 180* from where it starts (facing the paper on the desk, then turning to face the back wall). Only problem is, it keeps turning, and it's tilted down a bit. I want the camera to turn to the right of where it starts, move forward so it clears the chair, then turn to the right again and move towards the back wall.
I've been trying to fix the damned thing. But I seem to have made it worse because now it crashes outright when it's supposed to trigger the trackchange.
default:
CBaseMonster::HandleAnimEvent( pEvent );
break;
}
} "
Right after what exactly??